Creature Handler Archive
Thread: Petition to alter the Creature Handler XP Grind
WarWidow wrote:
Petition to alter Creature Handler XP Grind
Every XP level rolled should unlock a slot on all pets, from level 1 to 70. No pet should have to be rolled more then once for this to happen!1 roll=1 slot.
That is the bare minimum I would expect from SOE. The pet grind is worse than the village in it's current form.
Valuras wrote:
QFE
/SIGN
/sign
I have played this game since the beginning, and have been a master creature handler for a long time now. It was the reason I bought this game, and it is the reason I still play. I love the new idea's for this class and all the changes made to keep this profession interesting... but this new creature experience grind is unbearable and unjustified. I can no longer tame and raise low level mounts for the people in my tribe the way I used to, since I cannot find the time with all thework I mustdo with my own animals in order to raise them.
Non-fighters used to enjoy this class since they could raise their animals WITHOUT fighting, and gain experience themselves through taming and training. An animal should grow on its own, otherwise it is never worth the time to raise mounts... since they are almost worthless as is. I am a Master Creature Handler... why do I need to grind up the level of every single animal I decide to tame? This is not right, and we do not deserve this treatment. We no longer have the time to enjoy our profession...
Either:
1 xp roll = 1 open slot. Along with learning ability based on skill.
or
1 xp roll = all slots opened. Along with learning ability based on skill.
This way the grind-work is all based on the time you invest on SKILL POINTS. Nothing more...nothing less!
MCH deserves to adventure and play, not endlessly grind for limited returns!
While your at it SOE, fix pet food. Throw our fellow player Chef's a break so we can do business with them! Trying to tell me pets don't need food?
By that I mean in mmorpg;s the accepted gameplay model is longer grind = more power.
That has also been true not if just mmorpg's in general, but of SWG in particular from the beginning. jedi being the prime example.(Yes I know they have issues, the fact is they are supposed to be 1.5 times the power because of the longer grind, besides, I think any full temp jedi is at least 1.5 times any mch template in our current form).
Until now.
We have an xp grind to gain all the available specials , and to open slots on a datapad full of pets to train specialist high level pets for various uses(to be the most effective ch we can be, in essence, mastering the profession) that is similar in stature to a padawan> full temp grind, yet at the end of it, CH as a profession is not in real terms any more powerful.
A level 70 pet untrained is useful , but cannot really take on level 80 mobs effectively solo, a fully trained pet is no more effective at taking on the players level (assuming 80) mobs, after a few million xp grind.Yes, they are better, and its nice to have specials again, but in terms of pure combat effectiveness. The grind really achieves little.
that is breaking the whole design of the game, longer time= better /more power.
Until you get to CH.
personally, I dont want the power, i remember the days of ch fotm before, I dont want to see them again. So i would say an xp adjustment is needed.
The worst part for me is having to use level 10 dewbacks etc in combat over and over again so that I can train a pet mount for a non ch guildie. That just makes it seem like work to help out friends, is not fun, and is just extremely tedious.
/sign
I would like to play a game - not having to do another job...
SOE fix this!
Last night I rotated withpets. I am getting to the point where it is not fun to log in. As much as I want to learn the specials, I am not a macro-grinder. So I grind mypets. Working with a level 64 last night. Rolled XP twice for 600k. No ability learned and no open slot! 600000 XP...for what? NOTHING!
Anyone 100% happy with this system is lying to themselves.
I agree wholeheartedly with all the comments and recommendations. Including the elimination of the 15 second plus wait to call and store pets. When I have been in a team by the time I have stored, traveled to the next mission, and called my pets again the mission would be at least one third finished. So I have begun to do missions with a fellow MCH and in so doing we take turns taming baby creatures as we find them going to or from our missions. It is true we don't get the benefits of a large team but at least our pets get a chance to get experience not only from the kills but also from the lair's destruction.
Myai Rae'der MCH/MR Corbantis
Starri Nyte MCH/MD Ahazi
Wyynter Frost MCH/MR Ahazi
Message Edited by Teddi on 09-22-2005 07:49 AM