Creature Handler Archive

Thread: Fanfest News Flash: Event is over with all questions now posted and my final thoughts

enigma_writer
Tue Jun 07, 2005 12:21 am
#40

Meano


It is good to see you still playing and that you are still a ch


I have been encouraged on Radiant as yesterday I went to Theed and Coronet and still saw players who were either master ch or grinding ch. I still think ch is one of the most rewarding pve professions in the game where we can tame a creature up to level 70 that can be our companion in the swg universe. Our publish in 2 months will hopefully fix all the issues we currently have with our profession allowing us to effectively pvp and pve.


Milteck (BEAST)


Electro5
Tue Jun 07, 2005 12:26 am
#41

I'd would have loved to attend the fanfest, problem is convincing the family. I can't drive yet (finally start learning today...), and I don't have a job, so I really have no way of getting there. I could probably convince the trip to California to go to Disney, but the whole going to the fanfest thing would still be a problem.


I agree, its too bad the jedi are taking over the game, but there's really nothing you can do about it. People think Star Wars, they think Jedi and huge space battles. No one wants to be the normal troop that gets killed, everyone wants to be the uber guy who is standing at the end and responsible for the victory.





Bria - Electro (N) ~ Shadowfire - Hydrolus (R) ~ Sunrunner - Zaxu Trizki (I) ~ Ahazi - Xonoryt (R) ~ Gorath - Geitizo Nimoirist (I) ~ Radiant - Tygran Virfais (N)
AndeElel
Tue Jun 07, 2005 7:51 am
#42

First of all thanks for the post. If I may... there are some variations to what I understood. The variations surely come from the different forums and sources being "quoted". Hope this helps as well.




enigma_writer wrote:








Fellow CH


Question:

When will pets be balanced with the CU? Asked By DaBudo


Answer

Pets are already balanced

In the CH forum later today am really going to challenge this assumption as right now pets are definitely not balanced with the CU. My understanding on his was that pets, as they stand, ARE balanced. They had talked about adding specific skill to CHs to allow them to customize and "improve" on their pets. As soon as these skills are implemented, those pets should become once again "useable" in the context that each player wants them to be.


Next Question:

Will their be damage caps for low level creatures such as Durni outside of city?


Answer

Outside of city they discussed putting even lower lvls on the creatures including making them non aggro. Right outside starting cities, creatures were limited in level and were made non-aggro to allow new players to hunt with little risk. Damage caps on lower level creatures might be considered, though not soon since... a CL 1 Player shouldn't be "poking" at a CL 5 creature. This creature is assumed non-aggro (kreetles for example, which changed with the CU).


Next Question- Requested by Ko-a

When Mounted creatures are attacked they both slow down and do not allow the creature handler to attack. Will this be fixed soon?


Answer:

This is working as INTENDED What I understood was that they had disabled the "attack-while-mounted" ability and that, at the request of players, they could eliminate the "slow-speed-mode" when entering combat since you couldn't use it to "kite". So, you can't attack... but you won't slow down. not sure when this will be implemented. On a side note, it was commented that some devs would like to see the mounted attack work and reactivated AND have your mount attack at the same time (though this causes some programing issues).


Any creature under lvl 75 can still be sampled. Start looking for those Kliknik queens Plus lower level boss-mobs are (or will) yield great DNA samples. Some boss mobs are deemed "for groups" and these have greater abilities than their counterparts, thus making their DNA highly desireable.


Pets can't hold aggro, can there be some sort of /taunt?


Answer: I didn't write anything down for some reason. Attention deficit disorder, I guess. Tiggs was helping out as a sort of forum/question monitor, and Imust have beenwatching her. She's darn cute. Basically, they said they didn't want the pets to be a "meat shield" like they were pre-CU. And with good tactics, a pet could? hold aggro blah blah blah. That's all I remember. With the additional trainable skills being added to the CH profession, CHs can specialize their pets role in combat. An example of this included a skill that would increase your pets Health (maybe decreasing it's damage) and a skill that would increase your pets "taunt" abilities, allowing you to create a tanking pet... one that can maintain aggro and take the damage, but not allow it to do an overpowering amount of damage. Other skills would increase damage (maybe lowering another ability like it's "taunt").


Why does mount slow down for combat?

Answer: This is outdated feature, and that feature can/should be turned off. No mention of when this would happen. Eventually, they do want to bring back mounted combat, though. As above, designed so CHs couldn't "kite" while mounted. Since mounted combat has ben disabled, slow speed will be as well...


Actually, if a CL 80 MCH can take on a CL 80 mob using just pets, I might accept that CH is on a par with other combat professions (allowing for afore mentioned bugs/problems that will be fixed). The Devs stated that no one profession should be able to stand alone. That is, if a player wants to be optimally effective in combat, he/she needs to have 2 combat professions. I'm not convinced, yet, that I can take on a CL 80 mob with, say, my CL 66 Rhoa, but we shall see. I believe the Dev's comment on this was that a MCH with only one profession (CL 56 if I am not mistaken) was not intended to be able to take on a level 80 mob with a CL70 pet (for example). And a 2 profession MCH/Pistoleer for example shold be able to use his pets to take down such a mob easier than any other2 profession character. Though, until the skills addition that will modify pets, the CH/Pistoleer from the example above will have to tank for his pets.






Once again... thanks for your efforts. Hope my notes help out.




Wookiee
Jedi Padawan
Hardley
Tue Jun 07, 2005 2:59 pm
#43

I want to be able to handle a level 80 pet and when I'm grouped with my level 80 pet, I want to be as powerful as 2 level 80 players grouped ... I want to be able to be my own group without having to find another player to group. Can you tell that pre-CU I was a solo player and still want to be a solo player?



The execution date is set ... the tortured screams of tens of thousands of beloved pets and their masters will resonate throughout the galaxies ... cover your ears and cry!

Hardley's Oasis Bait Shop & Sushi Bar
2000m outside Mos Eisley on Tatooine /way 1893 -6057
Hardley Workin & Hydan Seek propritors

Hardley Workin: August 17, 2003-November 16, 2005 R.I.P.
Hydan Seek: March 25, 2004-November 24, 2005 R.I.P.
DaBudo2
Tue Jun 07, 2005 3:28 pm
#44






AndeElel wrote:
First of all thanks for the post. If I may... there are some variations to what I understood. The variations surely come from the different forums and sources being "quoted". Hope this helps as well...




Actually, if a CL 80 MCH can take on a CL 80 mob using just pets, I might accept that CH is on a par with other combat professions (allowing for afore mentioned bugs/problems that will be fixed). The Devs stated that no one profession should be able to stand alone. That is, if a player wants to be optimally effective in combat, he/she needs to have 2 combat professions. I'm not convinced, yet, that I can take on a CL 80 mob with, say, my CL 66 Rhoa, but we shall see. I believe the Dev's comment on this was that a MCH with only one profession (CL 56 if I am not mistaken) was not intended to be able to take on a level 80 mob with a CL70 pet (for example). And a 2 profession MCH/Pistoleer for example shold be able to use his pets to take down such a mob easier than any other2 profession character. Though, until the skills addition that will modify pets, the CH/Pistoleer from the example above will have to tank for his pets.








I just want to clarify what thedev was saying about being able to take on CL 80 mobs. His answer was in the context of a couple of different issues - being able to control pets higher than CL 70 and pet balance. He was saying that we didn't need to have CL 80 pets because our pets were already balanced.In response to my challenging this view,the dev catagorically statedthat his CL 60 pet was able to defeat a CL 80 creature. He explicitly implied that the pet was able to do so without help from him. Remember, Ihadsaid that I could solo CL 80 mobs as a Master Pistoleer but not as an MCH. Clearly, he was offering his example as proof that pets are balanced. And, therefore, CHis on a par with other combat professions.


Yes,CHneeds another combat profession in order to take on a CL 80 mob. However, he didn't say that until weare able tomodify pet skills that we will have to tank for our pets.Without adoubt he was saying that as of right now, due to Publish 17,a pet of at least CL 60can take on and defeat a CL 80 mob. He might read thisandsay now"that's not what I meant to say", but it is what he said.




------------------------------------------------------------------------------

Outside of a dog, a book is a man's best friend. Inside of a dog, it's too dark to read. G. Marx

Pickaroon - MCH, Master Pistoleer, Elder Geek
BOTHEN! WOOHOO!
spreadsheet
Tue Jun 07, 2005 5:57 pm
#45


No, I agree he implied that post 17 he took out a lvl 80 mob with a lvl 60 pet. This is impossible. It was stated with the pet lvls and all that so maybe he missed something. I think we need some type of damage multipler once we reach lvl 80. They state we are prob better at lvl 54 than another lvl 54. But, I think we all will agree that we are not better at lvl 80 than any other dual combat lvl 80 player. As brought out before, I think that has alot to do with other dual combat proffs meshing together better and giving something to each other. Does my master rifleman do anything for my pets? No, in fact as a MCH I get no direct benefit to my pets skills from any of my rifleman skills. I think thisis a big part of the problem. Maybe a damage multiplier gained by the pets from my lvl 80 character. It should act as a lvl 80 pet when grouped with me and have damage accordingly. Could this help? I realize they do not want to make any adjustments that would make us "ubber" at just the MCH lvl. But clearly we need something when at our full lvl 80 template as now we come up short of any other combat proff.



Message Edited by spreadsheet on 06-07-2005 05:59 PM



=SIVART SMADA= ~ANNAED SMADA~
-Elder Jedi--Elder Medic-
DWORKIN = Officer
!Master Creature Handler Forever!


spreadsheet
Wed Jun 08, 2005 12:28 am
#46


The above post is how I understood most of the answers as well. The slow down for attack was missed when mounted attack was turned off. They said that could and should be fixed. They also did state that a MCH (lvl 56 I think) shoud not be able to take out a lvl 70-80 MOB with just CH skills. If they could, then added pistoleer or rifleman they would be overpowered. Now I also think that pet damage needs looked at. They did state they would look at it. However, they do feel that pets are balanced more or less. I liked the hints at special training commands to raise the ability to hold aggro, tank, or damage. They even stated we might be able to train better speed! ? Of course we have heard promises before. However, I think we had a MUCH better forum this year. They seemed very willing to discuss buggs and ideas. They were actually writing down some of our concerns...gasp. On the static spawns, they seemed to have a different idea as to what a static spawn was. I spoke to one of the devs after the CH forum. They consider stuff like Acklay as a static spawn and the pet static spawns they refer to as area or herd spawns. These spawn in a series not single and in an area not always the same exact spot. So maybe they have a better idea of what we mean now. They indicated this will be looked at with the planet revamp thye are doing. No timetable. I went to many forums and was very disappointed to find that apparently many of the devs did not know what was on our top 5 or top 10 issue list. Many things we brought up they said they had not heard of although they have been on the issue lists of several corrs. I heard many times how hard it is to keep track of the boards and issues. Do they regularly look at the stickies? Over all if taken at face value, I think Fanfest went well. The developers seemed like they were actually currently working on some of this stuff and were concerned about our needs and wants. Only time will tell. We are still not at the front of the list but at least we are for sure on the list now.




=SIVART SMADA= ~ANNAED SMADA~
-Elder Jedi--Elder Medic-
DWORKIN = Officer
!Master Creature Handler Forever!


Spir4
Wed Jun 08, 2005 6:40 am
#47


I totally agree that they should limit the max lvl of pet you can call according to your own lvl.

If you are a master fencer for example, you wont be able to fight and win against a lvl60 mob solo.

But if you are a lvl54 CH, you are (with ease) able to fight and win against a lvl60 mob.


On the other side, if you are a lvl80 melee fighter, you can fight and probably win against a lvl80 mob,

but a lvl80 CH wont be able to fight and win against a lvl80 mob (that is, of course, if he's only using his pet).

So this whole thing is unballanced.


Here's what i've posted in another thread:

Then, it would be nice if they'd let other professions play a more effective asset to a CH. For example, they could let your defense (melee and ranged) skill mods also affect your pet. So if you gain higher melee defense (for example because you got master fencer), the defense you got for your own, also apply to your pet. Also the specials like knockdown, dizzy, stun, blind recovery (those specials you get by learning other profs) should be possible to apply to your pet. So if you pet gets knockdown, you can use knockdown recovery on you pet. That would make other combat profs be of more valueto CHs, like now a smuggler is a great asset to a pistoleer.


Someone who is master pistoleer/master rifelman is able to kill a lvl80, using a rifle for example as his prefered weapon, but he benifits from the pistoleer profession (as in more defense, accuracy, specials). A pet can't benefit from any other profession (well, maybe from the buffs from a doctor, but that's out of the question here). If they'd manage to do that, CH would be even to any other prof.

And if they think CHs are too uber then, they could just make it unpossible to use 2 'weapons' at a time, so you'll have to choose between your pet or your rifle ( but that's not bad, cos that's just the same like in any other prof).

Message Edited by Spir4 on 06-08-2005 03:41 PM

Kitoth
Wed Jun 08, 2005 10:03 am
#48


Despite what seems to have been a positive Fan Fest in general, all I needed to know was that the devs don't have a clue about what's on most professions' top 5 lists. Everything else is just their usual slight of hand and misdirection tactics ("Don't pay attention to the smoldering ruins of a game you see around you, look instead at this movie of something that may one day come to the game!" *shows clip of players doing something exciting and interesting that will probably never actually be implemented or else willbeimplementedbut be so bug-ridden and broken and unbalancedno one can actually do it. *)


The fact no one has a clue about what's on correspondents' top 5 lists that we've been shoving at them foralmost 2 yearstells mein what direction this game is headed. Namely, more stuff we didn't ask for (that'll probably not work right, either)and none of the stuff we have asked for or fixes for the stuff that's been broken for months.






_______________________________________________
Oona Amari...................Talyyn......................Rey'va Amari
Glowstick swinging..........Tamable: Yes............Keeper of the
Nerf Victim
..................Chocolate wookiee......Amari menagerie
spreadsheet
Wed Jun 08, 2005 2:00 pm
#49


5 stars for you Spir4. *****

I like your idea. This would allow our other profession to enhance CH not be seperate from it.





=SIVART SMADA= ~ANNAED SMADA~
-Elder Jedi--Elder Medic-
DWORKIN = Officer
!Master Creature Handler Forever!


enigma_writer
Wed Jun 08, 2005 2:17 pm
#50

Spir 4


I agree with you that pets need to be balanced so they can perform better as tanks. In this new group based system they want ch to group together to hunt. I like the idea of where your pets also get your skill mods but hope our publish coming shortly giving pets their resist, specials, and armor back will help as pets will be able to resist the attacks being thrown at them.


Milteck (BEAST)


Laaba
Wed Jun 15, 2005 4:28 pm
#51

As we can see as of patch 18 NOTHING that was promised in the fanfest took place. Our pets got a new group ICON isn't that some very special.


I have seen so many times in the last couple years how the DEVS just outright lie. They will tell u anything u want to hear an lead u on an on ... If YOU thought for 1 minute that they REALLY cared do u think they would have broke our GOOD 100% legal BE pets an given us NO way to fix them? Per Publish 17 your pet has invalid stats, an we really don't give a......


Well it will be a cold day in you knowwerewhen I buy any BE pet again.


I just want to thank you for trying... KO an Enigma U guys are great.


Zaaba -

Master CH - 2 bugged to play

Master Medic an Doc - about usless since the CU [if u have not noticed Mdoc is a dying trade]

RSF Ace - 17 mill plus prestige points an nothing to spend them on.


PS had a great time with my lvl 69 Gaping Hunter pet.... was hunting Ancient K Dragons... Tell pet to use ranged attack an he runs into battle ... starts getting beat up so I try an get him out of battle FOLLOW FOLLOW FOLLOW FOLLOW I tend to give up after about 10 trys an prepair to watch him die.... But what happens he gets really low health an starts to run away the Dragon follows him an my pet digs a hole an runs into it ... Dragon cannot get to him now so he starts to heal ... only thing is the dragon is about 1/2 burried in the hole the spider dug. Easy fix seeing dragon cannot hit spider I just store pet an then the rest of the group can kill then the dragon...2 funny



The BEST 3 pet names I have ever seen are.... DearSOE PleezFix DaBugz
InspGadgt
Wed Jun 15, 2005 6:44 pm
#52






AndeElel wrote:
First of all thanks for the post. If I may... there are some variations to what I understood. The variations surely come from the different forums and sources being "quoted". Hope this helps as well.




enigma_writer wrote:








Fellow CH


Next Question- Requested by Ko-a

When Mounted creatures are attacked they both slow down and do not allow the creature handler to attack. Will this be fixed soon?


Answer:

This is working as INTENDED What I understood was that they had disabled the "attack-while-mounted" ability and that, at the request of players, they could eliminate the "slow-speed-mode" when entering combat since you couldn't use it to "kite". So, you can't attack... but you won't slow down. not sure when this will be implemented. On a side note, it was commented that some devs would like to see the mounted attack work and reactivated AND have your mount attack at the same time (though this causes some programing issues).


Problem is that Pre-CU even with the ability to engage in combat while mounted did not give use the ability to "kite" anything. First off because the mount slowed down and secondly because we cannot use any specials while mounted. Having the ability to fight while mounted was never and would never be used to "kite" if they kept it as it was. Having the ability to fight while mounted basically gave us the ability to deal with low level mobs that agro'd on us in passing. This isn't a problem with vehicles because they are so much faster then the mobs but with mounts it is a problem even if the mount doesn't slow down for combat.


Pets can't hold aggro, can there be some sort of /taunt?


Answer: I didn't write anything down for some reason. Attention deficit disorder, I guess. Tiggs was helping out as a sort of forum/question monitor, and Imust have beenwatching her. She's darn cute. Basically, they said they didn't want the pets to be a "meat shield" like they were pre-CU. And with good tactics, a pet could? hold aggro blah blah blah. That's all I remember. With the additional trainable skills being added to the CH profession, CHs can specialize their pets role in combat. An example of this included a skill that would increase your pets Health (maybe decreasing it's damage) and a skill that would increase your pets "taunt" abilities, allowing you to create a tanking pet... one that can maintain aggro and take the damage, but not allow it to do an overpowering amount of damage. Other skills would increase damage (maybe lowering another ability like it's "taunt").


This is an interesting comment. I hope it works not just as intended but as we need it to. This will depend on how effective the taunt will be. If it is not effective enough to hold a mob's agro while I do about 2000 points of damage as a rifleman then it will be utterly useless.


Actually, if a CL 80 MCH can take on a CL 80 mob using just pets, I might accept that CH is on a par with other combat professions (allowing for afore mentioned bugs/problems that will be fixed). The Devs stated that no one profession should be able to stand alone. That is, if a player wants to be optimally effective in combat, he/she needs to have 2 combat professions. I'm not convinced, yet, that I can take on a CL 80 mob with, say, my CL 66 Rhoa, but we shall see. I believe the Dev's comment on this was that a MCH with only one profession (CL 56 if I am not mistaken) was not intended to be able to take on a level 80 mob with a CL70 pet (for example). And a 2 profession MCH/Pistoleer for example shold be able to use his pets to take down such a mob easier than any other2 profession character. Though, until the skills addition that will modify pets, the CH/Pistoleer from the example above will have to tank for his pets.


And why shouldn't a MCH CL56 be able to take on lvl 80 mobs with a pet? A Master Rifleman with no other skills can solo a CL 80 mob with no problem. A Master Rifleman with a root from Smuggler can solo even higher mobs then I can as a Master Rifleman/Master CH.






Once again... thanks for your efforts. Hope my notes help out.










Hei U-Guize
Master Creature Handler
Master Rifleman
Intrepid Server

Bean' Delphiki
Bounty Hunter
Combat Medic
Valcyn Server
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