Creature Handler Archive
Thread: Changes
Mawie wrote:
Thorkahn wrote:
Here is a good change.
Add NPC IDs to the game that work just like trainers or vendors.
I start a conversation, ask for what I want, pay a fee, wait, and I'm done.
I barely have the time to play the game period, as I am sure most people feel, and I don't want to have to rely on PCs only for this service.
I totally understand why people are not willing to wait, and why does it have to take longer than it does to converse with a trainer.
After all, it is just a game.
BOO!
/throws rotten fruit at the spammer
STOP SPAMMING THE FORUMS WITH THE SAME CRAPPY IDEA!
Idiot.
*Hands Mawie rotten eggs*
:-)
tiberius4327 wrote:
After having played as an Image Designer for almost a week (not long I know, but I have helped a lot of people) and looking on this board, I was wondering how many of the changes mentioned in various posts are actually going to happen.
The way I see it is, there are a few very annoying things that need to be fixed. Such as :
-The 10 minutes needed for stat migration (I have lost many customers because of this)
-the armor bug (the customer can't see their face)
-trying to end the session after the customer is AFK or has LD, if you have already accepted
These are the most annoying and I just wanted to know if anything will be done about them
Also almost everyone I Image Design asks about tattoos, is that going to happen?
I know all of this has already been asked, but I would like to know the current situation so I can inform my customers
Thorkahn wrote:
Here is a good change.
Add NPC IDs to the game that work just like trainers or vendors.
I start a conversation, ask for what I want, pay a fee, wait, and I'm done.
I barely have the time to play the game period, as I am sure most people feel, and I don't want to have to rely on PCs only for this service.
I totally understand why people are not willing to wait, and why does it have to take longer than it does to converse with a trainer.
After all, it is just a game.
/sarcasm on
Sure thing... in fact, let'sjust do away with IDs altogether! Plus, your "idea" can be expanded... how about NPC "Doctors" that can buff people so they don't have to stand in long lines? or NPC "Smugglers" to slice our stuff for us? or NPC Dancers and Musicians etc... You get the idea.
/sarcasm off
Seriously, I don't believe that I have seen any idea worse than yours offered up on this forum. Did you just come here to insult us? I see that you have only made 3 posts... all on the ID Forum... and all 3 with the same asinine suggestion.
Message Edited by Stubi on 04-30-2005 09:02 PM
I was talking to an Ent in Theed today who had been playing for 2 days, I got the impression she had already completed the Ent healing line and was stillworkingonDancing 3. I cannot say if my impression is true though. I personally think that the lot of Ents post CU is at least no worse than pre-CU, it may even have improved slightly.
Having a Combat/Non-Combat template may well mean that you are less effective at combat than you would like to be how much less effective is yet I am not entirely sure.
If you want to give it a whirl, subscribe fr a month, you can always cancel if you do not enjoy it.
NeillM wrote:
I was talking to an Ent in Theed today who had been playing for 2 days, I got the impression she had already completed the Ent healing line and was stillworkingonDancing 3. I cannot say if my impression is true though. I personally think that the lot of Ents post CU is at least no worse than pre-CU, it may even have improved slightly.
Even if healing is not the slow XP for entertainers, the fact that a max group is 8 will limit the amount of music and dance XP coming in to about 60% of what it was before in a full group. This does not even include bonuses for people listening which will be reduced to 40% of previous levels due to the listeners now being spread among more groups.
Oh and we have lost 2 of our functions and only gained one to replace it so far. The one we lost and was not replaced was also the one we could control.
Fragpuppie Uber
Master Entertainer, Master Musician
Founding Member - Frag's Puppies
President and CEO - Fragpuppie Enterprises and Uber Instruments
Coronet, Corellia, Chilastra
Message Edited by Fragpuppie on 05-01-200509:18 PM
Message Edited by Fragpuppie on 05-01-2005 09:31 PM
With no combat you are really vulnerable thanks to the level system, with mixed templates it isn't as bad as expected. Just find friends or guildmates to hunt with and group. You get to take on higher content since you are damaged at a rate equivelant to the highest level person in the group. As an example my level 48 combat toon took 60 points of damage from a level 50 mob while group with a level 80 player and 570 damage when ungrouped.
The profession as a whole is more fun now. The cantinas aren't as full of AFK zombies, although there are still a few FS grinders. There isn't near as much spam in the cantinas. There are no "buff plz" shouts anymore. You can RP and enjoy yourself much more now. Also our functions work and are not nearly as bugged or flakey as the combat professions. We also don't lag out the universe with cute graphics every time we do a flourish like combat specials do now. It is nice to know we aren't based on fantasy magic spells like the rest of the SWG universe has become. Oh and when my combat toon gets ready to club a mob with his rifle butt his arm's motor starts winding up. It is an interesting sound for a muscular action.
So over all its not significantly different mechanically, has a lot more potential from an RP point of view, and absolutely zero income potential so either already have credits stocked away or have good friends.