Creature Handler Archive

Thread: Remove the wait time or do it to everyone else

jopenack
Tue Sep 14, 2004 7:48 am
#27

Sorry about ur badge wabit lol


agree with you on some points such as theed


I politley disagree on wait times on pets especially after battle


If you read my post prior to this sometimes as we all know it is impossible to stay in a spot to heal or even wait for anything CH are not buffed TKA's lol many CH like myself dont even use armor or get buffed constantly. pets assume the role of both. how can you justify a 60 second wait when a spawn drops on you out of nowhere, lets face it servers load spawns a little late dont you agree, there is no reason or exploit to justify 60 second waits.


If you want to hang around for 60 secondsfor healing when its safe to do so fine. but to say its needed and should stay isnt fair. sometimes this delay will get you killed.


I understand switching out pets during a battle might not be fair and agree with keeping that aspect in place but as far as pets go wether before or after battle I still believe no time limit or a very short one as in 5 sec.


Oh and again sorry for you not recieving your badge lol



SHADOWFIRE - MASTER CREATURE HANDLER / MASTER RIFLEMAN

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"Creature Handlers are not 1% of the population, they are over the 50% mark, the 1% excuse is a flat out lie"
SkyPreacher1
Tue Sep 14, 2004 10:58 am
#28

Wabit,


I got my badge for waiting at starports. It was issued but well, I am still waiting for it because there is a wait time for it to be displayed, I think it is 9 years, directly porportional to the amount of time I stood at spaceports.



....and then no matter how hard we get nerfed, we still keep CH because we are still some of the coolest characters on the game.

BOYCOTTING JUMP TO LIGHTSPEED UNTIL COMBAT BALANCE AND GCW REVAMP!
SWG: Quote: Grand moff Tarkin: The Jedi are extinct, their fire has gone out of the universe. you my friend are all thats left of their religon. Except for the other 5000 over there...
SkyPreacher1
Tue Sep 14, 2004 11:10 am
#29

Raynedog,


In order for something to be an exploit it is supposed to give you an unfair advantage in some aspect of the game.

Calling my pets in almost any environment does not give me an unfair advantage, sometimes it's a downright disadvantage, especially when they go running off over the horizon. Or auto store, or lose aggro and bring the mob down on you. So when pets return to being useful, maybe it might be an exploit but having seen no docs on the CB I doubt very much that in the near future there will be any exploit using my pets.



....and then no matter how hard we get nerfed, we still keep CH because we are still some of the coolest characters on the game.

BOYCOTTING JUMP TO LIGHTSPEED UNTIL COMBAT BALANCE AND GCW REVAMP!
SWG: Quote: Grand moff Tarkin: The Jedi are extinct, their fire has gone out of the universe. you my friend are all thats left of their religon. Except for the other 5000 over there...
Wabit
Tue Sep 14, 2004 8:38 pm
#30



Rayne, we need a better way to discuss this than the long quoting... i gave myself a headache reading it... we agree on the store time after combat and the no calling while in comabt (if i readyour last reply correctly)those are non issues


as for it not being the old days... if they nerf doc buffs to like entertainer buffs are 125% max of your current stats... if you wanna wear your composite armor you'll end up killing yourself fast firing specials... it'll be kill the pets master then have its pets DB your opponent before he can get to you... but then this is speculation on my part for the upcoming revamp...


the only thing we don't agree on is the 15 sec timer to call a new pet out in the wilds... yes i was spoiled too when we could do that... but there is a simple way the CH's have to avoid this... yes lag sucks on the servers with things popping out of nowhere, but for the most part if you walk a lil ways away from the last mob you killed you'll see everything ahead of time... also if you call anything from your datapad you can move around just don't get in a fight... some planets are meant to be death to those that aren't completely perpared... heck you can die on any planet if you aren't prepared...


i was out on naboo checking a spot to drop a temp house, unbuffed and unarmored like 1k from theed... i wasn't paying attention and a mauler accolate killed me (glad nobody was around to see was slightly embarased)... but then again i like to be different, all you see is ppl running around in comp armor cept docs and entertainers... give the tailors some love and buy clothes ppl, you too wookies if i see you naked i look on the radial menu for the tame option... liven up the game with some verity while your out doing nothing...


no i'm not a tailor, i hate crafting anything... i just think they need some love by us in game...


Wabit

edit*** just saw sky's reply... i'm the blue and pink writing, Ranye in the orange and white stuff... and does that badge require 9 years of consecutive play or if you take a month off does it start all over???

Message Edited by Wabit on 09-14-2004 11:43 PM



I can just see a "Wait for the Combat Revamp" and "Wait for the Smuggler Revamp" quote all rolled into one.
"Wait for the Smuggbat Revamp"
Smuggbat, I like that
raynedog
Thu Sep 16, 2004 3:33 pm
#31


What's wrong with long qoutes? lol, jk


The old days will never return, you speak of Doc buffs being nerfed and then go on to explain about how pets will be uber again, don't forget, soon after doc buffs get nurfed, HAM will be redone so specials no longer come from your HAM bars, so you can wear the armor you want and do special moves. It's just that you can no longer spam special moves, you'll actually have to think and chose the moves you need and want to use. So no matter how you slice it, when the CB is done, the old days will never return.


As for the timer calling it seems we agree on just about all the points. The reason I want the calling time delay removed is because it's annoying and pointless. Why not give us that little change to make my game play expreiance %5 better? Besides this is CH and I think they owe us a few small changes at this point. If it never happens, fine whatever, further more there are much greater issues I want cleared up before this. Timer is on my list of small fixes to make me happier. I have a whole other list of major changes that may have to be done in a revamp. I mean don't we all have a list like that, at least in our heads of big and small things?

Kinda like the thread in my sig, huge sweeping changes that may never happen.


Bottom Line: Remove the stupid call timer and make my life easier. Devs always said that if we come up withsound reasons that a system could be changed. I think the reasons are sound.

Message Edited by raynedog on 09-16-2004 03:34 PM



MCH /---\ MBH /---\ MHS / --\ FS
Jedi1006
Thu Sep 16, 2004 3:53 pm
#32

agreed



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LecheHombre
Fri Sep 17, 2004 1:12 am
#33

I really like the comparison of pets to armor rather than weapons -- lets face it, you have to be *extremely* patient to consider CH to be a standalone combat profession, but using pets defensively is easy. I have been in favor of removing the timer, but the more I think about the pets as armor aspect, the more I like the idea of pursuing an alternative.

From my perspective at least, the main problem with the timer is that pets cannot keep up with vehicles. Any time I go group hunting, I need to recall and store pets at every stop. I realize that I could put up a camp and avoid the timer, but I feel like that is just a fairly poor way to give camps a purpose, and doesn't really make any sense. To solve the delay problem without resorting to camps, I see two possible solutions. Either the timer has to go, or pets have to be able to keep up with vehicles.

If the timer goes, there are potential problems with exploits. Most of these are very minor, but I can see how some of them could create problems.

Pets being able to keep up with vehicles could also have problems, but they are all avoidable. I think it would work to have an "owner in vehicle" boolean variable, and have a conditional saying that if this is true, all of your pets get their max speed set to slightly over the speed of your ride. To prevent people from sitting on their ride and sending off their superfast pet into battle or to chase after someone in PvP, this would need to be paired with a condition stating that the pet reverts to standard speed if it is in combat, as well. Something like this psuedocode:

if( ownerOnVehicle AND NOT petInCombat ) pet.setMaxSpeed(vehicleSpeed * 1.05);

This would allow pets to keep up and stick with you between missions, and would leave in the protection against "surprise pulls" and "store before losing vitality" problems that the devs seem loathe to forego.



0000101010110000000100111101011011011100
1110100101101110011110101100010000100000 Kitigruqe - Officer
1001110000010011001110111100100000101000
0100110101110101000011001110110100010010 Ikoro - Medic
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raynedog
Fri Sep 17, 2004 9:08 am
#34

Not only is it a poor way to give camps more purpose but it's kinda weak to have Scout and Rangers with camps but they are only useful to CH so the we bear part of the weight of making thier proffs useful. That's really weak.


LecheHombre: if you read some of the above postings I think you'll see we've come up with ways to make the timer go away but keep it free of exploits.


And Yes, more pets should be able to keep up.



MCH /---\ MBH /---\ MHS / --\ FS
Wabit
Sat Oct 23, 2004 5:29 am
#35

up cause a new thread has been started on the same thing.... i don't think me nor rayne has it iin us to go over it all again



I can just see a "Wait for the Combat Revamp" and "Wait for the Smuggler Revamp" quote all rolled into one.
"Wait for the Smuggbat Revamp"
Smuggbat, I like that
Ekaw
Sat Oct 23, 2004 7:26 am
#36


stop call timers now at all costs!


I mind is a terrible thing, it must be stopped!

Message Edited by Ekaw on 10-23-2004 07:27 AM



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Masen
Sat Oct 23, 2004 7:55 pm
#37

Simple fix I'd suggest- NO call timers, and call during battle allowed. I'm sorry, but a CH's pet IS his weapon, if my rifle ran 100m straight up, then stored and I could NOT get it back, I'd be just a TAD poed. But this is the kind of bugs CH are faced with, all the time, with no fixes in sight. Instead- wait timers. Who's idea was that? You should dock his pay for the month, seriously. That's a horribly unnecissary nerf on an already crippled profession. Right up there with kicking a legless child upside the head just because he can't kick back. LOW.


Want to fix it? Easy. Call ANYTIME. NO delays outside of battle, 15 seconds in battle, like any other profession. Cannot store until battle is done, unless the pet is incapped, or has autostored. There. balanced with the other professions- same rules for swapping weapons applies to a CH's weapons, but since the pet can tank, balance that out by not allowing them to swap pets at whim during a fight. There, a SENSIBLE balance, that fits, takes care of 'exploits', and puts a CH on the same footing as everyone else.


We'll talk about the pathetic power levels of pets later.



No I don't have a freakin sig. Just make something up and pretend it's here man. woman. umm...Whatever.
Wabit
Sun Oct 24, 2004 4:43 am
#38






Masen wrote:

Instead- wait timers. Who's idea was that? You should dock his pay for the month, seriously. That's a horribly unnecissary nerf on an already crippled profession.





what nerf are we talking about... if you mean the time way back when we could call creatures without delay outside of combat (nov last year i think it was)... that was a temp fix for when autostoring was alot more common... before that it was a camp restriction, and after that it was a camp restriction...


the 15 sec didn't come around till much later... the 60 sec after combat has always been there... the no calling in combat has always been there... at least if i rememeber correctly...


the balance with the store timer is, you can't have doc/MCH/combat prof... but thats effectively what you are doing by storing your pets... the bleed, poisions, diseases go away once stored... 2 secs later call it out and the DOT is gone... add in the fact that you need 0 medic to heal a pets wounds/HAM...


the no calling during combat makes sence cause with a full datapad at master you'd still have a virtually unlimited meat sheild... think about it fill you data pad with cl 35 (or 23) BE pets... always have 2 out constantly cycle pets out as they get beat up... that means you could possably have 4 'weapons' or 'armor out at one time... one gets beat up, store it, call a new weapon/armor out... the whole time you and your other 2 weapons/armor keep up the attack...


with an intimidated canyon krayt a AR1 60% kin resist pet can last 2 mins before its about dead... a speed capped MRifleman can kill this same dragon in less than one dose of moun (10 mins)... so have 2 of these pets out let the first one get incaped (so you can store it), have the second pet attack when the first gets low... then wait the 15 secs while the other one tanks, you keep shooting... call the 3rd pet out and repeat the cycle...


now this brings virtually no risk to the CH and could be done without buffs other than secondary stat foods and no use of armor...


the way its set up now at least there is some risk to the CH... you at least have to peace out, drop a tent, call pet, disband camp... then get back to the attack again... and 60 secs is just right for the store timer... 15 secs is fine... it allows CH's not to have to use tents, but can be worked around by useing them...


everyone is in such a hurry now... when we used to walk everywhere we called out pets in the outpost and off we went... so the calling before combat wasn't as big of an issue, and was only one because of the stupid pet forgetting how to walk straight, boundry issues (hated those), and the more frequent autostoring...


i honestly don't see the timers going away or being reduced... there are too many systems in place already that allow workarounds...


CH is crippled to what it once was yes, but it is still a very viable prof... can anyone name me one template that will allow me to kill a GDK unbuffed and unarmoredwithout CH in there??? i can name 2 that have CH in there from personal experiance... and that was useing aarcrhne queen clone, so not even the best BE stats out there, and only one pet... just food for thought...


Wabit




I can just see a "Wait for the Combat Revamp" and "Wait for the Smuggler Revamp" quote all rolled into one.
"Wait for the Smuggbat Revamp"
Smuggbat, I like that
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