Creature Handler Archive
Thread: Remove the wait time or do it to everyone else
Tstorm wrote:
As for the exploit, pets aren't exactly like another profession equipping a weapon as a sword doesn't have HAM. It seems to me though that we should be able to call a pet anytime, but leaving the store timer in place would still prevent exploitation unless I'm forgetting something important. I think the Devs could be convinced to change it, but we have to propose a solution that still solves the problem they're trying to solve.
raynedog wrote:
First off, if it's having a time vs. having to be in a camp or city i'll take time.
The timmer isn't bad but like others have said needs work, lots-o-work.
1- Pet's can not keep up with speeders, not even mounts, so as a CH we are being left out of group activitys because people don't want to wait 15sec for yout to call, then 15 sec for you to store, on every single mission.
Possible solution: Give us a few high,med,and low level pets that can keep up, or remove timmer to call but keep the timmer for after combat. That way, you could tell you pet to stay, head to the next mission, store along the way, call when you get to the next place.
or just have a crate of camps- get to your misson drop a tent call your pets... takes 3 secs
2- It has been said that the time helps prevent the surpirse pet attack. You mean like when I get into a PvP battle and some one pulls out 3-4 diff weapons from the 2-3 profs they dabble in? Bottom line you never know what you are up aginst when it comes to PvP so what does it matter if you know they are a Ch or not? More reason to think twice before you attack that solo guuy with a TEF trying to do faction missions
not gonna chime in here, cause my belief is PvP neither of the P's sould be pets
3- Speaking of sudden, why is it that as a CH if I wanna go anywhere or do anything I have to constantly call and store both with a time delay? Bottom line, it makes more sense to have, no calls while in combat, delay after combat, no delay before combat.
read below
ok as a MCH i could get 20 BE'ed CL35's with AR1 and 60% kin resist 10k HAM... find any of the things that should not be soloable listed in a previous post... call 2 BE wonders out... have one attack the other in reserve... cycle them as needed... wait the 60 secs (have the datapad open)... store;peace; call new pet; go back to attack the mob... rince and repeat as needed...
there are always ppl looking to use whatever system that is in place to their most benifit... way back when there was not pet calling timer i saw a MCH taking out FS's on dant (the pre nerf FS's) doing something like this... i've used tactics like this to take out krytes but the 15 sec timer was in place, the way around it was to use tents but it this took about 5 secs from store to calling a new pet and closeing the camp...
Wabit wrote:
raynedog wrote:
First off, if it's having a time vs. having to be in a camp or city i'll take time.
The timmer isn't bad but like others have said needs work, lots-o-work.
1- Pet's can not keep up with speeders, not even mounts, so as a CH we are being left out of group activitys because people don't want to wait 15sec for yout to call, then 15 sec for you to store, on every single mission.
Possible solution: Give us a few high,med,and low level pets that can keep up, or remove timmer to call but keep the timmer for after combat. That way, you could tell you pet to stay, head to the next mission, store along the way, call when you get to the next place.
or just have a crate of camps- get to your misson drop a tent call your pets... takes 3 secs
I shouldn't have to be a scout to be a CH. I shouldn't have to craft things if my whole template is set up to aviod crafting things. Should have to spend more skill points than I already have on MCH.
2- It has been said that the time helps prevent the surpirse pet attack. You mean like when I get into a PvP battle and some one pulls out 3-4 diff weapons from the 2-3 profs they dabble in? Bottom line you never know what you are up aginst when it comes to PvP so what does it matter if you know they are a Ch or not? More reason to think twice before you attack that solo guuy with a TEF trying to do faction missions
not gonna chime in here, cause my belief is PvP neither of the P's sould be pets
If neither of the P's should be pets then, neither should be posion either, or faction junk, or mind shots, or KD or Dizzy, or perhaps we should do away with spice as well? All those things are notthing more than ways for players to get the edge on other players in combat. So if CH is in game then make it worth something. Much like the smugglers are asking for thier prof to be made more valued and interesting.
3- Speaking of sudden, why is it that as a CH if I wanna go anywhere or do anything I have to constantly call and store both with a time delay? Bottom line, it makes more sense to have, no calls while in combat, delay after combat, no delay before combat.
read below(see below)
ok as a MCH i could get 20 BE'ed CL35's with AR1 and 60% kin resist 10k HAM... find any of the things that should not be soloable listed in a previous post... call 2 BE wonders out...(Don't blame CH for uberBE pets, that's a seperate prof, if you think BE pets are too stong, post in thier threads) have one attack the other in reserve... cycle them as needed... wait the 60 secs (have the datapad open)... store;peace; call new pet; go back to attack the mob... rince and repeat as needed...(I'm fairly shure from reading your post you are not a CH. This spin cycle exploit you are talking about could still be done as it is now, you just have to wait longer to do it. First off if you are attacking a high end mob like a night sister elder, and you send a pet in, you run the risk of being attacked, so hitting peace does notthing for you. So then you say well, run away, hit peace, change pets, but now your talking about something non CH do. bottom line the above described "exploit" just doesn't hold water in the real game.
there are always ppl looking to use whatever system that is in place to their most benifit... way back when there was not pet calling timer i saw a MCH taking out FS's on dant (the pre nerf FS's) doing something like thisi've used tactics like this to take out krytes but the 15 sec timer was in place, the way around it was to use tents but it this took about 5 secs from store to calling a new pet and closeing the camp...(So you calim this method works for you, fine I won't argue that, but you are saying that you do it anyway, it's just more of a pain now. So adjusting the call times like I said won't have much of an affect on these tactice. Besides, there are a great many player who are not CH using way more strange tatics to take out things they should not be able to solo. Changing the timer doesn't effect that, if you want the no solo list to be true to it's word then let's talk about CB)
the general popilation considers pets to be a defence not weapon...if you wanna compare putting a complete set of comp on to calling a pet... it takes 40 secs to put a complete set of armor on, during which you can do nothing else... but if you take away the call restrictions for pets you can store and call as you please...(I did'nt say take them away I said adjust them.) even with the 60 sec delay you can still fight...(What? Who needs to change armor in the middle of battle? Players are smart and 90% of the time if they are in a combat sistuation or think they might be then they already have the aromor and weapons equiped. Further more the delay to switch one weapon to another isn't all that bad since I see many PvP players doing it still and winning.
think about it, how long was the /summon command in place before it became an issue... but then it got posted on the forums and with in 2 weeks it was was running rampent accross all servers... yes it got fixed, but for those long timers here remember how fixes usually effect CH's...( I've been a CH since month 2 of live. I know how fixes normaly go with CH. I've felt the sting just as many times as anyone. However, what I'm talking about here is getting the timer adj, so it's less of a hassle to be a CH. The timmer just doesn't make sense in it's current state. i'll leave you with this point, when standing next to my house I can call a pet instantly, but not during combat. how the system works when standing next to or around your home is what i'm talking about. NO calls during combat, NO dealy before combat, Delay after combat to store. The system already works that way in town and around my home, this is what I'm talking about.
Wabit (flame on)( Sorry if you think that I'm flaming you)
i snipped alot out... too much to read...
raynedog wrote:
Wabit wrote:
raynedog wrote:
or just have a crate of camps- get to your misson drop a tent call your pets... takes 3 secs
I shouldn't have to be a scout to be a CH. I shouldn't have to craft things if my whole template is set up to aviod crafting things. Should have to spend more skill points than I already have on MCH.
how would you be spending more SP???? scout is a requirement for CH... at novice you get basic camp kits... don't understand that one... make friends with someone with a factory, give him the bone/hide needed for a crate of camp kits, which can be one harvest of each from an enraged rancor... craft one schemitic for basic camp kits... it'll take you a whole 20 secs and do it once... just make sure you have a few k of the same type... 2k hide/1k bone will render 8 crates of 25 camp kits...
not gonna chime in here, cause my belief is PvP neither of the P's sould be pets
If neither of the P's should be pets then, neither should be posion either, or faction junk, or mind shots, or KD or Dizzy, or perhaps we should do away with spice as well? All those things are notthing more than ways for players to get the edge on other players in combat. So if CH is in game then make it worth something. Much like the smugglers are asking for thier prof to be made more valued and interesting.
you remember the old days when you could have 3 of whatever pet you want??? it had turned into pet wars... this is supposed to be a galitic civil war... faction perks(which nobody uses) should be allowed... i understand what you are saying with the skills aloowed... but the simple fact is you are pulling out a new set of 10K HAM whenever you want... you can make a single person and make them into a virtual neverending cycle of more, all ya gotta do then is kite while you store/call new pets (sounds alot like jedi forcerun)... or pull out high tick area poision, store it and call a high area disease (only found on wild pets)... CMs have this same ability but you talked about SP earlier alot more...there are so many more ways i could go on here...
3- Speaking of sudden, why is it that as a CH if I wanna go anywhere or do anything I have to constantly call and store both with a time delay? Bottom line, it makes more sense to have, no calls while in combat, delay after combat, no delay before combat.
read below(see below)
ok as a MCH i could get 20 BE'ed CL35's with AR1 and 60% kin resist 10k HAM... find any of the things that should not be soloable listed in a previous post... call 2 BE wonders out...(Don't blame CH for uberBE pets, that's a seperate prof, if you think BE pets are too stong, post in thier threads) (BE pets are fine the way they are... i like to pick what specials i wanna use and the resists i want, it was actully a complimeant to skilled BE's) )have one attack the other in reserve... cycle them as needed... wait the 60 secs (have the datapad open)... store;peace; call new pet; go back to attack the mob... rince and repeat as needed...(I'm fairly shure from reading your post you are not a CH. This spin cycle exploit you are talking about could still be done as it is now, you just have to wait longer to do it. First off if you are attacking a high end mob like a night sister elder, and you send a pet in, you run the risk of being attacked, so hitting peace does notthing for you. So then you say well, run away, hit peace, change pets, but now your talking about something non CH do. bottom line the above described "exploit" just doesn't hold water in the real game. actully i have had csr's called on me for this tactic... was told it was borderline... my reply to that was ok fine i'll go get a kryte stuck on a harvestor then... was told i do that and it will lead to banning) and if you are a ranged prof once your pet picks up the agro there is 99% chance that a single mob will do no damage to you, and you will be able to peace out... if you doubt these things i've said try them yourself... i'll even send you a PM for a step by step on how to do them... it took alot of deaths at the hands of endgame mobs to figure out exzactly how to do it...
there are always ppl looking to use whatever system that is in place to their most benifit... way back when there was not pet calling timer i saw a MCH taking out FS's on dant (the pre nerf FS's) doing something like thisi've used tactics like this to take out krytes but the 15 sec timer was in place, the way around it was to use tents but it this took about 5 secs from store to calling a new pet and closeing the camp...(So you calim this method works for you, fine I won't argue that, but you are saying that you do it anyway, it's just more of a pain now. So adjusting the call times like I said won't have much of an affect on these tactice. Besides, there are a great many player who are not CH using way more strange tatics to take out things they should not be able to solo. Changing the timer doesn't effect that, if you want the no solo list to be true to it's word then let's talk about CB) its not about the call time, its about the store time... take that away and CH will once again be the i-win button... it doesn't take the majority of players to get something good broken, its the minority...
the general popilation considers pets to be a defence not weapon...if you wanna compare putting a complete set of comp on to calling a pet... it takes 40 secs to put a complete set of armor on, during which you can do nothing else... but if you take away the call restrictions for pets you can store and call as you please...(I did'nt say take them away I said adjust them.) even with the 60 sec delay you can still fight...(What? Who needs to change armor in the middle of battle? Players are smart and 90% of the time if they are in a combat sistuation or think they might be then they already have the aromor and weapons equiped. Further more the delay to switch one weapon to another isn't all that bad since I see many PvP players doing it still and winning. have you ever been in the vette or DWB... heck even after a few NS or dragons can trash at least a few peices of armor...
think about it, how long was the /summon command in place before it became an issue... but then it got posted on the forums and with in 2 weeks it was was running rampent accross all servers... yes it got fixed, but for those long timers here remember how fixes usually effect CH's...( I've been a CH since month 2 of live. I know how fixes normaly go with CH. I've felt the sting just as many times as anyone. However, what I'm talking about here is getting the timer adj, so it's less of a hassle to be a CH. The timmer just doesn't make sense in it's current state. i'll leave you with this point, when standing next to my house I can call a pet instantly, but not during combat. how the system works when standing next to or around your home is what i'm talking about. NO calls during combat, NO dealy before combat, Delay after combat to store. The system already works that way in town and around my home, this is what I'm talking about. the reason you can call it next to your declared residance is because the game considers is to be a perminant camp... which leads right back to the very first point of camps i have 5 houses on 3 planets, none of which are in a city... the only place you can call anything without a timer is your declared residance
Wabit (flame on)( Sorry if you think that I'm flaming you) (not flaming just a debate, CH have said no evidance of an possible exploite so i give one)
jopenack wrote:
IAlso please remember startship times have been lowered after a long long debate. I dont think it coincidence they were lowered to 5 min after the Combat Revamp delay news broke and havoc followed. I believe it was a bone to quiet some of the mass anger that followed.