Creature Handler Archive

Thread: A CALL TO ARMS!!!

Spazzers
Thu Mar 18, 2004 4:09 pm
#27

I bug everything pet related. I even write in the bug report that I'm going to bug this until they get sick of reading the reports. Of course that's stupid me believing they actually read bug reports.


I can understand the BE portion up to an extent. I would caution you however. By boycotting them you don't draw them to your cause. You'll just alienate them. Besides, a large portion of BE's are creature handlers anyway. That in itself puts them on your side.


The timer thing is stupid. If you go into battle with your animal out already is that griefing? If you wait 15 to 45 seconds to call animal(s) how is that not griefing? You're still using your animals. That's like saying a pistoleer has to wait 15 seconds to equipt his gun before he can shoot you and if he's already fighting he can't equipt his gun at all. The timer concept is bizarre.





Buboopadoo
HOBO Embezzler
A Simple Resource Dealer

A Developer's answer to everything:
"I can't promise to try, but I'll try to try"
Ryyger
Thu Mar 18, 2004 6:29 pm
#28



HelpMeImLost wrote:
If they were to take away our pet timer in battle and increase the effectiveness of our pets they would have to take away our ability to use weapons at the same time to bring us in line with the other elite prfoessions.



Point.

Counterpoint: Why shouldn't the profession be viable by itself like almost every other one?



Musician of Chaos
Pluto9Moon
Fri Mar 19, 2004 11:20 am
#29

Thanks for those supporting. Check out the organized protest thread.




Sign for Hutt Faction here: Hutt Faction

Not against broad changes, just profession specific ones (read as CH) that go against what we've been told in the past.
(I hired Trayson as a ghost writer for a good tagline)
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