Creature Handler Archive
Thread: Corral Plan V2
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P9M
Fri Jul 09, 2004 11:04 am
#28
Hey Robo,
Thanks for resurrecting this post. I do not know if you caught it or not, but I am leaving the game for now.
Please feel free to take this monumentous task and keep it alive and growing.
Thanks for resurrecting this post. I do not know if you caught it or not, but I am leaving the game for now.
Please feel free to take this monumentous task and keep it alive and growing.
jopenack
Tue Aug 31, 2004 9:00 am
#31
I think the breeding aspect is going to be a hard sell because of BE territory.
I dont want to stray too far from your thread, I like it alot, these idea's and plan seems gr8.
Maybe you could paste this into a backup plan "if breeding is too hard to push on the devs someday"
I originally posted this in a diff thread its only a section of what I wrote, but maybe it can be built apon here as some sort of training center in a ranch/coral envirement as a substitute for breeding.
new pet tricks wich over a period of time (weeks,months ??) that increase pet stats
roughplay trick = increases ham and damage by 10-20% depending on creature if used regularly for a month
fetch = increases speed same as above if used regularly over a period of time maybe increase action pool
Feeding bio enhanced foodin said structure can overtime rewrite dna to give pets armor
dance tricks wich if tought to pets will allow them to dance for 3 minutes for entertainers again as above taking a month or more to teach if used regularly.
My goal is not to highjack this thread lol just list a possible alternative :-)
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