Creature Handler Archive
Thread: Corral Plan V2
fantoq wrote:
From the logistics POV, I wonder if it would be easier just to create one building (or property) where the ratings advanced as you advance. It's kinda pesky to have to pick up, move, and find another location every time you want to upgrade. Actually maybe just call it a corral and rate it I-IV.
Breeding is an area you really need to give a lot of thought to, or at least any kind of cross-breeding. That's a major dynamic rewrite that requires it's own subsystem.
We need this broken down into blocks that can be accomplished. i.e. Corral is a structure that holds animals and build from there. It's more likely to happen if we realize the steps to build it.
Pluto9Moon wrote:
Fan and Trando,
First let me say from my personal "I am so cheap and I do not want to buy lots of stuff" perspective one building would be perfect. If there is a way to build just one building from the Dev POV and let it upgrade by character certification that would be sweet.
I still like the ida of purchasing new building even though being a Master Ch It wouldn't mattter for me. But I still think it should be purchased and if you want a corral then wait to buy a building till you can use it otherwise the Archectects might get a bit upset.
Message Edited by TrandoshanDroidTech on 05-05-2004 12:35 PM
Message Edited by TrandoshanDroidTech on 05-05-2004 12:40 PM
RoboFish wrote:
Pluto9Moon wrote:
Fan and Trando,
First let me say from my personal "I am so cheap and I do not want to buy lots of stuff" perspective one building would be perfect. If there is a way to build just one building from the Dev POV and let it upgrade by character certification that would be sweet.
I still like the ida of purchasing new building even though being a Master Ch It wouldn't mattter for me. But I still think it should be purchased and if you want a corral then wait to buy a building till you can use it otherwise the Archectects might get a bit upset.
Wow, really well thought out consolidation of the ideas from the original thread!
Lots of stuff here to digest. I do see the point some are making, that this really sounds like making a completely different profession (rather than adding on to or slightly changing CH).
I'm not sure I'm entirely happy with the division of power introduced here though, since it gives several traditional CH roles to other professions. The box traps, for example, seem to make Rangers into the Tamers and rare hunters(since, much like with BE-created pets, the only role for the CH is to pull the creature out of the Ranger's box and choose "Tame" from its radial menu). Taming is a major part of what draws some folks to the CH profession, so I don'tthink we would want to give that up.
Vert,
I prefer to think of the Ranger as capturing the future pets in these box traps. But I think if it were to ease the minds of CH maybe we could have Rangers engineer these as some sort of trap to catch adults with rather than the Rangers do the capturing themselves. We must also understand that the Rangers are looking for something substantial within their class and trapping the what would otherwise be non-tamables would definitely benefit both class if we could tamethese creatures in our Corral. I am no coder by any means but if a live agro was dumped into a certain radius maybe it could be temporarily tagged as tamable, whether in fact it were in the wild or not.
Pluto9Moon wrote:
We must also understand that the Rangers are looking for something substantial within their class and trapping the what would otherwise be non-tamables would definitely benefit both class if we could tamethese creatures in our Corral.
It would add value to the Ranger profession, to be sure. But unless the Ranger is completely divorced from theactual useof the trap,it seems like it further dilutes the adventure aspect of being a Tamer CH.
It's not just about clicking the "Tame" radial option on a pet-shaped deed in your inventory (or in this case, corral). It's about the experience and thrill of going out into the field. The pride of having a pet that acts as a living "exploration badge." You just can't get that by taming an item youpurchased from a crafter. At least, that's how I view it.
Second the food idea we can forage for food or kill for meat or survey for wheat, corn,
Thiers to much to say in words about the idea, so to sum it up quickly i was on the
As i said before if i am way of track then please except my apology