Creature Handler Archive

Thread: Has anyone heard about a fix on the aggressiveness problem?

Vertexon
Thu Mar 24, 2005 5:25 pm
#27






GreenDemon wrote:


Vertexon wrote:

No word on a fix at the moment, but I did make sure this was prominently brought to the Devs' attention the other week.



So the new Publish is here and no Fix in site for this. Any word Vert?






Not yet, but I will continue working on it. If it's being reported by players, it's almost certainly in their bug database (and again, I had brought it to the Devs' attention myself). I don't know what sort of scheduling it would have at this point, though.



-Vertexon.
Lycantha
Fri Mar 25, 2005 4:28 am
#28

Its not just the big cats, my level 5 Jax is uncontrollable. 104m aggro?

So much for the cute little follow me around kitten.



Lasai Bilof
Mercenary
Master Carbineer Since November 03
Ronin


Krosc
Sat Mar 26, 2005 2:55 am
#29

I have also found this to be annoying in my trained pets. Certain pets run off constantly, not like a carefully trained pet would do at all. And these are Bio Engineered pets with very high dependability.


I think one thing that would help a little, not only with this problem but with many other problems would be to make the "follow" command have infinate range. If you pet is 300 meteres away, its stupid to have to store and recall it. Telling it to "follow" is basically the same as calling it in its spirit.


With infinate range on "follow", you would not be able to use it to exploit attacking things out of range because "follow" cancels petattack. You couldnt use it to exploit call timer (though I have issues withthe timer lengthinits own right), as the pet wopuld still have to cover the ground between you and it.


So if you pet runs off and attacks some fambaa and you dont know where it is, and your 500 meters away, issuing "follow" command will force it to make a b-line for you atits top speed tilI it gets to you.


This also works if it gets stuck or if you are out with all your freinds on speeders. Your pet will still catch up to you eventually without having to waste all the time they are combatting calling pet. It will still be grouped and buffed if you had already buffed it. Youcan then participate in combat without perventing your pet from calling (because you in combat). Usually by the time the pet is out on normal missions and such, the mission is all but over before your pet is ready to fight, and you didnt get to participate even using your own weapon, much less your pet.


--


I also think that tamed pets should be much less prone to run off and do their own thing than those in the wild. The creature handler bonuses should also effect this, making it almost unheard of by any tamed creature of a amster CH.



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theorb22
Sat Mar 26, 2005 10:15 am
#30

I too always wondered why my pets couldn't hear me when I can clearly see them. I mean come on, their wild creatures, they should have superior hearing. Who made up that 40 meter or whatever range rule? But 300 meters might be a bit too far....at that point it might go across server boundaries, and we all know what happens when you push those too far :/.





november 5th 2005- greatest hotfix ever
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