Creature Handler Archive
Thread: Has anyone heard about a fix on the aggressiveness problem?
c-mot
Tue Mar 22, 2005 12:34 pm
#14
I must say its annoying to have to keep most of your pets in the datapad when u are in the wild. at least they dont attack players or NPCs in the city (yet)
.
i nearly always go for my non agro pets now - mostly i go for my Gurrecks (2 BE and 2 naturals) when hunting or in dungeons. They are reliable and never let me down. Another favorites of mine are my 2 Gleaming Lantern Birds (2 x Lvl 34 - also non agro) - my choice when i use my swoop to go hunting, they keep up easily and never went awayto dotheir own hunting.
Kitoth
Tue Mar 22, 2005 3:23 pm
#15
Gee... setting a pet's "attitude" sure would be handy.. say like:
- "defensive" - will only react to your commands or if you are attacked
- "aggressive" - will attack anything it feels like eating
- "passive"- will do nothing unless told to, even defend itself.
Hmm.... wonder where I get these wacky ideas from....
Caliet
Tue Mar 22, 2005 3:47 pm
#16
This is why a Kaadu is the perfect pet. Kaadu will rule the universe and as soon as I complete my work with a BE I know I will have a Kaadu trioand weshall rule all we survey. Even my BE Kaadu are currently perfectly calm and we have goteach of them to a nice level 20 with high kinetic as well asother resist and specials. I hope to get themso that together they will beCL70 and then all shall fear the Killer Kaadutrio of "Putz" "Schmuck" and "Moron."
SerNimble
Tue Mar 22, 2005 4:48 pm
#17
Thanks Vertexon. Appreciate you keeping them (and us) aware of the issues we're having.
Electro5
Tue Mar 22, 2005 9:14 pm
#18
Its great for a wild animal. I love seeing creatures eating each other, adds realism. I'm sorry, but if I saw a Fox and a Rabbit in real life, they would not be standing next to each other doing nothing.
But if that said fox was my pet, tamed near birth and well trained, he damn well better obey my order to not attack the rabbit, or he isn't going to get any food later and he'll get a good whack on the head for it.
dbl90
Wed Mar 23, 2005 12:04 am
#19
I havn't had too much of a problem except with my kimogila...who was having some issues in the first place....
You could set up a follow macro
/tellpet follow;
/tellpet column;
/tellpet follow;
/macro follow
You could probably even include a slight pause. This should keep your pet at your side, although it may spam up spatial a bit.
I have to know stay on my toes, I've had some close encounters with Night Sisters (pet stims be praised)
You could set up a follow macro
/tellpet follow;
/tellpet column;
/tellpet follow;
/macro follow
You could probably even include a slight pause. This should keep your pet at your side, although it may spam up spatial a bit.
I have to know stay on my toes, I've had some close encounters with Night Sisters (pet stims be praised)
Jolandir
Wed Mar 23, 2005 12:42 am
#20
The problem is that it completely takes Handler out of the profession. If you can tame and train and animal you aren't a Creature Handler if it doesn't do what you have supposedly taken this time to carefully train and develop this relationship with you. Wild animals that have never have been tamed and trained is one thing, it is another that the animals you are suppose to be able to tame and train and have taken supposedly the time to relate and respond to you has become totally useless because it doesn't matter that you have this skill and have taken this time out to do it. If this was the case you would never have any animal tamers/trainers.
Animals in the wild don't even do this. Lions and bears don't go around attacking every thing around them for no reason. Hunger and a genuine feeling of potential danger are the main things that set them off, or protection of thier young. Wolves don't go on hunts constantly. There is a certain balance and order to things, but this had totally taken that out of it.
Many of us have enjoyed the long search and time consuming task of looking for those very rare babies and being able to finally get them, and sometimes after many clonings to have these prized animals. Now in one fail swoop they are made totally useless. Sure you can develop macros that spam the creature all the time, but this is not how creature handlers in RL or in games ever would or should have to control their pets. Can you imagine taking a pack of very aggressive hunting dogs out on a hunt and trying to manage them only by spamming them constantly. Yeah right! If they were thatuncontrolable they would be useless to you.
How many players would put up with this if your pet Rancor not only went after any and all creatures and NPC but attacked them constantly, including the ones you are goruped with. If these pets are this uncontrolable then they should do this as well. They basically should go after and kill everyone around you and most likely you as well. You should be forced to kill you own pet. Now this sounds like a lot of fun? I sure hope you don't think so.
Jolandir
mfg177
Wed Mar 23, 2005 3:47 am
#21
Well, if you are on Eclipse - welcome. Being BE and novice CH and a chef, I enjoy creating pet food and medical supply most of all 
And CH's do make best customers, comparing to many other professions out there. Maybe psyhologists are right - communicating with animals calms down 
Saxiff
Wed Mar 23, 2005 4:00 pm
#22
Thanks for jumping on this Vert. This is a HUGE problem. I loved using my Toxic Merrek Battlelord's when running around hunting stuff. As it stands right now, I can't control one for longer than 2 min. Period, no ammount of command spamming, /guard /follow, /formation.. nothing keeps them in line.
My main problem I seem to have is that once the pet starts running off, (most times when I am moving from lair to lair, ) I can call him back, start attacking creatures and be damned if he has not run off again in mid battle to eat some low level mob. Bad thing is that they never stop eating stuff, sometimes my lord's will eat apathway thru the forest 100's of meters into the distance. There also seems to be a "Store" bug when this happens. If my pet runs off eating stuff and I lose track of him, I cant store the sucker. Just does not allow it. I have to backtrack and follow the trail of carnage to find him before I can store. This drives me crazy. Last night on Endor I spent 20 min just trying to find my 2nd pet because of this. Finally I gave up and shuttled off of planet to get an auto store. I bugged this each night. Any other CH's having this problem with storing run away pets? Its not so bad when I am using 3 pets but when I have out my big stuff...IE 50+ in level I cant call another pet due to the level cap. So I have a nonexistant pet at level 50+ running amok across the planet and I cant store him lol.
Hope this is fixed asap. I love pets being somewhat agressive and I TOTALLY love the fact that wildlife actually acts in a wild manner by eating and fighting eat other. But my pets are "TAMED" and should obey my commands hehe.
LastEE
Wed Mar 23, 2005 8:58 pm
#23
Saxiff wrote:Thanks for jumping on this Vert. This is a HUGE problem. I loved using my Toxic Merrek Battlelord's when running around hunting stuff. As it stands right now, I can't control one for longer than 2 min. Period, no ammount of command spamming, /guard /follow, /formation.. nothing keeps them in line.My main problem I seem to have is that once the pet starts running off, (most times when I am moving from lair to lair, ) I can call him back, start attacking creatures and be damned if he has not run off again in mid battle to eat some low level mob. Bad thing is that they never stop eating stuff, sometimes my lord's will eat a pathway thru the forest 100's of meters into the distance. There also seems to be a "Store" bug when this happens. If my pet runs off eating stuff and I lose track of him, I cant store the sucker. Just does not allow it. I have to backtrack and follow the trail of carnage to find him before I can store. This drives me crazy. Last night on Endor I spent 20 min just trying to find my 2nd pet because of this. Finally I gave up and shuttled off of planet to get an auto store. I bugged this each night. Any other CH's having this problem with storing run away pets? Its not so bad when I am using 3 pets but when I have out my big stuff...IE 50+ in level I cant call another pet due to the level cap. So I have a nonexistant pet at level 50+ running amok across the planet and I cant store him lol.Hope this is fixed asap. I love pets being somewhat agressive and I TOTALLY love the fact that wildlife actually acts in a wild manner by eating and fighting eat other. But my pets are "TAMED" and should obey my commands hehe.
they don't store because they're still in combat. I can't have my cats out on endor anymore, especially my prowling gurreck because he continually warps 100+m and off my radar from right next to me, only to finally find him a half hour later still fighting, even though I have been running a looping macro spamming for him to follow me every 15 seconds.
GreenDemon
Wed Mar 23, 2005 9:58 pm
#24
Vertexon wrote:
No word on a fix at the moment, but I did make sure this was prominently brought to the Devs' attention the other week.
So the new Publish is here and no Fix in site for this. Any word Vert?
Romborgat
Thu Mar 24, 2005 9:23 am
#25
GreenDemon wrote:
Vertexon wrote:
No word on a fix at the moment, but I did make sure this was prominently brought to the Devs' attention the other week.
So the new Publish is here and no Fix in site for this. Any word Vert?
They were too busy giving the dancers new dances to fix a small issue like making our pets totally useless and, in fact, dangerous to us.
ZANDRAMADAS
Thu Mar 24, 2005 9:48 am
#26
well for one, i enjoy it, but it does need to be toned down some..how about limiting it to say 64m that they will agro......i can understand the aggressive critters being agressive...but running too far away to do this upsets some....so a balance needs to be made.....