Creature Handler Archive

Thread: They did it AGAIN!

zaal_swinari
Fri May 27, 2005 1:05 am
#27

SPIR4 Wrote:
I'm now a CH for about 1 month, and i didn't even had one single fight with my creatures (well no real fights that is).
If you people want to fight, pick a real combat prof like rifleman.
Sure, pets can be a nice addition to a fight, but i don't c them as combat machines,

What are u on about - so let me get this right if any CH have a bull rancor in their datapad you want us to buy a skipping rope for it so that we can perhaps train trick 3 - unbelievable.

It HAS been stated for a while by the devs that CH is combat proff . CH HAS the ability to wear battle armor - this isnt so that when we pet our rancors we dont get bitten.

Later in your post you say dont flame me trust me theres a lot off CH's would bring a can of petrolium to this post.

Whatever SPIR4 whatever

zaal
Spir4
Fri May 27, 2005 3:44 am
#28

Okay, i get your point, and i fully understand it.

I shoulnd't have said that my way is the common way of playing CH,

because apparently it isn't


I just thought there are more of you who think that way.

But no harm done, you people play it your way,

I play it mine way...
Freth
Fri May 27, 2005 4:32 am
#29


I've noticed that too. This game is a huge credit sink. I was dropping credits right and left to travel. Thankfully JTL took care of that expense, but every time you turn around you're paying for something. Not everyone in the game makes huge amounts of dough. At 8-9k a pop for a group doing missions, it can take quite awhile to amass a couple hundred k. That's one thing that urks me about the game, the need to charge players for every little thing, to drain their bank accounts so they have to spend more time making more money. The cybernetic limbs from death is just another way to suck credits from players.


Oh, and Spir4, there are players that play that way, but there is also a need to be viable in combat when it counts. Before, if you were CH you couldn't stack profession modifiers to gain the ultimate template, and pets were useless in PVP. Now they're going through this transition where pets are mediocre. Hopefully BE will change that, but the problem is people paid hard earned cash for those pets and now the credits are lost. Now more than ever it's increasingly difficult to make money as a CH unless you do missions in a group. Since we don't have enough points to use elsewhere we don't have anything we can sell to make a profit, except maybe some hide/bone/meat, but who's buying that right now?


Message Edited by Freth on 05-27-2005 07:36 AM



Fah-Mmm · Wookiee · Gorath · Master Creature Handler · Master Rifleman


Jendevi
Fri May 27, 2005 4:33 am
#30

My level 50 Gurreck (pre CU) with 12k HAM is now uncallable. Not only did I lose my favorite pet, but I lost my only Gurreck so now I have to go try and tame another one. He was a great pet, but he was not uber and did not make me uber. Changing it so he is uncallable is bullsh!t.



=Farhir Fal'Dari=

=Respec Jedi=
=Master of no longer existing Creatures Handler=
MoactanTeel
Fri May 27, 2005 5:08 am
#31

Gurrreck got hit? What level are they now? I haven't been on since the new publish disabled the servers. Was it a tamed one or BE ? I'll be quite upset if he's gone to the wall too. Next thing I'll hear is that my CH Quest reward of the level 65 Veractyl is now level 175 and un-useable!


M
BraccusD
Fri May 27, 2005 5:22 am
#32

Well, they might of gotten the level 0(1) pets. My blurrg is uncallable and unadjustable, although it's also not full grown yet so will see.... The old old pet deeds seem to have gotten a slight modification so not sure if taming another deed will make a callable pet.


My level 10 pets with 4k HAM stayed level 10, automagically changed when called.


My now CL61 BE pet looks miserable for damage and armor for that level even if the health is double.



- Drachus (of Kettemoor and Starsider)

CH/Fence and BE/CH
Jendevi
Fri May 27, 2005 5:43 am
#33






MoactanTeel wrote:

Gurrreck got hit? What level are they now? I haven't been on since the new publish disabled the servers. Was it a tamed one or BE ? I'll be quite upset if he's gone to the wall too. Next thing I'll hear is that my CH Quest reward of the level 65 Veractyl is now level 175 and un-useable!


M





It was a BE one. I actually have no idea what the CL is on the wild ones now, or if any of theGurreck variants out there are any better.



=Farhir Fal'Dari=

=Respec Jedi=
=Master of no longer existing Creatures Handler=
Anobaca
Fri May 27, 2005 6:04 am
#34






Jendevi wrote:





MoactanTeel wrote:

Gurrreck got hit? What level are they now? I haven't been on since the new publish disabled the servers. Was it a tamed one or BE ? I'll be quite upset if he's gone to the wall too. Next thing I'll hear is that my CH Quest reward of the level 65 Veractyl is now level 175 and un-useable!


M





It was a BE one. I actually have no idea what the CL is on the wild ones now, or if any of theGurreck variants out there are any better.




Wild ones are still levle 50 but not sure when they made them aggresive




- I support reverting to & balancing the old combat system


Pround in-game husband to Zareithes Xetteat
Iakimo
Fri May 27, 2005 12:33 pm
#35






Spir4 wrote:



i'm sorry to interupt this little conversation,

but i'm quite surprised of all of you.

The reason i started with CH was not to be able to fight as good as any other combat prof against npcs or creatures,

the reason i started with CH was because the fun of the profession.


I'm now a CH for about 1 month, and i didn't even had one single fight with my creatures (well no real fights that is).

If you people want to fight, pick a real combat prof like rifleman.


Sure, pets can be a nice addition to a fight, but i don't c them as combat machines, i c them as real pets (like the way i c my IRL cat )


My friend is grinding for dancer/musician/image designer. I asked him: 'Why the hell would you grind that template, it is practically useless now after the CU'.

And he told me: 'I don't care, I just like those profs.'


So you c people, if you have THAT much complaints about CH, then CH maybe ain't the right prof for you,

cuz when those bugs are fixed, you'll just try to find other things that need to be fixed.


Now don't get me wrong, i totally understand why you're complaining if you suddenly have pets you can't call anymore, pets where you spend millions of credits on, or it took months to find it. I would complain about that myself too.


That's just my opinion about CH, so please don't flame about it, just think about what i've said.

Message Edited by Spir4 on 05-27-2005 08:02 AM




I started playing SWG in April 2004, well after the nerfs that hit CH at the end of 2003 and early '04. I never knew what it was like to own a natural Greater Sludge Panther that sported light armor, or to command a Graul Mauler in a large PvP battle.


I played as a Creature Handler because I loved hunting with my pets. I enjoyed the intricacies of the whole pet attribute system: Which pets had the best resistances for various missions? Which ones were fast? Which ones had great special attacks? Which ones had strong poison? What were their weaknesses that I had to plan around? Which ones had special attacks that could supplement my specials?


And which combination of those variables was the "best?"


And for me, the act of ordering those pets into battle and seeing how they did was the payoff for all the work. Combat was where it all came together.


Spir4, I really tire of all the comments from weapon specialists about how CH is a "carebear" or "pokemon" profession. You want to bring all the anti-Jedi rants in the GCW Forum to a screeching halt? Just toss out a suggestion to make Creature Handler viable in PvP. It may well be that the only profession more despised by the pinheads in the GCW Forum than Jedi right now is Creature Handler... or at least, those of us who actually believe the profession should be a worthwhile pursuit.


You want to pursue Creature Handler solely for the opportunity to have cute fluffy pets, I say fine. This is an open-ended game, and it's flexible enough for everyone to pursue their own play style. But when you offer the suggestion to a forum filled with highly dedicated Creature Handlers to "pick a real combat profession like Rifleman" if we want to fight... well... I am at a loss for how to properly express my disgust at your insensate attitude. Your comment is tantamount to saying we all should only play this profession ifwe conform toyour mode of play.


Our profession was meant to be a viable combat profession. Many of us who are in this profession want it to be so. Those of us who want it to be so, were led by the voluminous discussions prior to launch of the CU into thinking it would be that way in the new environment. I for one rejoiced at the "combat roles" documents that portrayed Creature Handler as the versatility profession... the one that would be able to fulfill multiple roles in combat, depending on my choice of pet.


Why fight with pets? Same reason people who own fast cars want to race them. But right now, fighting with pets is like telling a dedicated sports-car enthusiast that their finely-tuned Ferrari Testarossa has just been traded in for a little red wagon. So you know what? You can take your "Take up Rifleman" quote, wrap it around a T-21, and perform an unnatural act on yourself with it.




---------------------------
Things every player should read....
1. GameSpy's interview with Julio Torres on the negative fan reaction to his earlier interview about the launch of the New Game Environment: Clicky

2. ZDnet's GameSpot.com's reader reviews of the Post-NGE Star Wars: Galaxies Starter Kit: Clicky No. 2

3. MMORPG.com's editorial on the ethics of changing an active MMORPG: Clicky No. 3
Iakimo
Fri May 27, 2005 9:45 pm
#36






Spir4 wrote:

Okay, i get your point, and i fully understand it.

I shoulnd't have said that my way is the common way of playing CH,

because apparently it isn't


I just thought there are more of you who think that way.

But no harm done, you people play it your way,

I play it mine way...





Well, there are plenty of people who do enjoy your play style. And there are lots of tameables and BE'd pet skins that play into that... especially the various subspecies of squall (irresistible bunny-looking creatures), rasps (very colorful small birds), bearded jax (look like house cats), and whatever other creatures large and small thatfit the player's tastes.


I'm simply very upset that a profession that once supported such variety in gameplay styles (and was promoted in the hype-fest leading up to release of the CU as "the most versatile profession in the game") has turned out to be so pathetic. And the way I am seeing this unfolding, it's getting worse with every patch and publish, not better.





---------------------------
Things every player should read....
1. GameSpy's interview with Julio Torres on the negative fan reaction to his earlier interview about the launch of the New Game Environment: Clicky

2. ZDnet's GameSpot.com's reader reviews of the Post-NGE Star Wars: Galaxies Starter Kit: Clicky No. 2

3. MMORPG.com's editorial on the ethics of changing an active MMORPG: Clicky No. 3
Iakimo
Fri May 27, 2005 9:48 pm
#37






Anobaca wrote:





Jendevi wrote:





MoactanTeel wrote:

Gurrreck got hit? What level are they now? I haven't been on since the new publish disabled the servers. Was it a tamed one or BE ? I'll be quite upset if he's gone to the wall too. Next thing I'll hear is that my CH Quest reward of the level 65 Veractyl is now level 175 and un-useable!


M





It was a BE one. I actually have no idea what the CL is on the wild ones now, or if any of theGurreck variants out there are any better.




Wild ones are still levle 50 but not sure when they made them aggresive





Last time I was on Endor (May 23), regular gurrecks were CL-50, hilltop gurreck hunters were CL-54, prowling gurrecks and gurreck forest stalkers were CL-56, and crazed and cowardly gurrecks were CL-32.




---------------------------
Things every player should read....
1. GameSpy's interview with Julio Torres on the negative fan reaction to his earlier interview about the launch of the New Game Environment: Clicky

2. ZDnet's GameSpot.com's reader reviews of the Post-NGE Star Wars: Galaxies Starter Kit: Clicky No. 2

3. MMORPG.com's editorial on the ethics of changing an active MMORPG: Clicky No. 3
OddWan
Sat May 28, 2005 8:07 am
#38






Ko-aIri wrote:
To be quite honest, everything I've seen in-game so far regarding pre-CU BE pets is you might as well destroy them or use them as they convert and just realize that's how they're going to be. I know that's not what people want to hear, but it's really how they're turning out. The conversion process did not go all that well for a lot of them, and wild pets tend to be just as good or better. And I know they adjusted some wild stats (according to the patch notes today) so it doesn't entirely surprise me that they are readjusting the pre-CU BE pets again as well (even ones that were already called/adjusted, which I assumed wouldn't be touched).

Also, that CL 10 pet you mentioned was one of the extremely overpowered ones made with the flawed BE crafting system... a non-CH pet should never have that much health, else it invalidates CH as a profession. 1.7K after today's patch seems much more reasonable to me for something anyone can use.

You will also note that the pets seem to have converted to Health = 100 x CL. A level 56 pet will have ~5600 health. A level 70 should have 7000. That seems to be the intent, which is why your pets reconverted again. Wild pets on the average, with some exceptions, follow generally the same expectation. A level 60ish pet should have 6000ish Health. Things like the Female Narglatch are desireable pets because they have exceptional stats for their CL.

That being said, the new BE system with Publish 17 has some serious potential, and hopefully newly crafted BE pets will be excellent. We'll have to wait and see what kind of results people are getting, but with the aggro bonuses, resists, etc, I think we'll find a lot of use out of newly crafted BE pets.

I've still raised the issue with the pre-CU BE pets and the conversion process so don't worry, the issue isn't abandoned, but I'm not sure what, if anything, will be able to be done. That's up to the dev team.

Take that for what you will, but personally I made room in my datapad for new wild pets and hopefully new BE pets and moved on. My BE pets converted to average at best so I decided it was time for a change.




You seem to know more than we do, and have no hope for our doomed and favourite pets. If you have no hope then it's going to be pointless us trying to be optimistic.


I still object vehemently to what they have done to us with this crappy CU, so please pass that on. Making a new game was not what anyone asked for. We asked for content and balance - not heartache and despair.






<=/=\=l ~ OddWan ~ l=/=\=>

<=/=\=l ~ Female Dosh ~ Master ch/tk ~ l=/=\=>

<=/=\=l ~ Oddi Mosse ~ l=/=\=>

<=l ~ Master ch/be ~ l=>

~*~
Rogue1970
Sat May 28, 2005 8:47 am
#39

I'd love to meet the Dev that did this to us.

I'd feed him to my pets.

Thing is, I can't call anything stronger than a durni now....



YEZ & GNOINTREPID
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