Creature Handler Archive
Thread: New FAQ for the CH Profession
Seiryuu wrote:
Additionally, feeding the pet may straighten it out. Spiders can be commanded to do trick one where they spin around as well.
Question: Can I leave my pet as a decoration in a building, or have it patrol my city when I'm offline?
Answer: No, with exceptions. You can buy a BE'd pet, and as long as you DON'T tame it, you can drop it in your house and it will just stand there. There's no way to "re-deed" a pet, or stuff and mount ol' Trigger after you've used him for a while. You cannot program a pet deed to walk around your house or patrol your property. You can, however, teach a pet to patrol an area, but you have to be online for this to work, because the pet disappears from the world shortly after you log off.
Seiryuu wrote:
Q: My special attack and ranged attack command doesn't seem to work. What am I doing wrong?
A: The ranged attack command does not work. The special attack commands do work, but only if your pet is not in combat. The following macro is a work around:
/tellpet follow (Either follow target or follow you; Stay command also)
/pause 0.1 (Ensures other commands do not activate first)
/tellpet special1 (Tell the pet to use their special)
/pause 0.1
/tellpet attack (Re-engages your pet if they lack a special)
/echo Special One (Feedback; Can use color codes to make it stand out)
Map this to a key or place it in your hotbar and you can have your pet's specials fire almost every time. They may still be resisted, and some specials such as knockdown do not seem to work at all.
Ahhh, very useful, I am going to try that. Can I get some clarification though? I want a macro that will alternate S1 and S2 is that possible? Should that even be done or should my pets stick with a regular attack after attempting a special, assuming that doing dizzy/stun over and over does not stack...
You could alternate within the macro. If the pet is in combat, the special does not fire immediately, but rather on its next attack. That is up to two seconds for a wild pet and a variable amount for BE pets. Something like this should work most of the time:
...
/tellpet special1
/pause 2
/tellpet special2
...
Should that even be done or should my pets stick with a regular attack after attempting a special, assuming that doing dizzy/stun over and over does not stack...
Due to the delay and the fact that you might want one special to land before starting the other one, I would recommend separate macros. That way you are always calling the special you want when you want it.
I suppose it is possible the attacks are queued, but I have never tried. Since you can't cancel them, you might not want this anyways.
Most special attacks do regular damage, area attacks being the exception. You can continue to use them as many times as you like, so use specials or regular attacks as you prefer.
Message Edited by Seiryuu on 02-09-2004 03:38 PM
I'll try my hand at this with two questions and a semi-answer:
Q: My pet's full grown but still says on it's title it's a baby. What to do?
A: Name it.
Q: How can I tell what the specific special attacks of my creatures are? Do you have to be Master Scout?
A: I'm hoping someone can tell me...
A: You need Ranger Tracking II to see special 1 and Tracking III to see special 2.
luckybob wrote:
Do Creature handlers actually have to "build" build the mounts with their own resources?
no they appear when you teach them mount