Creature Handler Archive

Thread: Good news and Bad news for CH so far.

Joker9125
Thu Apr 07, 2005 9:24 pm
#27






Vertexon wrote:





Joker9125 wrote:


And you mean what by properly adressed? Are you passing the health thing or what? We kinda stumbled across the guy when we were out in the woods by pure chance as he wastaming the baby. If the QA guy is who your trying to get in trouble.





Sorry if that was unclear. I meant I'm passing along the health thing.






Ahh. Just making sure I wasnt getting anyone in trouble.



http://forums.station.sony.com/swg/board/message?board.id=creature_handler&message.id=218063">Clicky To My Sticky

"If nothing else, I've got time to explore some of the other games my friends are playing. It could easily be argued that the NGE is the best thing ever to happen to guild wars" - Me

Velitham MCH
KaiRaene
Fri Apr 08, 2005 3:06 am
#28

Sorry to hear it guys. Guess were all in the same boat on this.

Whats sad to me tho is that they are gimping several professions that arent crafters just because we dont use traditional weapons or have weapons as part of our profession. PvP will be a big thing in the future with the removal of DoTs and what not. This just makes Scout, Ranger, and Creature Handler the least used profession because now survival=health.

You guys will have the roughest time with Ranged opponents. Not sure if you guys are getting decent ranged defenses but with 1k health even armor wont protect you for long. Better make sure you can call a pet in combat too.



New home of SWG Rangers!

"Ranger isnt a profession. Its a lifestyle for sure. But upon the desert plains of Tattooine that wandering hermit you see was once a proud Ranger. It may not be a profession anymore but the lifestyle can never be lost, changed or deleted. "




jopenack
Fri Apr 08, 2005 3:13 am
#29

oh and kai, we will have more than 1k health


right now I have 1225 and im not even master marksman, also species have different health stats as when I logged in last night i got a message saying it adjusted my stats since my species stats were too low.


although true we will be at a disadvantage it looks like compared to other double eltes



SHADOWFIRE - MASTER CREATURE HANDLER / MASTER RIFLEMAN

TEMPEST MTK/MD - WANDERHOME MT/MM -???-???

"Creature Handlers are not 1% of the population, they are over the 50% mark, the 1% excuse is a flat out lie"
KaiRaene
Fri Apr 08, 2005 3:27 am
#30

So, the skills of your babies changes your health stats? Interesting.

Glad to hear you guys have something going for ya. Rangers are still screwed tho... lol.



New home of SWG Rangers!

"Ranger isnt a profession. Its a lifestyle for sure. But upon the desert plains of Tattooine that wandering hermit you see was once a proud Ranger. It may not be a profession anymore but the lifestyle can never be lost, changed or deleted. "




jopenack
Fri Apr 08, 2005 4:35 am
#31

No sorry for the confusion, not the skills of your pets/babies


its your characters species, and your skill lvl in a combat profession like melee/ranged.



SHADOWFIRE - MASTER CREATURE HANDLER / MASTER RIFLEMAN

TEMPEST MTK/MD - WANDERHOME MT/MM -???-???

"Creature Handlers are not 1% of the population, they are over the 50% mark, the 1% excuse is a flat out lie"
jedi4tw
Fri Apr 08, 2005 5:01 am
#32



Joker9125 wrote:
1. Novice level pets fromt he frog are on par with novice level weapons in terms of DPS
2





This is the part that worries me a little, if this is the case then the majority of those "l33t" players that have to have that "ub3r" DPS will go with CH + Ellite almost like pre Dec days

I hope this isnt the case.



___________________
Stangman Ttops
Elder Jedi

all my winnings can be drop'd off at my vendor "Stang's Loot"
inside Flames Hold Mall, Talus -2043 1568


(annnwnnn9ggggggggggggggggggggggggggg)
Joker9125
Fri Apr 08, 2005 7:44 am
#33






jedi4tw wrote:





Joker9125 wrote:

1. Novice level pets fromt he frog are on par with novice level weapons in terms of DPS

2







This is the part that worries me a little, if this is the case then the majority of those "l33t" players that have to have that "ub3r" DPS will go with CH + Ellite almost like pre Dec days

I hope this isnt the case.





your screen name is jedi4tw and your worried about "ub3r" "l33t" players?


*cough* ok *cough*



http://forums.station.sony.com/swg/board/message?board.id=creature_handler&message.id=218063">Clicky To My Sticky

"If nothing else, I've got time to explore some of the other games my friends are playing. It could easily be argued that the NGE is the best thing ever to happen to guild wars" - Me

Velitham MCH
sherriffjustice
Fri Apr 08, 2005 8:53 am
#34

Everyody go comando and get your flamethrowers out. Our pets are the ones in combat, not us. Therefore their health should be what goes up not ours (in the cu system as i understand it). If a combantants health goes up as it gains experience then the pets should get the health boost. Am i way off here? If so please enlighten me.



bufordtj
MCH
"Can't you see, I'm in high speed pursuit"
Joker9125
Fri Apr 08, 2005 9:13 am
#35

I am very interesting in making sure this class is "balanced" so I have verymixed feelings weather or not we should get the health bonus. On one hand we could have twice the DPS and it seems we do so far, but on the other hand we are extremely lacking in defense mods. I dunno I'm gonna powergrind my way to master once TC5 gets more stable and see.



http://forums.station.sony.com/swg/board/message?board.id=creature_handler&message.id=218063">Clicky To My Sticky

"If nothing else, I've got time to explore some of the other games my friends are playing. It could easily be argued that the NGE is the best thing ever to happen to guild wars" - Me

Velitham MCH
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