Creature Handler Archive
Thread: It is worse than I feared
jopenack wrote:
a grouped jedi knight runningaround alone doing his own thing will appear as though he has no help and he really will be godlike
jopenack wrote:
hmm just read the TC noted from Tiggs, looks like in a week or so no more beta testing for people who haven't pre=ordered the new expansion.
No where does it say that.
What it does say is that soon ROTW testing will be being conducted at the same time as CU testing on the same test server.
Says nothing about having to be testing ROTW to test the CU, or that eligibility is based on pre-ordering.
I realy wish people would stop assuming the worst, then running around yelling "the sky is falling" to everyone they can.
The best way to know whats going on is to read and test for yourself, not listen to others (including me) who claim to know all the anwsers.
jopenack wrote:
did I say the sky was falling
wish people would stop running around putting words in my mouth
Message Edited by MechaWashu on 04-09-2005 03:19 PM
Nell2ThaIzzay wrote:
I think what most people's concern is (as is mine), is that grouping together isn't going to increase the group's chance of success solely through their strength in numbers, but just by grouping, each individual player is going to become stronger. Just look at what Joker posted earlier (in this thread, or another) about how when he grouped up with his pet, -HE- went from like a 12 rating to an 18, or whatever it was. The concern is, individual people shouldn't become stronger just because they are grouped, and they think it will cause solo grouping because, by being in a group, you are individually stronger, and can go out and still solo PvE stuff, or in PvP can become a 1 man gan squad, because you are inherently a stronger individual, because you grouped. The purpose of grouping should be to raise your strength through numbers, not to make yourself more effective individually in combat.
At least that's my interpretation of the grouping thing. And I'm not liking it.
This is my single biggest concern about the CU. If this grouping system is implemented I will most likely leave. Everything else I've heard about the CU I love, except for the crazy CL ranges on critters, and I think it could make the game an awful lot better. I just think the way the grouping is working will be horrible enough for me not to want to play.
Grouping shouldn't change any individual's abilities, nor should it alter the amount of damage an enemy does to you, it should just allow you to get better missions from the terminals due to your strength in numbers and equally give you a better chance of surviving higher level combat but ONLY because of strength in numbers.
Combat
* Fixed an issue with autoattacking a dead or incapacitated target has now been fixed
* A combat exploit using macros was fixed.
* Group level should now be equal to the level of the highest level player in the group
* Fixed an issue with cooldown groups sporadically not appearing in the toolbar
* Armor Accuracy & Rate of Fire Hinderance now show as a debuff
* Healing with no target will now heal the medic
* Scout XP from harvesting has been adjusted
* Baby creatures should now be balanced correctly based on their con
Message Edited by jopenack on 04-10-2005 10:49 AM