Creature Handler Archive

Thread: Lairs turning red after publish 11

Vaelorn
Sun Oct 24, 2004 12:07 pm
#27

Before this change, when lairs stayed "neutral", you could use a cone attack (targetted specifically on a nearby MOB) and it would hit all the agro creatures, but it would *not* damage the lair unless you had the lair specifically targetted. Does anyone know if this has changed due to the lair now being "agro" instead of "neutral"?
Wabit
Sun Oct 24, 2004 4:04 pm
#28






Vertexon wrote:

Thanks for the clarifications. So this doesn't seem to actually be changing existingAI behavior or otherwise negatively impacting gameplay... it'sstrictly a visual issue? Yes just visual.


The whole "getting locked into attacking the lair" incident you described, jopenack, sounds pretty bizarre. This happens every time you attack any lair? And are other people experiencing this?




as for the second part... this has been a bug since patch 10 came out... you end up getting locked on to one mob... and the only way to get rid of it is to /peace, wait for animations to finish, target your intended prey, then /attack... this happenes with both melee and ranged profs, i think the rifleman forums have it stickied...




I can just see a "Wait for the Combat Revamp" and "Wait for the Smuggler Revamp" quote all rolled into one.
"Wait for the Smuggbat Revamp"
Smuggbat, I like that
enigma_writer
Thu Oct 28, 2004 2:26 pm
#29

bump
Greggthegrmreapr
Fri Oct 29, 2004 6:50 am
#30

i had a stormie camp do this the other night... thought it was odd, but figured it was because it was faction, and i haven't killed a faction lair in ages



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Svysco - Bloodfin's Sexiest Lizard - Master Creature Handler - Master Swordsman/Brawler
Ravoa - Svy's Personal Buffer/Smuggler Combat Medic -

"If you don't like your job you don't strike. You just go in every day, and do it really half-assed. That's the American way." - Homer Simpson
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