Creature Handler Archive
Thread: Fleet Footed on mounts?
If anyone would like to perform a speed test, feel free to use the macro presented in the CH FAQ (Mount and Vehicle Speeds Revealed). I would be glad to receive the raw data (the four waypoints) from you, and do the calculation if you would rather not do them. Whether it's holomailing them to me, Emaa, or posting them here, or sending them via Private Message, I'd be glad to process the data.
I haven't done any speed testing yet, as I've been trying to helpfill in the low-level abilities table with the low-level creatures that aren't popular to hunt. Today, I expect to be able to at least spot-check existing mounts and vehicles to see if anything haschanged.
ioan wrote:
TuskenJedi, feel free to use the test macro that's in the CH FAQ, and I'd be happy to crunch the raw data, if you prefer. It's the way to get reliable data, but certainly not as much fun as a race.![]()
Races are funner...........
Anyways my Starsider Char is ment to be my main and I have not logged into him in a while![]()
OfficerDibble wrote:
Just testing the in combat speeds, senta fleet footed L1dire cat and an untrained gurreck into combat from 80m, they both ran at the same speed and both hit the target at the same time.
Were the 2 flewts freshly called from the datapad? If you'd been using them for a while one of them may have been hit by the pathing bug, (the one when it looks like they are trying to walk sideways and they move really slowly, usually happens after combat).
Failing that it's possible it works with some creature types and not with others.
ioan wrote:
I really hope that Fleet Footed is NOT the solution to the broken pet speed. I believe Fleet Footed should be a bonus speed, and shouldn't be needed to enable pets to keep up with me when I'm riding a mount.
Hardley wrote:
I hear ya' ... I just wish my pets could keep up with me running uphill ... and I'm carrying a rifle which is a huge encumbrance to my speed already! And they still can't keep up!
Yeah, what he said.
It's a shame this hasn't been hotfixed yet... I spent hours today grinding my CL65 varactyl for the sole purpose of putting Fleet Footed on him, but I don't think I'm going to do it if it's buggy. Because knowing SOE, they won't fix it for a year, and it'd be a waste.
I was hoping that Fleet Footed was a solution to what we've all been requesting, faster mounts. If speed is based on %'s, which I suspect since Armor Mitigration is a % variable, then it shouldn't be that complicated of a fix. However, adjusting speed would have to rely on strict testing, but it makes no sence why a mounted creature can't easilly be configured to move as fast as another Fleet Footed pet. Would sure make growing mounts a bit more fun.![]()
As for the old pets being fast, I perfer this new meathod because it allows you to RP just as much with your pets as you RP with your character. If your pet is meant to be fast, then it would have to know some level of Fleet Footed. Not sure what good Fleet Footed is in a combat situation, but I see allot of potential with mounts.
Message Edited by Aerontako_Shretalon on 08-08-2005 12:36 PM
Here is an interesting datapoint:
Previously, I posted that you can strike out on a mount with two pets in tow that will keep up, IF they are mount critters.
This is true...as long as they are trained as a mount!
I have spent the evening on Tatooine, and I tamed two dewback babies...they both have things to teach me, one defensive agility, the other thick skin. At any rate, I get on my existing dewback, mount trained (trained on the night of the mount publish, as a matter of fact...he's never leaving my datapad) and the baby dews did not keep up with us. They fell behind just like my rancor, or my cats, or my giant peko. Totally unlike my mount trained savage humbaba and wasteland cu pa, which keep up with me on Huey. And vice vice versa.
Apparently the speed of the critters is tied to having a saddle or not. Not to them as critters, but to them as mounts. This ties in with the incap recovery problems that critters trained as mounts have...my mount trained dew Huey got incapped in a little scrum with some dragonets, as did one of the babies. Huey had to be returned to the datapad, he could not be incap recovered. The baby, OTOH, popped right up when incapacitation recovery was selected on the radial menu.