Creature Handler Archive
Thread: Why are the devs killing CH?
Star Wars?!?!! I though I was playing aKung Fu Online!!!
Daisame wrote:
Yeah... thats what they intened. They wanted people to be able to tank at least as good as a good pet and turn it back into Star Wars and less like Pet Wars. *snip*
FejjPatella wrote:
Pongo -- I'm in the same boat, my friend. Only just recently mastered both CH and Smuggler (both professions I've been working on since I started playing). And now I look around and think, "Well, when I started it seemed a good idea. What can I do, though, that will actually help me protect myself when I'm in combat since these two aren't doing a thing." *sigh*
Wabit wrote:
Indene wrote:
enigma_writer wrote:
Creature Handler is a support profession.
What they wanted was for the handlers to stop relying on their pets and use own abilities to win at pvp.
And what abilities are those? A CH gets no abilities *EXCEPT* their pets.
-Indene-
the for abilities hes talking about another combat profession... not /yell a and 3 GSP's attack your target (but that was alot of fun to watch :smileyvery-happy
... before we learned to be buffed at all times this was one of many deadly combos... for friendly duels the norm was no DB, no pets...
PvP in itself means player verus player... i think thats what the dev's want it to be not player verus player and pets... there were times when you would see more pets than PC's fighting in Theed...
i loved my mauler combo for PvE... but i also NEEDED to be a CH as a rifleman then 2.5x mele penelty hurt bad... one hit incaps/DB from most every mid lvl creature in the game... but there wasn't anything i couldn't 'solo' then either...
now there are very few things i won't try at least once to 'solo' with pets or without... its just alot harder, and i use BE pets now instead of wild (except for my widows or gurrecks)... i had to learn new tactics for making pets useful after the great nerf... but i did and still think CH is one of the best professions in the game... but i've always used my pets for defence and i supply the offence...
as for PvP i've had some success with pets... if i can get the specials to work namely KD, disease (screecher), or poision (widow) they they are great... but thats a big IF... mostly they are incaped rather quickly so i don't try much... i take it personal if my pet lose vitality...
Wabit
Cthulhu1890 wrote:
You're kinda missing the point. Why should we be forced to get another profession to be even remotely viable when after we get that profession, we're pretty much not going to be using pets anymore? We spend more SPs to be less effective than other professions.
And yes PvP is player vs. player, but who do you think is controlling those pets? PvP is player vs. player, so take off your armor and weapon, it's not player vs. armor and player vs. weapon.
I love CH, not because they are usefull but because its FUN looking for babies and stuff. If
they hadn't nerved it that much it would be even more fun to play and it would be of use!
Wabit wrote:
Indene wrote:
enigma_writer wrote:Creature Handler is a support profession.
What they wanted was for the handlers to stop relying on their pets and use own abilities to win at pvp.
And what abilities are those? A CH gets no abilities *EXCEPT* their pets.
-Indene-the for abilities hes talking about another combat profession... not /yell a and 3 GSP's attack your target (but that was alot of fun to watch :smileyvery-happy
... before we learned to be buffed at all times this was one of many deadly combos... for friendly duels the norm was no DB, no pets...
PvP in itself means player verus player... i think thats what the dev's want it to be not player verus player and pets...
Another combat profession? doesn't he mean *A* combat profession? What is different between me yelling for 3 gsps to roast a target and a (whoever) pulling out a flame thrower and roasting the target? IF they don't want us as combat then just say so and nerf all our pets and we can move on.
If the skill points I spent where not for combat (MCH) then just say so and I can adjust. I could be an architect for the same set of points (and get some back from scout while I am at it and I would *KNOW* that I would have no usefull combat skills.
It is the not knowing that is really getting to many of us. I should drop the profession and move on but I (currenty) would miss my pets. As pets. If they just moved us to zoo-keepers and dropped us to the bottom lvl of professions then we could if we felt the need to kill pick up a combat profession. If we felt the need to heal we could pick up Combat Medic or Doctor or something. Tell us the plan. Let us know the big picture even if it is fuzzy. Is that too much to ask?
As to Player Vs Player then throw down your weapons and lets make it *REALLY* player vs player.
-Indene- (feeling rather depressed about the whole 'balance' thing)
Wabit wrote:
Cthulhu1890 wrote:You're kinda missing the point. Why should we be forced to get another profession to be even remotely viable when after we get that profession, we're pretty much not going to be using pets anymore? We spend more SPs to be less effective than other professions.And yes PvP is player vs. player, but who do you think is controlling those pets? PvP is player vs. player, so take off your armor and weapon, it's not player vs. armor and player vs. weapon.i guess i play MCH different than the rest of you... i could spend the SP from MCH on TKM to compliment my MRifle...
Correct When I chose to be a scout and artisan (was thinking of architect for elite) I looked around for a combat profession that could be useful and fun for when I had to visit my harvesters. Silly me I chose MCH (there was no TKA back then I dont think) Now I just outrun the mobs on my bike and get the IMP scanning teams that litter the outback to come to my aid when attacked. I keep MCH in part because it was my first mastery and in part because I like(ed) haveing pets. They are however so unreliable I rarly call them even for a walk. If they were real they would be very lonely. My favorite gurrcat (BE) even came up with a new odd behaviour. I had to clean out some mobs near a harvester so I could go in and check on it and this cat worked over the MOB till it was almost dead then disengaged and ran back to me. The mob did not follow (fortunatly for me since I have no skill points left for defensive skill combat templates (Master merchant got the rest) because it had started to try and run to escape my cat. I wounder if my cat has gone soft.
-Indene-
I recently reached MCH since playing one from when i started the game last october. The problem i found with the change was the 'double nerf' we got. They made a good change of making pet level based on the entire profession, which weeded out all the graul-dabblers, but at the same time all the creatures in the game had there stats reduced (with most creatures losing there armour and/or resists).
Creatures are still useful for PvE in combination with a master ranged profession, especially for hunting (get a mob of six creatures around your pets and wipe them all out in one go with flurry shot, fan shot etc). The profession is nowhere near as powerful as it used to be though. I feel that because we're halfway through a 'combat balance' we've been hit the hardest of any combat profession.Huge increases in the quality of armour and buffs have made our profession very hard to use for PvP - Lvl 50+ bio-engineered creatures with specific specials/resists and ranged attack seem to be the only viable creatures to use. The problem here is that these pets are hard to make, and therefore expensive, and with them losing vitality so quickly I rarely want to use them for this purpose. (Would you spend a lot of cash on a Krayt weapon if it lost 20% of its condition in one battle?) Coupled with the bugs that have plagued most of us of late it has disheartened me towards keeping the profession.
To answer the statement about pet-calling in the new patch though... its already been stated in the patch notes that all the old methods of pet calling will still work (instant call in towns and camps) so this is actually an added bonus, not a 'nerf'. ![]()
"Think thats bad, try being a smuggler"
you mean the only freaking profession that can get half the loot from all of the dungeons, yeah you must be in agony.
enigma_writer wrote:
Creature Handler is a support profession.
What they wanted was for the handlers to stop relying on their pets and use own abilities to win at pvp. I am working on other professions to see what would be the best compliment for ch for pvp and worked bounty hunter for awhile because I liked the weapons. Now am trying TK to see if the knockdown and hit specials will be the best profession to compliment ch.
Milteck the Beastmaster
Radient
This is a weak argument. Support profession though it may be, it eats up skill points and is absolutely no use in PvP. There isn't a PvP compliment to CH either. For me to consider another profession as complimenting CH, Iwould need to have *more* power keeping my pets out in PvP than putting them away. In reality it's just the opposite because if you have any concern for your pets vitality, you can't PvP effectively with them so you store them to gain the benefits of not being a CH.
For PvP purposes, CH isn't a support profession, it's non-combat.