Creature Handler Archive

Thread: Exceptional and legendary creatures!!! (A great idea I had)

Elord
Sat Apr 17, 2004 5:09 pm
#27

/bump




IMPERIAL GUNSLINGER

||||||||| Elord Corven |||||||||
"Killing you with a smile"

__/KETTEMOOR SERVER\__

Maeril
Sat Apr 17, 2004 8:14 pm
#28

You can stop bumping. Maybe the reason you're not getting any more responses is because this topic has already been talked about so many times.



Just another disgusted MCH
Swampduke
Sat Apr 17, 2004 10:05 pm
#29

/bump

very cool idea



Winn E'Tou, MCH *10/2003 ?11/2005
no more Mr Niceguy
- I support making the forums accessable using Firefox You can too
Morbius858
Sat Apr 17, 2004 10:18 pm
#30

and why not keep bump?


the more bumps the more it will be brought to more people's attention...


dont be such a sour person maybe youre another disgusted CH is because youre not persuing it enough.




==== Gambit Gunslinger | Dark Jedi Mrael ====
==== | Vaek Medical Extraordinaire | ====

Pluto9Moon
Sat Apr 17, 2004 10:57 pm
#31

Morb,


I do not think the issue is bumping so much as bumping with class. Adding something new to it each post or hoping that people respond with the same ideas in kind. 25 self bumps might be over the edge.


As to the, "people who have to have everything" comment, Gala. I do not believe that is fair to people who have accepted the nerfedness of CH and kept it to remain a rare creature tamer. Those who want these rare creatures just to say I tamed them are little different than people who do a Krayt Skull quest. In fact, the major difference is there are already rares. They are exceptional and legendary already. So rare, that they are not really usable in the game, taking into consideration that even if you did want to get the snot knocked out of it in PvP or PvE there are not any places to store it when you want to retire it.


In conclusion, endangered rares are already in the game. I have only gotten one Enraged Defender to spawn from a Piket lair. So it will be a long long time before I ever see one of their babies. You might ask Tivo about Bull Rancors. Whining you say? I say it is a legitmate concern for the Tamer type CH. 100'sof lairs later some of the Hunting Rare people are pretty frustrated. For a game that from the very beginning wanted no camping situations, taming rares has turned into that exactly.


elord, I really do not mean to take anything away from your post. It is a great idea. With Rares being what they are it is hard to reserve any cynicism as too how "ultra rare" lengendary would be implemented into the game. Anyway I do hope this thread can stay alive and on its own two feet without too much bumping. Let's face it, fewer CH's mean fewer posters here.





Sign for Hutt Faction here: Hutt Faction

Not against broad changes, just profession specific ones (read as CH) that go against what we've been told in the past.
(I hired Trayson as a ghost writer for a good tagline)
Elord
Sun Apr 18, 2004 6:21 am
#32

wel, I think that we should make this happen!!!




IMPERIAL GUNSLINGER

||||||||| Elord Corven |||||||||
"Killing you with a smile"

__/KETTEMOOR SERVER\__

SomeUser
Sun Apr 18, 2004 11:50 pm
#33

I personally would rather see SOE debug, bring into balance with other elite professions, and make CH more unique as a profession then giving them "exceptional" and "legendary" creatures.



Fact of the matter is SWG was designed to be interdependent. Now, I know that a lot of CH tend to like to solo and part of the draw to CH is taming wild creatures... I use to be a MCH for several months and I know where a lot of you are coming from... In fact I made a few arguments myself both here and on the BE forums that CH should get some wild pets that are better then BE pets...


However, my position on that subject has shifted. Fact of the matter is there are a lot of decent pets that can be tamed wild. They may not be the best of the best resistance wisebut they are **free**. Furthermore, "rare" wild pets offer AOE specials that are unique to wild tames...


There **has** to be a balance, not only in CH, with all professions. You cannot have armor getting drop as loot that is as good or better then what a MAS can make... or a weapon as good or betterthen a MWS can make... Most crafters, in order to be competitive, dedicate their character's template to crafting. Without a steady flow of credits they cannot survive.


The only way I can see "exceptional" pets and "legendary" pets being added while keeping things balanced is either make the VERY rare (I mean bull rancors should be common compare to these)**and** non-transferable ***or*** add a decay timer on them.


Now I would lean towards the first as the latter would suck.



Having said that, I would sooner see:



  1. SOE finish what they started with the combat re-balance and bring other professions in line with CH. Putting off these changes for their "money making" jedi profession was a low blow.

  2. Once balanced,CH bugs such as pets disappearing into the datapad mid combat, follow command not working, pet tells not working, MAKE UbEr non-ch CL10 BE clonesINVAILD, make bugged pre-nerf BE clones (noive CH ones) invalid etc etc etc

once all those things are completed they should:


3. Give CH damage migration based on skill point investment to help make CH more PvP competitive **and** give CH some unique abilities such as, but not limited to, allowing players to see through their pets eyes and control their creature as they can control their own toon.



Bottom line is, CH needs to be debugged, put back in balance with other elite professions, and made unique as a profession to regain its status as a fun and viable elite profession... Not trying to make the profession as independent as possible as so MCH can horde all the money made in missions to the greatest extent possible partly through minimizing BE.



Yes, BE pets are expensive, but the good ones takes Hours/Days/Weeks to make. BE is the most complicated profession to play and has an incredibly high learning curve to become a true master capable of fulfilling the full gauntlet of pet orders... having a wild pet that is equal to or greater thenone just **poof** takes away a lot of pride that goes into making a truly great pet.



Thats my two cents anyways






Vezek


Swampduke
Mon Apr 19, 2004 5:02 am
#34


SomeUser wrote:
DIV>... Not trying to make the profession as independent as possible as so MCH can horde all the money made in missions to the greatest extent possible partly through minimizing BE.

Message Edited by SomeUser on 04-19-2004 01:54 AM





horde all money ?

how should that work ?

no whining here but with the nerfing situation for CH and the pets the tanking abilities of a pet like a blurrg for instance went down the tube for the greatest extent and so is the ability to survive missions that pay enough after substracting expenses for travel and stims/petstims to horde creds.

my kimo almost got beaten by a TKM. almost because he wasn't buffed or even powerboosted.
there is to say that the kimo got a 12K ham and it was down to 500 when it finally DBed the TKM.
from a pet that strong and expensive as it is i might expect that it got a bit of a better stand in a fight.
what i'm trying to say is that pets either wild or BE are hardly to tank anymore but just a decoy to distract like a fly as long as they last.

i barely get pets out when hunting for rancors in a group.
hunting alone i call them as backup.
as support ? no. for they hit too little to really support.

and i really would like to work on my career as a smuggler but dropping TKA to get the skill points i would need to get on would mean to be defenseless either in PvP or PvE.

and No - i won't drop MCH although i'm not the typical rare-pet-hunter.

Elord's idea won't give CH some lost powers back but it would make CH be more 'interesting' again.



Winn E'Tou, MCH *10/2003 ?11/2005
no more Mr Niceguy
- I support making the forums accessable using Firefox You can too
Elord
Wed Apr 21, 2004 4:32 am
#35

a bump because people are posting again




IMPERIAL GUNSLINGER

||||||||| Elord Corven |||||||||
"Killing you with a smile"

__/KETTEMOOR SERVER\__

Hapiguy
Wed Apr 21, 2004 4:51 am
#36

I'd have to say I tend to agree with SomeUser. There needs to be a balance brought to certain skill trees, however it is impossible to rebalance anything in this game without shifting the balance of something else in some form. I think the legendary pets and such is a cool idea, but one that will take a long time, if ever to actually be considered or even implemented. I don't pretend to know everything about CH, but I know that aside from the nerfs the spirit of the game and the activities in it keep CH an interesting skill. Whether its the thrill of the hunt for that special pet, or the ability to singlehandedly attack larger creatures, CH does have alot to offer. I'm not saying that it couldn't use some (okay ALOT) of changes, but I'm sure more people could come to enjoy it if they spent less time complaining about the past and whats been changed and shifted their focus to enjoying what they've got. My 2 cents.



__________________________

DaWg
s Dyss Functional s
Put The Cookies Down!
______________________
Yvile
Wed Apr 21, 2004 10:32 am
#37

I wouldn't mind seeing a bit more variety to wild pets. Maybe randomly adjust the stats 10-20% in either direction for each spawn. You could make this adjustment less as a spawn becomes more and more rare. Otherwise the people complaining about it being hard to find a bull rancor baby now are going to explode if they find a "sub-standard" bull rancor baby. But I think with the way spawns are now, the uber-rares can already be considered legendary creatures.


I'd still like to see us "level up" our pets as they grow. Make it a little more RPG-ish with use being able to train our pets in certain directions (picking specific skills for them to learn as they grow). Instead of every gurreck having cripple strike, you could have them learn cripple strike once they reach a certain stage of growth or learn some other skill. The choice of these skills could be limited further by making only some available to a specific pet template. BE could still experiment for allowing certain options to be available as the pet grows that a wild one might not be able to acquire. Perhaps it's a little too far-fetched and complicated as far as the database tracking goes. But I think it would make people have a vested interest in their pet since they raised it to be the way it is.
Yvile
Wed Apr 21, 2004 1:15 pm
#38


It comes back to the same thing as always, Senavi

We aren't really considered a "Combat Class"

We are a "Support Class" (whatever that really means)


Despite the fact our pets can only perform combat commands.
Senavi
Thu Apr 22, 2004 12:09 am
#39

Why wouldn't legendary and exceptional creatures work? Their counterparts for weapons exist, and are easily better than what most crafters can make *and* get sliced. I'm thinking a couple of nightsister lances I've seen and a legendary hammer or two...Why can't there be such a thing for creatures? They have code to determine drops for such special weapons. They can use a similar one to determine spawns for equivalent creatures.


And on that tack, it IS equivalent. The original concept of CH was that you had these creatures that you could use to attack. They ARE your weapons. If you can have a legendary hammer (as found by Miryia on Bloodfin [forgive my spelling, M]), then why can't you have legendary creatures?
Page 3 of 4