Creature Handler Archive

Thread: Here's A NEW Idea for CH, has anyone thought of Breeding? (Poll, all MCHs chime in!)

Templar1865
Tue Apr 13, 2004 1:12 pm
#27

/vote no (sort of)


I'm a MBE and a 4-3-3-4 CH (three boxes left!!). Anything that creates pets is going to step into an arena already very clearly zoned for BEs. If I want an angler that's a *little* better than a real angler, then I just sample angler DNA and only experiment a little bit on it. If I want one that's a lot better, I drop in some mutant rancor DNA and let the codons run wild.


I think the idea of breeding would work as an organics resource producer. CH breeding pens would produce a steady supply of meat from the parent animals inside.


I think the idea of breeding would work as a source of DNA for BEs. It would be a fast, easy way to get Average Quality and below DNA (still have to venture into the wild for HQ and VHQ DNA). DNA qualities are deceptive--there are many times when I would prefer lower quality DNA for my creatures (helps manage the final CL).
Tycalibur
Wed Apr 14, 2004 6:36 am
#28

The idea of the BE being able to DNA sample a stud pet in the stable was propounded in Pluto's other thread, but shot down. I see no problem with it, as it lets the BEs in on what we would hypothetically be doing as breeders, but a lot of other people have a problem with it.






Tycalibur Bakado -- Master Rifleman/Master Creature Handler
Student of the Force - RotJ
Naritus Server
Tycalibur Haruhara -- MCH/MBH
High Council Member, Galactic CH Guild
Radiant Server
Zip_Moonblast
Wed Apr 14, 2004 10:22 am
#29

Templar1865 wrote:


"I think the idea of breeding would work as an organics resource producer. CH breeding pens would produce a steady supply of meat from the parent animals inside."


You might run this idea by on the ranger forum and see what they think about it. Wear a flak vest if you do. Rangers being unable to fulfill their role as the ultimate hunters & creature resource providers (due to high skill point investment and diminishing returns on +creature harvesting) is currently a huge issue.

Pluto9Moon
Wed Apr 14, 2004 11:21 am
#30

LOL. Do not go to the rangers and ask for harvesting. The Corral proposal did that, it was not pretty.

I still stand firm in we can breed something non-combat related like size and/or foot speed that directly influences the pet but not necessarily in combat. If I were going to ask for HAM style breeding maybe it would be best to ask for breeding secondary stats in as well. Making them better. As of now they are virtually non-existent. That would affect combat. It would not really venture into the BE arena, and it still could tie in with BE's being able to sample from the Corral. Ultimately we want to be able to affect our pets. I am the edge of the coin, were you Ty and Zip seem to be the faces. In some form there exists the chance that the coin land on its edge and be perfectly balanced. Neither too much for CH nor too much taken from BE.



Sign for Hutt Faction here: Hutt Faction

Not against broad changes, just profession specific ones (read as CH) that go against what we've been told in the past.
(I hired Trayson as a ghost writer for a good tagline)
SioBabble
Wed Apr 14, 2004 1:29 pm
#31

/vote no


Ty, this is an intriguing, creative idea.


Which is precisely why it is doomed. It does, also intrude in to BE territory. As Pluto found out with the corral and harvesting, any perception of treading on the toes of another profession results in backlash. This is true of any profession that perceives itself as unloved by the devs or the community (and scouts, rangers, and BE all fall into that category, just as CH does.)


If SOE had a dedicated CH dev who could work on creating CH content, this might stand a chance. However, my understanding is that the devs each have multiple areas of responsiblity and can't be "dedicated" to a single profession. Probably due to management aversion to "excessive" staffing of the game, as well as management's repeated inablity to manage the project. It's obvious that these guys are not good multitaskers, and don't have managers who can guide them in becoming good multitaskers.


Imagining the meetings these guys must be required to attend make my head hurt.


Besides, the really creative devs are already on SE, leaving the live game to the second string. Paying customers are not as important as the marketing splash of SE. Marketdroids clearly have the upper hand, not developers. The suits are suits; whatever they see providing the highest short term profit gets their Nemodian attention.






Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


Indene
Wed Apr 14, 2004 1:44 pm
#32



Zip_Moonblast wrote:

I vote no.

No matter how you sidestep around the terminology ("breed" vs. "genetic manipulation"), you're talking about dipping directly into BE domain. Yes, you gave various caveats and stipulations, but it still just amounts to creating more customized pets than what can be tamed naturally in the wild, which is the BE cloning market. Adding this ability to CH would have one of two effects:

1) If "bred" pets performed well enough to make breeding a viable activity for many CHs, the BE market for cloned pets would be severely impacted, especially since CHs are the BEs' primary customers.

2) If "bred" pets had sufficient limitations on them such that BE pets still clearly reigned supreme, performance-wise, most CHs would say "why bother" to "bred" pets, making breeding a waste of development effort.

I'd much rather see some totally new niche for CHs added in, rather than a very similar variant of another profession's ability.







I vote yes on corral ( but it it too expensive to run as listed ) and NO on breeding for the reasons above.

But before the DEVs spend time on that can they PLEASE FIX THE CURRENT BUGS.

-Indene-



Master Creature Handler - Kettemoor Nov 2003, Radiant Nov 13, 2005
http://www.swgcreatures.com/forums/phpbb2/index.php
Once Happy contented successful Master Merchant. (RiverBend, Naboo.)
Then came the dark times. The NGE
"its as if i heard a million pets cry out in terror...and they were suddenly silenced...i feel a great disturbance in the force"
We're the few, the proud, the Creature Handlers.
Creature Handler Memorial at -1419 283 Mos Mesric, Tatooine, Kettemoor
BE and CH museum at 6627 5365 Tatooine, Chimaera
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Indene
Wed Apr 14, 2004 2:05 pm
#33



Pluto9Moon wrote:
LOL. Do not go to the rangers and ask for harvesting. The Corral proposal did that, it was not pretty.

I still stand firm in we can breed something non-combat related like size and/or foot speed that directly influences the pet but not necessarily in combat. If I were going to ask for HAM style breeding maybe it would be best to ask for breeding secondary stats in as well. Making them better. As of now they are virtually non-existent. That would affect combat. It would not really venture into the BE arena, and it still could tie in with BE's being able to sample from the Corral. Ultimately we want to be able to affect our pets. I am the edge of the coin, were you Ty and Zip seem to be the faces. In some form there exists the chance that the coin land on its edge and be perfectly balanced. Neither too much for CH nor too much taken from BE.





Hmmmm... How bout breading mounts for speed so they come close to vehicle speed and CL so they can be lowered to Non-CH level. That might re-invigorate the market a bit.
Still keep them below vehicles so the artisans can have a market whenever the 'shuttle repair bike' bug is fixed. I also like the idea that if the DEVs insist we are a support class that someone decides WHAT KIND of support. Right now I can't think of what support we provide in or out of combat.

-Indene-



Master Creature Handler - Kettemoor Nov 2003, Radiant Nov 13, 2005
http://www.swgcreatures.com/forums/phpbb2/index.php
Once Happy contented successful Master Merchant. (RiverBend, Naboo.)
Then came the dark times. The NGE
"its as if i heard a million pets cry out in terror...and they were suddenly silenced...i feel a great disturbance in the force"
We're the few, the proud, the Creature Handlers.
Creature Handler Memorial at -1419 283 Mos Mesric, Tatooine, Kettemoor
BE and CH museum at 6627 5365 Tatooine, Chimaera
Find me on MySpace
Pluto9Moon
Wed Apr 14, 2004 4:16 pm
#34

Guys, gals too,

This is going to get me one-starred for sure. I have the combat support role plan. We get corrals, we get to breed, but instead of breeding uber stats. We breed the things we are discussing in the Armor/PvP/Mounted weapons thread.

Hear me out. I am just tired of fighting the system first. So why not just ask to be combat support. But in doing so we must be able to provide the checkers. Pikemen get Calvary mounts. These make them uber mounted players. Commandos get Plasma Cannons on Tortons/Malkoks. Only Corral Breed pets can be trained any of these new TACTICS. Notice I said Tactics vs Statistics. It to me is the angle to try to play out.

I do not know if that makes sense but I have been banging my head since this thread started trying to figure out something to breed that is not gonna hurt BE as much. Those of use still wanting to PvP and PvE will just have to settle for using BE pets because they are more uber. In effect it makes us the true Hybrid I believe we are. Not 100% combat and definitely 100% crafter.

Again, I expect to get one starred for offering to be combat support. But for the time being I see it as an alternative to nothing at all.



Sign for Hutt Faction here: Hutt Faction

Not against broad changes, just profession specific ones (read as CH) that go against what we've been told in the past.
(I hired Trayson as a ghost writer for a good tagline)
spreadsheet
Wed Apr 14, 2004 5:30 pm
#35

Pluto, interesting idea. Not completely out there. I will have to think about it. Even with this, will the B/E feel we are cutting in on their market? To borrow on another idea from another thread. What if deeded pets could be left in a corral to be raised (trained) by a C/H? Then these pets may be able to be trained with the new tactics? The more I think about it I kinda like it.....still gonna have to think on this one.



=SIVART SMADA= ~ANNAED SMADA~
-Elder Jedi--Elder Medic-
DWORKIN = Officer
!Master Creature Handler Forever!


Vertexon
Wed Apr 14, 2004 5:44 pm
#36

Interesting thought there, Pluto. I think you are on to something. If pets were given new capabilities, CH could become the avenue for unlocking those abilities from Day One. I guess the subtlety being how many brand new abilities can pets be given that are both (A)Desirable and (B)Won't overpower pets... particularly since you're talking about non-CH pets/mounts in your above example.


I don't want to abandon the Tamers, though. The act of taming in the wild is something a lot of people enjoy, and it should give more of a tangible sense of reward than it currently does. Not just more variety of babies (though that is important)... but also a reason to tame them.


There are lots of neat ideas in the 'Your Ideas for Making Pet Commands More Useful' thread, as well as the In Concept CH thread (now in the Development Cycle Archive) and the "Know Your Role" thread. This weekend I really want to sit down and start summarizing some of these so people can add thoughts without being daunted by their size.





-Vertexon.
Zip_Moonblast
Wed Apr 14, 2004 5:46 pm
#37

I can't speak for anyone else, but I give posts one star for being rude, condescending, off-topic, and so forth, none of which I've seen in your posts, Pluto. I may disagree with some of your ideas (and possibly continue to say so), but thus far I'd have to say you and Tycalibur both have been models of courteous and thoughtful posting, and seem to have the best interests of more players than just yourselves in mind.


/applauds mature, intelligent posters everywhere


marxo777
Wed Apr 14, 2004 5:55 pm
#38

I don't leave 1 stars or 5 stars. Does any of us care about our star rating anyway? Anyways, I'm alwaysone to vote for breeding so ............



/sign












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====mars====
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Zip_Moonblast
Wed Apr 14, 2004 6:38 pm
#39

I just realized that I'd replied to the "one star" sentence of Pluto's post without paying close attention to what he (?) actually proposed.


Customized BATTLE mounts is just the sort of new niche I've been suggesting that Tycalibur and others behind the breeding idea come up with, something that will create a new niche market for creatures out of players who are not currently buying them, rather than siphon existing creature buyers away from BE sellers. I think the key to making this a win-win idea would be to build Creature Handler and Bio-Engineer (and other professions as well) synergies into it from the get-go.


Some ideas, just off the top of my head:


1. Tamed baby creatures must be used for the initial breeding stock, as well as periodically reintroduced to prevent inbreeding-type effects. (gets Tamer CHs involved)

2. BEs analyze stock DNA to help select the best specimens to use for breeding, i.e., some new BE device/ability/interface that has breeder CHs calling upon BE scientific expertise.

3. BEs provide limited genetic manipulation to add useful traits not found in nature, e.g., large protrusions on a torton's carapace onto which a plasma cannon could be mounted.

4. CHs gain certs or skillmods to build & use breeding facilities of various sizes and capabilities (c.f., scout/ranger camps).

5. CHs, naturally, gain abilities to train battle commands to mounts.

6. Armorsmiths provide optional armor plating enhancements usable in certain BE creature templates, as well as wearable armor that can be "equipped" onto battle mounts. Build in natural trade-offs: cloning enhancements only available on naturally "carapaced" animals, equippable armor decreases speed, etc.

7. Weaponsmiths provide the plasma cannons, etc.

8. New polearm, sword, and 2-hand sword weapon types designed for mounted melee combat. Certs available at Master Brawler (needs love, from what I understand). If TKAs feel left out, give them the /leanWaaaayOver ability. Better yet, just give a cert at Master Brawler for using a battle-trained mount in the first place.

9. Tailors and/or Artisans create saddles, weapon slings, and colorful bunting-like items (not sure of the real name), a la horses in medieval tourneys (keep it immersive, of course, just a way to add some color)


You get the idea. There are a lot of possibilities, providing the devs buy into the whole scheme in the first place. The key, imho, is designing the system so that players from as many professions as possible say "cool new feature, I'd like to get involved in that" to it when they read the first dev announcement about it, whether they be the breeders, the riders, or the crafters & scientists who supply items and assistance.

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