Creature Handler Archive
Thread: Skill Enhancing Attachments
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justareader
Fri Dec 05, 2003 4:01 pm
#27
Yes they exist. I have built a couple into clothing. The hard part is finding milk (*cough*talus*cough).
sithvindicator
Fri Dec 05, 2003 4:05 pm
#28
Yeah just checked th BE board and found out they actually require one stack 25 identical milks.
AgentGenX
Fri Dec 05, 2003 7:18 pm
#29
Would the milk that the bartender sells in the cantina in Nym's Stronghold work for this?
Leandrae
Fri Dec 05, 2003 10:23 pm
#30
The milk needed for this is just like a resource...it stacks and has qualities to it such as OQ, flavor, and lord knows what else, lol. The stuff sold by a bartender are just drinks. If you click on it and it has an option to drink, its not the milk needed by BE's =)
Aseurada
Sat Dec 06, 2003 12:00 am
#31
Watch out for people trying to sell the bartender milk as if it were looted. Happens all the time =/
ScajRaj
Sat Dec 06, 2003 7:06 am
#32
I havea +1 pet active skill attachment, but unfortunately the devs won't allow it work. Until the bug gets fixed, all skill mods won't work.
Trevellian
Sat Dec 06, 2003 1:41 pm
#33
(*cough*talus*cough).
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*cough*mailmewhere*cough*
Keltorr
Tue Jun 28, 2005 11:57 am
#34
I hear that if an SEA has multiple mods they all work now. But can you stack more than one SEA with the same mod in the same piece of armor/clothing,or does that still not work?
Blimigerite
Wed Jun 29, 2005 12:21 am
#36
Keltorr wrote:
I hear that if an SEA has multiple mods they all work now. But can you stack more than one SEA with the same mod in the same piece of armor/clothing,or does that still not work?
You still cannot 'add' together 2 of the same mod's together on a single piece of armor/clothing.
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