Creature Handler Archive

Thread: A Few CH Question/Answers

darkmeh
Tue May 03, 2005 10:56 pm
#14

I don't know about that third one. I'd imagine that having two or three pets will increase your special abbility range, as well as possibly increasing the damage output.The tanking abbility would be lessened, but offense would logically be upped.


Think about it - one pet has kd/dizzy, another blind/stun, another intim/poison. Each would have about 100+ or so dps. A level 65 pet I have will about 280 or so dps when fully grown, maybe 300. Each individual lvl 23 would have about 2-3k or so HAM, while the lvl 65 will grow to about 6k.


Of course, the lvl 65 will fair better alone as a tanker and offensively because it has more HAM and probably more resists, but can only lay 2 different specials.

The pack will have less defense, but will be able to land 6 different specials, each capable of lowering the offensive and defensive values of the opponent (well, the poison is just a dot, but it still helps). On top of that, if the lvl 65 misses a hit, all 300 or so damage is lost, but if a single one of the 23's misses, 200 damage still gets through that round, so damage is constantly being dealt.


On top of that, the way hate works, if an assignedtank in a groupmanages to out-damage just one of the triplets, the pets will be perfectly fine inPvE and will bea better choice offensively than a lvl 65-70.

Also, I was PvE'ing today, and my ungrouped lvl 65 pet was attacking a lvl 76+ mob and still tanking very well, soI'm not sure if the damage multiplier works the same on pets as it does on players...









T Kite' T
Neither Jedi nor Sith...
Simply Cancelled
(nnnnsnn.ggggggggggggggggg)
And so I leave with a post count of perfect vision...




Ricbr
Wed May 04, 2005 8:34 am
#15

The thing that bugs me most about the answer to number 3....is why do we have the ability to control more then 1 pet then. If it will be of little use to us with this level system in place...why not do away with it and just give our current pets something usefull over the non ch pets...like armor to equip or unequip..the specials (i know they said this will get fixed). Special uses for tanking/nuking/and so on. Extra storage on the saddles...things that will be useful.
Velzhaed
Wed May 04, 2005 8:37 am
#16

Take out 3 leviasqualls and march them through Coronet.


THAT'S why we have pack mastery.





Morgawr

Shave This!

Galacium
Wed May 04, 2005 9:22 am
#17

1 pet better than 3?



That's not what real world trials have shown me so far. My damage output with 3 pets is much, much higher despite the level differences. They individualy do less damage but added together its much more. Either the level mechanic is currently broken in some way or this dev dosn't actualy know how the system works in practice.



Just close your eyes, ignore the "numbers" on your pets and justtry 3 vs 1 against identical creatures and see what happens.





Starship Enterprises - Insurgo Emporium - Waypoint -6677 -3785 - Insurgo, Naboo, Kettemoor
darkstar860
Wed May 04, 2005 9:29 am
#18

Well I for one have been working on CH for two plus years - I mastered just


before the beginning of the year. You're right I'm not quitting just because of the


nerfed specials but because of ALL the CU effects brought upon my pets.


Seriously I don't think you must be a true pet lover- otherwise you would reconsider


your inflamatory remark. You can mess with me all you want


but when they turned my level 58 razor cat into a kitten was the day they


killed my friend - I wont nerf him down just caus some red name can get paid


another day. Rumor deserves better than that - he would and has done no less for me.


Why weren't these changes discussed with our community before


they went live? So now you want us to wait for HOW LONG for fixes? Half as long


as smugglers? twice as long? If its after May 19th Forget it - I already hit the cancel


button even before realizing the specials were gone.


Friends don't let friends get nerfed. Ponder that nerfherder.



SioBabble
Wed May 04, 2005 9:31 am
#19






taloncard wrote:
Translation:

Yes we pushed forward a buggy unfinished system.

and we finally nerfed that +3 pets for MCH that we have been trying to nerf since Dec'03


Well I guess it is better than the answeres for doc: no
no
and of course no.





Yeah, the answers on the doc forum were sickening. Basically a middle finger salute to the entire professsion.


The comment about "free" XP really pisses me off.


Still, for CH, good answers on 1 and 2. Of course, I expect it to take just about forever for these oversights to be corrected. Sort of like the "default appearance" boxes on the datapads of anyone with a reptillian flyer.


I still won't be renewing any accounts. The level system must be eradicated. It is totally unacceptable. I want the virtual reality back, not a lazy dev's solution to their time crunch problems.





Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


Grambacca
Wed May 04, 2005 9:56 am
#20

Well good news as far as answers to 1 and 2 are concerned.


As far as number three goes I have a certain digit of my hand reserved for the Dev's on this. I know this is one CH that ain't never gonna quit huntin with three pets if I feel like it.


As has laready been stated three pets can certainly be used to advantage in PVE. I have already verified this myself while hunting solo. As with anything else there are certain situations where you and you're pets do get your butt handed to ya on a platter but that is acceptable. No one should be able to take on everything and win all the time.


So overall a reserved /cheer to the Dev's on 1 & 2 no get em working! Like NOW! LOL






************************
Grambacca: The Gray Ghost
Mayor of Highland Citadel, Tatooine
Former MCH
~Wroshyyyr Warrior!~
************************
J'awa-Jones
The only player character Jawa in SWG!
.....
~Jawa Avenger!~
************************


AtrusAtreides
Wed May 04, 2005 11:29 am
#21

Good questions Vert.


I think we are going to have to be patient though with some of these fixes as they have alot to wrok on rigth now.


I think the fact that pets cannot hold aggro is the most pressing issue at the moment. Mostof usrely of them to tank for us.









Atrus Atreides aJavin Zohar
Galactic Spies of Mystery
Don't Drink and Grind
SioBabble
Wed May 04, 2005 11:59 am
#22




AtrusAtreides wrote:

Good questions Vert.


I think we are going to have to be patient though with some of these fixes as they have alot to wrok on rigth now.


I think the fact that pets cannot hold aggro is the most pressing issue at the moment. Mostof usrely of them to tank for us.






The thing is, pets don't need to tank, if you've got the right skillset supporting them


Last night a friend and I were running huurton missions out of the Mining Outpost on Dantooine. I'd send my gurreck, GSH, or Mantigrue Screetcher in on the near huurton to pull it away from the lair. 75% of the time this was successful in pulling away only the one.


Once the dawg was pulled, my buddy and I would open up with root specials, such as the confusion shot. This had two effects: it moved hate to the shooter away from the pet, and it locked the target down tight, to take damage from the two shooters and the pet, with very little damage being taken by any of us.


This was against level 81/82 huurtons, wtih multipliers in effect against us. I got incapped once due to incidental aggro, but the pets never got incapped, and we were never in any really out of control situations.


I'm seriously thinking that MCH/Master Smuggler may be the final template for me.






Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


Lanni_Istari
Wed May 04, 2005 11:59 am
#23






darkmeh wrote:

I don't know about that third one. I'd imagine that having two or three pets will increase your special abbility range, as well as possibly increasing the damage output.The tanking abbility would be lessened, but offense would logically be upped.


Think about it - one pet has kd/dizzy, another blind/stun, another intim/poison. Each would have about 100+ or so dps. A level 65 pet I have will about 280 or so dps when fully grown, maybe 300. Each individual lvl 23 would have about 2-3k or so HAM, while the lvl 65 will grow to about 6k.






What you're missing is with the Level System (tm) a level 23 pet will have a very hard time even hitting a level 70 mob and when it does hit, the damage will be minimal. Since (Damage = Aggro), this means three pets would tank far worse than a single level 70 pet.


The only advantage to multiple pets out would be the ability to tame a baby and perhaps be seated on a mount while still using your best pet to tank.


But I whole-heartedly agree that some sort of Pack Code would be a great addition to the CH profession. But keep in mind that all group members get their levels adjusted when grouped. How would this be affected when you have 3 level 23 pets out? Would they all become level 60 like their MCH master?



Lanni Istari,
Master Creature Handler
Bria: Theed, Naboo
-3724, 4052

"Try? Do or do not. There is no try" -Yoda
Iakimo
Wed May 04, 2005 12:46 pm
#24

Well, THANK YOU Vert and the dev who funneled this information to you. The news about pet specials being "broken" rather than "nerfed" is a huge relief to my mind. I don't like the fact that glaring errors like this are pushed to the live servers, but at least it's officially acknowledged as a mistake. This is progress -- of sorts. At least it keeps me from dropping Creature Handler. And since Creature Handler is my favorite profession, not dropping CH for me is tantamount to not giving up on this game.



---------------------------
Things every player should read....
1. GameSpy's interview with Julio Torres on the negative fan reaction to his earlier interview about the launch of the New Game Environment: Clicky

2. ZDnet's GameSpot.com's reader reviews of the Post-NGE Star Wars: Galaxies Starter Kit: Clicky No. 2

3. MMORPG.com's editorial on the ethics of changing an active MMORPG: Clicky No. 3
raynedog
Wed May 04, 2005 7:37 pm
#25


"Is it intended that a Creature Handlershould always use a single pet of the highest possible level, and if so doesn't this destroy the usefulness of controlling two or three pets at a time? Three CL 23 pets are an order of magnitude (or more) weaker than a single CL 70 pet and will be absolutely crushed in combat."


"Yes, unfortunately with the balance system it is no longer practical to have multiple pets of varying levels in use atone time."


This is why we should push for a multi pet attack bonus. 3 lvl 23 pets should gain an attack bonus an be stronger in combat than a normal lvl 23 pet would be. If not bonus is applied to thier attack or defense then a bonus should be applied to thier special ablitys. So in a effect if you have a lvl 23 pet with posion, if it is grouped with 2 other pets, it's posion special is now stronger and ticks for more dmg.

oh and yes I realize you have all said that just thought I'd jump in and say /agree

Message Edited by raynedog on 05-04-2005 10:40 PM



MCH /---\ MBH /---\ MHS / --\ FS
Dodece
Wed May 04, 2005 7:45 pm
#26

While not as effective as it may have been in the past. Its still relatively effective depending on your opponent, as a MBH I can testifty one on with graul hard but I win. Agaist a few lower level critters and I start eating damage really fast. Do not buy all the hype that its totally useless. Its a working crowd attack.
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