Creature Handler Archive
Thread: A Few CH Question/Answers
Take out 3 leviasqualls and march them through Coronet.
THAT'S why we have pack mastery. ![]()
1 pet better than 3?
That's not what real world trials have shown me so far. My damage output with 3 pets is much, much higher despite the level differences. They individualy do less damage but added together its much more. Either the level mechanic is currently broken in some way or this dev dosn't actualy know how the system works in practice.
Just close your eyes, ignore the "numbers" on your pets and justtry 3 vs 1 against identical creatures and see what happens.
Well I for one have been working on CH for two plus years - I mastered just
before the beginning of the year. You're right I'm not quitting just because of the
nerfed specials but because of ALL the CU effects brought upon my pets.
Seriously I don't think you must be a true pet lover- otherwise you would reconsider
your inflamatory remark. You can mess with me all you want
but when they turned my level 58 razor cat into a kitten was the day they
killed my friend - I wont nerf him down just caus some red name can get paid
another day. Rumor deserves better than that - he would and has done no less for me.
Why weren't these changes discussed with our community before
they went live? So now you want us to wait for HOW LONG for fixes? Half as long
as smugglers? twice as long? If its after May 19th Forget it - I already hit the cancel
button even before realizing the specials were gone.
Friends don't let friends get nerfed. Ponder that nerfherder.
taloncard wrote:
Translation:
Yes we pushed forward a buggy unfinished system.
and we finally nerfed that +3 pets for MCH that we have been trying to nerf since Dec'03
Well I guess it is better than the answeres for doc: no
no
and of course no.
Yeah, the answers on the doc forum were sickening. Basically a middle finger salute to the entire professsion.
The comment about "free" XP really pisses me off.
Still, for CH, good answers on 1 and 2. Of course, I expect it to take just about forever for these oversights to be corrected. Sort of like the "default appearance" boxes on the datapads of anyone with a reptillian flyer.
I still won't be renewing any accounts. The level system must be eradicated. It is totally unacceptable. I want the virtual reality back, not a lazy dev's solution to their time crunch problems.
Well good news as far as answers to 1 and 2 are concerned.
As far as number three goes I have a certain digit of my hand reserved for the Dev's on this. I know this is one CH that ain't never gonna quit huntin with three pets if I feel like it.
As has laready been stated three pets can certainly be used to advantage in PVE. I have already verified this myself while hunting solo. As with anything else there are certain situations where you and you're pets do get your butt handed to ya on a platter but that is acceptable. No one should be able to take on everything and win all the time.
So overall a reserved /cheer to the Dev's on 1 & 2 no get em working! Like NOW! LOL
Good questions Vert.
I think we are going to have to be patient though with some of these fixes as they have alot to wrok on rigth now.
I think the fact that pets cannot hold aggro is the most pressing issue at the moment. Mostof usrely of them to tank for us.
AtrusAtreides wrote:
Good questions Vert.
I think we are going to have to be patient though with some of these fixes as they have alot to wrok on rigth now.
I think the fact that pets cannot hold aggro is the most pressing issue at the moment. Mostof usrely of them to tank for us.
The thing is, pets don't need to tank, if you've got the right skillset supporting them
Last night a friend and I were running huurton missions out of the Mining Outpost on Dantooine. I'd send my gurreck, GSH, or Mantigrue Screetcher in on the near huurton to pull it away from the lair. 75% of the time this was successful in pulling away only the one.
Once the dawg was pulled, my buddy and I would open up with root specials, such as the confusion shot. This had two effects: it moved hate to the shooter away from the pet, and it locked the target down tight, to take damage from the two shooters and the pet, with very little damage being taken by any of us.
This was against level 81/82 huurtons, wtih multipliers in effect against us. I got incapped once due to incidental aggro, but the pets never got incapped, and we were never in any really out of control situations.
I'm seriously thinking that MCH/Master Smuggler may be the final template for me.
darkmeh wrote:
I don't know about that third one. I'd imagine that having two or three pets will increase your special abbility range, as well as possibly increasing the damage output.The tanking abbility would be lessened, but offense would logically be upped.
Think about it - one pet has kd/dizzy, another blind/stun, another intim/poison. Each would have about 100+ or so dps. A level 65 pet I have will about 280 or so dps when fully grown, maybe 300. Each individual lvl 23 would have about 2-3k or so HAM, while the lvl 65 will grow to about 6k.
"Is it intended that a Creature Handlershould always use a single pet of the highest possible level, and if so doesn't this destroy the usefulness of controlling two or three pets at a time? Three CL 23 pets are an order of magnitude (or more) weaker than a single CL 70 pet and will be absolutely crushed in combat."
Message Edited by raynedog on 05-04-2005 10:40 PM