Creature Handler Archive

Thread: I nice way to kill Jedis now after the CU!

JCooper2
Wed Apr 13, 2005 4:57 am
#14

Hey there EmobBreiPistoleer


Take your little plan a step or 2 forward. Use your template with your pets and add a combat droid and an at-st to the mix.


Now get 4 of your buddies to use the same template to create a BH squad and now one jedi has the following all on him


5 Player Characters that are Master CH, Master Pisoleer, BH 3/1/4/0

350 levels of pets (70 each player)

95 levels of combat droids (assuming level 19 probot each)

625 levels of at-st (level 125 each)


Dont see how one jedi can stand up to this.


And at 1 million credits for a high level jedi thats still 200k each for the kill.


Have fun and nice template





Riverwind Flyingdust - Earth Alliance - Scylla
Elder Master Creature Handler

Konner Thomas - Scylla
Elder Master Creature Handler
Grimwrath
Wed Apr 13, 2005 6:22 am
#15

oops, posted in wrong forum. Sorry about that





Message Edited by Grimwrath on 04-13-2005 08:23 AM



LAZZERYTHPA'OZA
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Section8-Insurgo-Naboo
MasterSmuggler::..::MasterPistoleer
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KETTEMOOR

velm
Wed Apr 13, 2005 6:28 am
#16

See, I am thinkin of going MCH/Master Rifleman/ BH 4/0/0/4. I looked at the LLC, it says it uses rifle xp after the CU. Now, I am sure that will be a pretty nice thing to use.
Coldmist
Wed Apr 13, 2005 6:53 am
#17

to me i could careless i get no thrill out of killing jedi . i could do it befor cu with my bh - ch and from what i seen of cu jedi are going to beable to destory bh quicker . becuase the bounty hunter stacking is gone and also armor is get change as well as tthe type of damage lightsabe do so a light saber psg not going to be half as effective .becuase jedi are not npc there still going to ignore the creature and laugh at the master ch as he rip out you heart and shows it to you .only effective creature i seen to use on a jedi is a shreeker and there specal attack wounds for 500 plus a tick but the jedi can still incap you and your pet befor it show heavy effect . i think it sound good on that guide but that is not all based in fact it alot of guess work and out dated info while i was looking at the table for new cu

you can not get 4 in invesagte, master ch, and master pistoleer i heard this but could not prove this in fact that it going to take master bounty hunter to get jedi mission in new CU so that mess up your template even more


thing to rember is that cu seem to make a point on grouping and deleteing uber combats


if you want to be a jedi killer and ch this is a better temeplate but i think it useless, thatguide you got is way outdated info .


master bh

master ch

rest in medic prfession so you can heal your self faster

and if possable

force reflex tree

froce combat tree



Master CH coldmist for eclipse
Tlk
Wed Apr 13, 2005 7:34 am
#18






Hey guys, once the CU comes here, I am going (once again) MCH/MPistoleer/BH3/1/4/0. I was thinking, and found a nice way we will be able to kill Jedis. Since this new lvl system has to do with damage and how much you take, we will be able to pretty much kill Jedi. What I will do, is spam DisarmShot since they are fixing it, and have all my animals whoop on the Jedi. I haven't actually tested it, but I heard DisarmShot works now. And since Jedis dont have TEFs anymore, they can't run in circles and get a big 20 person group anymore, its gona be 1v1. AND! Two of my friends are going basically the same template, so we will have say..... 6 gaul maulers on one Jedi while we all shoot him and spam him to death. Does my plan sound good? I would like suggestions. I HATE ALL JEDIS, so it is my job to kill them (Except imp ones =P ).






Sounds to me you are more interested in griefing another players game, than to actually have a 1 vs 1 fight. Not to mention, disarm shot fumbles a weapon, who is to say it will work against jedi powers? Who is to say jedi won't get thier animal control abilities back? This is a perfect example of why jedi need those skills back. Thank you, I will forward this thread to the devs in my pm as supporting evidence on why jedi need the animal controls once again.
velm
Wed Apr 13, 2005 8:00 am
#19

TLK wrote:


Sounds to me you are more interested in griefing another players game, than to actually have a 1 vs 1 fight. Not to mention, disarm shot fumbles a weapon, who is to say it will work against jedi powers? Who is to say jedi won't get thier animal control abilities back? This is a perfect example of why jedi need those skills back. Thank you, I will forward this thread to the devs in my pm as supporting evidence on why jedi need the animal controls once again.






So, if I understand this right, you want to give the most powerful profession in the game even more power because a few people are toying with the idea of adding CH to BH?


While the major tone of that persons post was not too much in the way of 'jedi love', hedid say '1v1'. How is '1v1' griefing? Let's see, a non-jedi vs a Jedi 1v1, yup, major griefing there, tons. In the limited PVP I have done so far, I have been clone camped and lived with it. I am sure a Jedi can live with a 1v1 encounter.


EmobBreiPistoleer
Wed Apr 13, 2005 8:01 am
#20


Acyually when I used to hunt JEdis, it would be 1v1 for about 3 minutes while htey put on their peace macro and ran in circles getting a group... then, out of no where he would turn around and attack me, along with 15 other people. And I don't Use armor, so I am not "griefing" them, I am fighting them 1v1. And the Jedis I am going to be hunting (I have a few on my mind) arn't in the force powers tree. I know all their templates.


And to that guy that talked about holw the JEdi will go for the CH..... thatis why I am going to have disarm shot. I read that it works on any class now.


And please excuse any mispellings, I just woke up and this new keyboard on one of my computers (the one that was on) is extremly small, and I just suck at spelling.

Message Edited by EmobBreiPistoleer on 04-13-2005 08:04 AM



-----------------------------------
Emob - Bria |
Elder Everything Cool |
Master Officer |
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Ebei - Bria |
Master Architect |
4332 -2972 Tatooine |
Taking Special Orders! |
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Coldmist
Wed Apr 13, 2005 8:06 am
#21


i had to double check info a second

this is to cureent cu data

to save time i going to add skill tree in to 1 group


ok to get novice level ch and pistol and bh


Needed

novice scout 15 tp

hunting 1- 414 tp

exspolering 1-414 tp

novice ch 6 tp

all four branch of

ch56 tp

master ch 6 tp

*********************************

total just for ch 111 tp


ok pistoleer

novice marksmen 15 tp

aiming 1-4 14 tp

pistol1-414 tp

novice pistoleer 6 tp

all four branchs of

pistoleer 56 tp

master pistoleer 6 tp

***********************************

totalfor pistoleer 111tp



master ch master pistoleer total

*************************************

222 tp

to add bh

already got exp.1-4 0 tp

already got

aiming 1-4 0 tp

bounty hunter novice 6 tp

************************************

total228


to get bounty hunter mission at investagtion 3

but i heard you need master bh


investgation 15 tp

investigation 24 tp

investgation 3 3 tp

***********************************

total 10 tp


used training points

***********************************

238 tp


let skip crab

since your a pistoleer


bhpistol 1 5 tp

bh pistol2 4 tp

bh pistol33 tp

************************************

OUT OF TRAING SKILL POINT

so max you can do is

master ch

master pistoleer

bounty hunter 3-0-3-0


ok know thing i have presonal seen in test

I could not find a mind buffer and qulity ofdetremins length of buff no value any more made buy crafter

ok medic buffs are caped at


reds <<health > strength and stanima> 1000 point >

Greens <<action > quickness reflexs> 1000 point >

Blues I can only guess*1000 point >

*Could not find a mind buffer while i been prcticeing on test


so let say yournoob template is


1000 health

800 action

800 mind


so buffed you be a


2000 health

1800 action

1800 mind*


big change over the system know

you get extra hams know for mastering porfession it a all or nothing type thing

but excte number still are not cretain but it close to this for pistoleer

but let say for for this formlia we say 500 h 250 action


total resuilts is

2500 health

2050 action

1800 mind *

no longer can you get 4000 or so hams

armor has been nerfed

so has psg

let say your lucky and got combined

resiteints to him of 30*

raw damge from a thrown LS is 7800 damage

your a 1 hit wonder bro

ok let take other side

2 creature 300 damage

and you get

1shot off for 300 damage

and jedi is 1.5 percent better then you eltie class

he got

3200 health

2700 action

2200 mind

it take you

4 rounds to kill him to you dieing in frist round


Coldmist
Wed Apr 13, 2005 8:11 am
#22

as for i going to keep spaming disarm shot


there is a timmer on style so you can not longer spam them


you can disarm shot then do a differt style

but to disarm shot then you got to wait 6 to 10 second befor timmer is up to reshoot it


so he can throw saber you disarm it then he can mind hit you and your timer not up so you dead

Tlk
Wed Apr 13, 2005 8:12 am
#23


OK Velm, the original poster says he wants one vs one, yet then follows and says that he has 2 friends that want the same template so that they have 6 grauls and 3 of them versus 1 jedi. 9 vs 1 is not 1 vs 1. Where is teh enjoyment in this situation of 9 vs 1? Other than the BH wanting to make the jedi lose expereince. Since they all wouldn't get paid there bounty there is no monetary incentive. To me that is griefing.


Having the animal control line does not give jedi more pwoer, we ahve those skills now, so it is maintaining a balance. Currently jedi can have no assistance, so basing arguments on the past is a flawed basis. Hope that clears my perspective.


As for CH love, if you recall from old CH posts about the force creatures I supported the yslami (spelling?) and other creatures that would be immune to jedi powers, but would eb very rare. Giving master CH some unique pets and a role in the GCW.


Also, jedi are far from the most powerful profession in the game. Any melee profession right now can kill a jedi, with little difficulty. After CURB, no one knows, but it appears jedi will be very weak defensively unless they amster defender. Then tehy will need ot master lightsabers or powers (to take advantage of all the specials, speed and accuracy) leaving them only enough skill points to either get some healing or some escape powers. Even with these templates, jedi will be on par with the new breed of normal profession stackers. Followed by sabers being resisted by armor, our damage will be on par. Far from being superior to any other profession.

Message Edited by Tlk on 04-13-2005 11:16 AM

Coldmist
Wed Apr 13, 2005 8:23 am
#24

sorry i typed to fast and left alot error in there sorry what i was trying to say is that you cannot longer spam style after cu

you can spam about ever other hit with a rifle

my guess is ever thrid hit with a pistol

but this i could be wrong i only tryed riffles


at the top of your ui when you hit let say disarm it turns grey and you can not reuse it till it turn white again . alot like drak age of camelot round system or everquest

i like this becuase it make you pick style


Tlk
Wed Apr 13, 2005 8:28 am
#25

Actually you can spam in the CURB, simply have the basic and the improved attack, spam one after the other. CURB is still all about spamming the best specials, having the best weapon for your level, and having the best armor for your level. You still are better template stacking with one mastery than mastering multiple professions, and now in PvE, we have teh stupid level system where anything that is 5+ levels over you will one hit kill you (not to mention the huge unbalanced HAM issues based on your species).
velm
Wed Apr 13, 2005 8:39 am
#26

I really don't think a MCH/MR/ 4/0/0/4 BH would be much of a threat to a jedi to begin with, I look at it as something interesting. There, just wanted to get that out of the way.


But, I believe the original poster was refering to when Jedi's could call in reinforcements from the old TEF system, so that would be correct. In the current system, there is no TEF, and it is 1 - 5 BH's with thier mark.


I agree the introduction of the force resistant creature would be very interesting, unfortunately, I just don't see it happening.


As far as another poster went with the 'instantdeath' scenario from the might ofthejedi, I don't know about that. They are currently upgrading damage from creatures, I believe I read where a Merek did 2400 dam in the CU, combine that with a bomb droid and a T21 and it could go either way. In the CU, there will still be armor, with LS dam being ENERGY. The CU will change everything.


No one should be so fast about passing judgement.
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