Creature Handler Archive

Thread: Looks like no existing pets will have special abilities

Drashk
Wed Jul 27, 2005 2:30 pm
#14

Just an FYI -


Someone on TC tamed an Ancient Reptilian Flier with a (L3) ability.


So, it would seem that the (L?) is based upon the CL of the critter.







Making SWG more Star Warsy. One droid at a time.
Drashk
Wed Jul 27, 2005 2:36 pm
#15






ievi wrote:

From what I am getting from the CH forums and TC, the pets you have now will be worthless pretty much as they will have no slots to learn any new tricks (maybe mount commands).


You will have to seek out babies of different animals that have the sloted commands automatically, if found then you learn that command and can slot it to creatures that you find and tame, mind you it will not be easy to get these commands as 1 out of every 7 baby of a certain type critter will have the command slotted that you can actually learn.


So delete all your critters and get your vasoline out because they just put ridges on that sand paper condom.






Another 'lets jump to conclusions' game winner.


Current pets do not have the skill training ability on TC. This does not mean that they will not have them in the next version of TC, or the version following that.


Lately, TC has been recieving code in waves. Once one aspect of a feature is found to be working, another wave of code is added with the next update.


It would appear that the latest wave of code to hit TC includes the ability to learn the pet Abilities. This was not found present in the last version of code, nor were the new commands that I found.






Making SWG more Star Warsy. One droid at a time.
Drashk
Wed Jul 27, 2005 2:43 pm
#16




Kitoth wrote:

The question remains, how (quickly) is a CH able to learn these abilities from newly tamed pets?


That is the critical question that is being overlooked.


Even if you are fine with deleting pets to go tame new ones for abilities, are you fine with re-grinding an entire branch's worthof CH XP just to learn 1 ability?


The 1 in 7 rate is too low as well for being "random". It can be 1 in 7 creatures has an innate ability, but it'd better be consistent that that species always has that ability. Otherwise we get into a game of "I can't find anything with xxxx ability to tame and learn from" and being told that the fact we can't find it is OUR fault and not a bug that keeps it from showing up. I've found that randomness in SWG is bad from a testing point of view, due to the fact that we have incompetent developers. There's no way to confirm beyond a shadow of a doubt if something that is a random occurance works or not, because the developers can always say it works but is just hard to get. Frenzied graul, anyone?




Abilities appear to be random and not based on any critter type, at least from what I have seen so far.


Then again, I haven't been able to tame anything for the last 48 hours now, due to the 'You can't tame that' bug.


I recieved two system messages much like the following, after I went into combat twice.


pet/pet_ability:[learn_pet_ability_begin@pet/pet:healthboost_1@pet/pet_ability:learn_pet_ability_end]


The two pets that I recieved this message from have afast XP roll over rate becuase they are low CL. Higher CL pets appear to have a much slower XP roll over rate, since they have have a much higher XP cap. The two pets that I recieved the system message for are now on their 7th and 9th XP roll over.






Making SWG more Star Warsy. One droid at a time.
theorb22
Wed Jul 27, 2005 3:04 pm
#17


I've got a question for ya Drashk, where you say pets have L1,L2, and L3 abilities, is that referring to specific classes of abilities, or do the levels indicate stronger/more successful versions of that ability? and are these ability levels limited by pet CL, for instance, would you be able to learn an L3 ability from a reptilian flier and then train it onto low CL pets which normally have only L1 abilities?



And another thing, what happens to pets that still have specials listed from the old pre-CU system, I assume their specials just get wiped out? Not that it's a major problem for me, i'll just train them all again, but still, would be a nice bonus .

Message Edited by theorb22 on 07-27-2005 03:09 PM





november 5th 2005- greatest hotfix ever
" you may now board shuttle while burstrunning, running normally, shuffling, walking, standing, sitting, prone, hopskipping, jumping, AND MOST IMPORTANTLY, YOU MAY NOW BOARD SHUTTLE WHILE BREATHING!!!!"
Kalano
Wed Jul 27, 2005 3:13 pm
#18






Drashk wrote:




Kitoth wrote:

The question remains, how (quickly) is a CH able to learn these abilities from newly tamed pets?


That is the critical question that is being overlooked.


Even if you are fine with deleting pets to go tame new ones for abilities, are you fine with re-grinding an entire branch's worthof CH XP just to learn 1 ability?


The 1 in 7 rate is too low as well for being "random". It can be 1 in 7 creatures has an innate ability, but it'd better be consistent that that species always has that ability. Otherwise we get into a game of "I can't find anything with xxxx ability to tame and learn from" and being told that the fact we can't find it is OUR fault and not a bug that keeps it from showing up. I've found that randomness in SWG is bad from a testing point of view, due to the fact that we have incompetent developers. There's no way to confirm beyond a shadow of a doubt if something that is a random occurance works or not, because the developers can always say it works but is just hard to get. Frenzied graul, anyone?




Abilities appear to be random and not based on any critter type, at least from what I have seen so far.


Then again, I haven't been able to tame anything for the last 48 hours now, due to the 'You can't tame that' bug.


I recieved two system messages much like the following, after I went into combat twice.


pet/pet_ability:[learn_pet_ability_begin@pet/pet:healthboost_1@pet/pet_ability:learn_pet_ability_end]


The two pets that I recieved this message from have afast XP roll over rate becuase they are low CL. Higher CL pets appear to have a much slower XP roll over rate, since they have have a much higher XP cap. The two pets that I recieved the system message for are now on their 7th and 9th XP roll over.






I can fully comfirm all that Drash has said. Don't panic and jump on the rumor mill. Don't even assume the worse. I even found that i was assuming the total wrong things yesterday with the pets and found out i was being dumb. I was happy to find out that i was fully wrong on one part.


I am really hoping TC-prime stays up for the rest of the day so i can test some more when i get home tonight. i really am looking forward to learning some abilities from my pets.


the devs will be pushing out part by part with the new pet system. it will be easier to detect bugs with only parts of the system instead of the full system all at once.


I am sure the old pets will have a conversion done soon but they have not yet. So please be calm and patient. Don't assume anything till multiple TC players, especially the corrospondents, current and blue glowies, say that it is not working. We are testing for you so you will have the best system that we can get produced before it goes live.


Assumtions, rumors, and panicing doesn't help anyone at all.



_______________________________________________________________________

Blah, Blah, Blah, Yackity, Smackity. Its all the same bull, just new packaging

Ithorians do it in stereo - Ikkoso Ylise

So long, and thanks for all the fish.
Kalano
Wed Jul 27, 2005 3:19 pm
#19






theorb22 wrote:


I've got a question for ya Drashk, where you say pets have L1,L2, and L3 abilities, is that referring to specific classes of abilities, or do the levels indicate stronger/more successful versions of that ability? and are these ability levels limited by pet CL, for instance, would you be able to learn an L3 ability from a reptilian flier and then train it onto low CL pets which normally have only L1 abilities?


I haven't gotten any level higher than L1 ability so i couldn't tell you for a fact. I am guessing that the L2 and L3 will be better, stronger, and more constistant attacks. That is guessing that it works similar to the normal profession upgraded skills. Will have to wait till someone gets to testitout with pets that have the same ability at different levels.


It might take some time because it is about a 1 out of 7 babies with special abilites, and the abilities are random. So, it will take time to test it out.


And another thing, what happens to pets that still have specials listed from the old pre-CU system, I assume their specials just get wiped out? Not that it's a major problem for me, i'll just train them all again, but still, would be a nice bonus .


I can answer this with, we haven't had a pet conversion yet. We will have to wait till the old pet conversion happens, then we will have a solid answer for you.

Message Edited by theorb22 on 07-27-2005 03:09 PM



If Drash has more info, please post it, but i hope this helps answers a little bit of your questions.




_______________________________________________________________________

Blah, Blah, Blah, Yackity, Smackity. Its all the same bull, just new packaging

Ithorians do it in stereo - Ikkoso Ylise

So long, and thanks for all the fish.
Drashk
Wed Jul 27, 2005 3:19 pm
#20






theorb22 wrote:

I've got a question for ya Drashk,


Actually I count more then one question


where you say pets have L1,L2, and L3 abilities, is that referring to specific classes of abilities, or do the levels indicate stronger/more successful versions of that ability?


Its rather difficult to say for certain at this point. I have been working on low level critters, to try and gain info on when they become fully mature, how many Ability slots we can expect, and what abilites I can find.


Don't quote me on this, but I believe that each (L#) is a level of ability with (L1) being the weakest and (L3) being the strongest. I haven't seen anything over (L3) as of yet.


and are these ability levels limited by pet CL, for instance, would you be able to learn an L3 ability from a reptilian flier and then train it onto low CL pets which normally have only L1 abilities?


Since the ability to learn the Abilities seems to have just made it in, I can't say for certain how the system works. However, I have a theory.


Each pet has 2 stats that increase each time that the XP cap rolls over (call it leveling of the pet)

Training Points are gained each time that the pet has an XP roll over.

Trainable Abiliity slots increase every few levels.


I currently have a Slice hound that has XP rolled 9 times now. It has 81 Training points and 3 Trainable Ability Slots. The Slice is CL14

I also have a female Razor Cat that has XP rolled 4 times now. It has 40 Training points and 2 Trainable Ability Slots. It is CL23.


My theory is that each (L#) will require X number of Training points. Lets say that (L1) costs 10 Training points, (L2) costs 20 Training points, and (L3) costs 30 Training points. This would mean that my Slice can have 2 (L3) Abilities and 1 (L2) Ability, with 1 Training point left over.


Keep in mind, that this is only conjecture at this point, but it does seem to be correct, if not in the number of Training points required per level of skill











Making SWG more Star Warsy. One droid at a time.
Galacium
Wed Jul 27, 2005 3:24 pm
#21

A. If you never delete any pets you never get any new pets. That's just the way it is, and always has been with CH. Is every pet in your pad ultra rare? Any CH who never deletes a pet is a CH with a bunch of crappy pets and can probably afford to delete a few for the sake of improvement. Any CH who has a data pad chock full of ultra rare pets has probably deleted untold numbers to get there and thus understands that when newer and better stuff becomes avallable, you make room for them by getting rid of a few of the older clunkers.


B. Your posts are difficult to read. I understand english may not be your first language, but a little punctuation and capitalization would be a good starting place.





Llandros wrote:
why do peolple kepe missing this same point over and over
if you dont have any pets your willing to part with you canjt get any abilities on any pets ever under this system
its a simple point, so why wojnt it sink in?








Starship Enterprises - Insurgo Emporium - Waypoint -6677 -3785 - Insurgo, Naboo, Kettemoor
Llandros
Wed Jul 27, 2005 3:38 pm
#22

actually english is my first language, however its dyslexic english and on top of that im lazy (gave up cehcknig for typos a lnog tiem ago (i used to but whne you spend hours checking fairly small apragraphs for typos and still get criticised over th eons you missed you wind up thingi why bother, so i dont anymore, i cna stop the criticisms so i dont bother trying


adn i gues ill ahve to amek the same point yet again


not everyone woh has a full datapad is willing to relase any of them, a pet tamed in passing is easy to release a pet you spend 6 months hunting down and 10 tries to finally get is one your not gonna be letting go unles you crazy and ther are ch's who have datapad full of that type of pet



Tor'Dallen the Bothan, (tk/ch/politician Chimaera)
Ikad, Naritus (former doc/cm now commando/bit of smuggler/bit of tk)
Tordallen(quad ent master), Radiant
Eressa (onetimeMaster Dancer(switching to ranger),Master Bio-engineer,farstar)
Erressa (oneitme id now, shipwright/?, Bria))
Kazzabowich(wookie sl,pike),infinity)
theorb22
Wed Jul 27, 2005 4:09 pm
#23






Llandros wrote:
actually english is my first language, however its dyslexic english and on top of that im lazy (gave up cehcknig for typos a lnog tiem ago (i used to but whne you spend hours checking fairly small apragraphs for typos and still get criticised over th eons you missed you wind up thingi why bother, so i dont anymore, i cna stop the criticisms so i dont bother trying


adn i gues ill ahve to amek the same point yet again


not everyone woh has a full datapad is willing to relase any of them, a pet tamed in passing is easy to release a pet you spend 6 months hunting down and 10 tries to finally get is one your not gonna be letting go unles you crazy and ther are ch's who have datapad full of that type of pet



How many pets took 6 months hunting down and 10 tries to get? :/. Come on, surely you can think of just one little pet you can part with, it's all it takes for all your pets to ok....






november 5th 2005- greatest hotfix ever
" you may now board shuttle while burstrunning, running normally, shuffling, walking, standing, sitting, prone, hopskipping, jumping, AND MOST IMPORTANTLY, YOU MAY NOW BOARD SHUTTLE WHILE BREATHING!!!!"
Llandros
Wed Jul 27, 2005 4:29 pm
#24

do you read my posts at all, ive already said ive got 3 pets i cna deleate quite happily some ch's are less fortunate tohugh, ive still got pet son my totame lsit i ahvnet obtained yet so tiher slots are still free but i dont fele those woh dont ahve fre eslots souhld be penalised all they've doen is aly this game and be dedicated to thier profession, per0onsally i dont see that as something worthy of punishment and i cnat udnerstnad why severla poepel on this board seme to fele it is worthy of being punished sorry if it seems twisted but i try to think of poepel beyond those i cna see im my shaving mirror


oh and as for 6month sto hunt down and 10 tries to tame


pre cu

bull rancor
wdb
malignant squill
gps

took an average of a year to hunt down

fg many ch's hunting for over a year not one confirmed tame

my mantigrue screecer took me 7 tries to tame it (and a lot of runnig to break agro) the higher cl pets cna take even more tries if your unlucky, easily over 10 id guess


severla of th emore common rares woudl still tkae months and many hours of gameplay to track down



Tor'Dallen the Bothan, (tk/ch/politician Chimaera)
Ikad, Naritus (former doc/cm now commando/bit of smuggler/bit of tk)
Tordallen(quad ent master), Radiant
Eressa (onetimeMaster Dancer(switching to ranger),Master Bio-engineer,farstar)
Erressa (oneitme id now, shipwright/?, Bria))
Kazzabowich(wookie sl,pike),infinity)
Kalano
Wed Jul 27, 2005 4:59 pm
#25

Sorry to say but those CH that have a full load and not willing to part with any are going to have to pay the price for it.


Its the same thing of having a house full of rare unreplaceable items. You run out of room for more, you will have to delete them, sell them, or give them away. The only other options is just to suffer with no room to grow in.


This is part of the game. It is a choice a player has to make. We can't expect every part of the game changed to support one type of player. It really comes down to adapt or die.


I don't have that problem, I gave up CH half way thru when the first of the big nerfs hit. It made me sad to give it up but it was a choice i made and i lived with it. I also made the choice of taking up CH after the CU hit. It sucks big time since my pets are crap, well, not my new pets on TC. They are test subjects so they have some value to use. But i have adapted.


Oh, i was a Pistoleer since day 2, and i have paid the price being one. I sucked to badly, till the CU hit and i been happy with it since, but i did quit being a commando because i didn't like the change. but it was a sacrifice i made.


So, the old CH will have to make a choice, just like everyone else so far have with the CU. Heck, all my other toons are crafters and that has been a big blow there too. But i made my choice, and i have to live with it.




_______________________________________________________________________

Blah, Blah, Blah, Yackity, Smackity. Its all the same bull, just new packaging

Ithorians do it in stereo - Ikkoso Ylise

So long, and thanks for all the fish.
Hardley
Wed Jul 27, 2005 5:05 pm
#26






Scoooter wrote:

Direct form the devs


I think this is wrong, there are a lot of us with a full datapad of rares and elites.


I would guess that the better special abilities would be on these...


So we have to get new ones it seems





Alas, unless you are sentimental, you can make room in your datapad by deleting those three female narglatches we all have 'cause they will be elite no more ... just crappy level 22 pets!




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