Creature Handler Archive
Thread: Time to demand some answers to our questions? Most definately...
Brilyn wrote:
< We are a small group now, simply because so many people have left this crippled profession. >
"Crippled"? Hyperbole.
1 star
< And the comabt reballance will not fix the bugs that make this class virtually unplayable by anyone who expects the game to run properly. >
"Virtually unplayable"? Hyperbole.
Whine whine whine whine.
1 star.
Brilyn wrote:
< We are a small group now, simply because so many people have left this crippled profession. >
"Crippled"? Hyperbole.
1 star
< And the comabt reballance will not fix the bugs that make this class virtually unplayable by anyone who expects the game to run properly. >
"Virtually unplayable"? Hyperbole.
Whine whine whine whine.
1 star.
Brilyn wrote:
< Become a musician/CH which I was until december, and do missions. Do enraged or mutant rancors as a CH not as a CH/TKM CH/Rifle CH/Fencer, just CH then tell me how wonderful and powerful CH is. >
Wait wait wait wait WAIT......
Just so I'm clear here.
You're saying "go drop ALL combat capability and go fight the biggest baddest creature in the game. With no combat abilities"????
You're aware of how dumb that sounds, right?
I mean, why don't you spend your points on Armoursmith and nothing else, and try the same?
Because it's a dumb idea........
Aha, and there's the crux of it. What you are failing to realize, is that Creature Handler for many people IS thier combat profession. You only think its a dumb idea not to take a "combat profession" with it, because you can see how broken it is. *poof*, our pets are gone. The strongest animal we can have, BE or no, can be taken down by any other Master with less skill point usage. Unlike people who take CH because BE'd pets give some bang for a few points, many of us take CH because we rely on our pets being there. We use a lot of skill points, and quite often, can't even use them because they've disappeared.
I suggest you go and try your "if it doesn't work, you're stupid for not taking a skill that does to go with it" argument to the BH boards right about now. They were just told that their profession will still be broken, but they should play one that isn't by the devs. I'm sure you'll get just as glorious a reception there as you did here. ![]()
Aakhperkare wrote:
Pets 'poof' back into datapad occasionally. Seems more common in crowded regions, in battle, or right after dismounting a mount
This is not a question, nor is it even a request. A dev cannot "Awnser" something that isn't a question. This is a server load and boundry issue. I'm sure they would love to solve it but its probably pretty much impossible without re-writing the code that underlies the game. See a server has to verify the existance of things and if they arn't there it updates the client. Well if you lose some packets or the like and suddently the server dosn't respond to your client or a server that a pet is there it updates the client and your pet vanishes, or vice versa. Poof the pet, vehicle, item in house, etc goes poof. Get a better network connection, and play on less busy servers and you won't have this problem. Other professions don't have this problem because they don't have pets. Just the way things are.
- Many more creatures should spawn babies than currently are. Every creature under CL 70 should have at least a chance of spawning a baby
This is a statement not a question. QUESTION, if you want AWNSERS write QUESTIONS. You want more babies, other professions want stuff too. Big deal. You can't have every creature in the game, who said you were supposed to?
- The new Ranged and Special Attack commands do not appear to work. Pet must be at melee range and not in combat for special attack on demand commands to work. Pets never use ranged attacks under any conditions
This is a statement and not a question. Becides, plenty of people have stated that the specials do work for them. They work for me, so does ranged attack. Clearly your going to need to present more information or at least make a statement that is true such as.... "Special attacks and ranged attacks are not working for all CH all the time, are you working on a solution for this currently?" See, that my friend is a question someone can actualy awnser.
- Pets that have been trained as Mounts will not follow their master
This is a statement and not a question. If you read the board the dev's are well aware of this. Also, again, my mounts follow me just fine. They tend to stay if my last pet command was stay, and follow if my last command was follow. Remember your experience is not everyones expeirence. Try reading posts from your fellow CH if you hope to represent them with "QUESTIONS"
- Ongoing pathing problems (pets start moving very slowly or stop following altogether)
Not a question!!!! I've found that when you feed a pet that is moving slowly he will start moving quickly again. Not sure why but it seems to work consistantly that way. When they stop following its because of server comm issues, see the disapearing pet "non-question"
- Profession no longer has a niche in which it is particularly valuable. Melee players provide better tanking and damage-dealing, while Bio-Engineers sell better pets
This is not a question. The "what is our role?" question has been asked innumerable times and has been awnsered by devs and your fellow CH players. So you want to be the best at something? Does everyone have to be the best at something? We have many unique abbilities, and have unique skills in combat. We are the best class for crowd control and MOB manipulation as well as one of the best for tanking without using buffs and armor. The only reason TKM's and Fencers tank so much better than our pets are buffs and armor, which are not a class issue since anyone can wear them.
- Some pets run away when they come under attack in battle (more common with some body types than others). May be related to creatures having different ‘ideal attack ranges’ that they constant try to move to.
This is not a question. Try this... "Why is it a pet and its target will appear to chace eachother widely over terrain on some occasions?" You even try to awnser your own question, whats the point in that? Does it realy matter one bit why they do it, so how about this... "Would you consider making changes so that CH pets and MOBs don't chace eachother around as they sometimes do?" That is how you make progress in understanding.
- Remove pet vitality loss from factional deaths, to be consistent with normal item decay rules
This is is a command, not a question. Sheesh! Is pet vitatlity such a bit deal? I've been a CH for 8 months now, and my lowest pet vitatlity is 94/100. I fight Kryats, Nightsisters, PVP all kinds of stuff. Becides, if you were watching you may notice this was in the last patch, or at least is supposed to be. Don't waste your time with things that are already awnsered, just find the awnsers.
- The /tellpet command sometimes will not work for players. This generally happens in isolated episodes for players, both preceeded and followed by tellpet working perfectly with the exact same pets and commands.
This is a statement. Sheesh, if you want something ask, if you have a question ask, if you just want to make statements you don't need a developer. All kinds of things in this game "sometimes dont work". Why? Because there are 150 thousand people playing it at the same time over a world wide network. Packets are lost and object relationsips get orphaned. Welcome to MMO land.
- Creature Handling is not an effective tool at all against a PvP-oriented combat professional. A skilled Creature Handler needs to become more of a threat as part of the Big Combat Rebalance
This is another statement. And the devs have said 10 billion times (exageration) that their goal is to balance all the classes in the combat balance. They know you want to be relavent, because everybody wants to be relavent. Its a no brainer. Why not tell them exactly what you want?
- Mounts need to be valuable when compared to vehicles. Current mount advantages are not enough. Suggestions include improved mounted combat, improved mount speed/gallop, improved mount selection (flying mounts?)
This is not a question. Why don't people ride horses? A: Because cars are generaly better! Can a vehicle fight? Do they regenerate on their own? Do they come in 8 verieties? Do they have cute animations? Can you attack from them? The awnser to all these actual questions is - "NO". So mounts have up sides vehicles don't, only one down side realy, they are slower. Duh, what should be faster a Kupa or a Swoop Bike? Get a Savage Humbaba, they Rock!
- No perceived advantage to using one’s Taming skills instead of just buying Bio-Engineered pets. Money is easy enough to acquire that "worse but free" does not feel very rewarding to Tamers.
This is not a question. (Seeing a pattern here?) Widen your perceptions! I have lots of non-be pets and I'm a BE for crying out loud. There are a number of specials, and qualities (like flyers), and models (savage humbaba / Turtons) that or wild pet only qualities. The devs have spoken on this issue and have judged against you. Learn to cope or find another profession. When you continue to bring it up after its been decided its just whining, and not going to accomplish anything. If you want to do something along these lines how about this. "Can you please consider adding tameable pets with select COMBAT advantages or parralels to good BE made pets?"
- Ability to drop stored pets off either in a regular house or a specialized 'stable' structure
This is not a question, or even a complete sentence. When you gain levels you get extra data storage for pets. Giving you unlimited storage pretty much breaks that class design. How about this... "Are the developers opposed to letting the CH class store pets outside of their databad as a general principle? And if so, what is the reason?"
- Pet-calling delay of any length is not needed, as specific examples of 'exploit' behavior haven't been produced. Particularly given the fact that creatures are the only "weapon" that cannot be "equipped" while already in combat
This is an argument, not a question. The dev's don't argue with players so don't even bother trying! And guess what! Every profession now has at least a 5 second delay on their weapons too. Also, pull out a damn camp, sheesh, its not rocket science and not like you don't have the abbility to make them. I keep a crate of them for instant pet calls.
- Rancor does not seem as powerful as has been established by Star Wars continuity. Even the weakest rancor should be a high end predator that is feared by players
This is not a question. Look, if the Rancor was all that and a bag of chips, it would be more than CL70 and you wouldn't be able to control it. Are you willing to give them up in order to make them stronger? Star Wars continuity is clearly not in the cards in this game, hell in any game where players dictate most of what happens it won't be in the cards. This whole line of complaing is a monumental waste of your time.
- Pets need more variety in desired properties besides just Light Armor and Kinetic Resist. Varied damage types, armor piercing, and creature-unique "droid module" type functionality
This is not a question. You should say "We would like pets with different damage types, armor piercing and unique functionality, any chance of that soon?" Awnser: Some pets do have different damage types (wild pet ranged attacks and specials sometimes do non-kinetic damage). Otherwise, no, we have other priorities at the moment.
CLUE ( devs arn't going to work on CH specificaly for at least another 8 months but might get some love in the combat balance if you know how to ask for things inteligently.) The devs published a schedule of updates, thats what were getting.
- Creature Handler "Epic Quest" (similar to RIS armor) with a valuable reward (i.e. unique pet, one-time use "tame adult" ability, etc)
This is not a complete sentence, not to mention not a question. You think no dev has ever thought of this? RIS armor is good for anyone, pets are only good for us. What priority do you thing the devs have for something as difficult to code as a big quest for a single class? Not much. Awnser: fat chance!
- Some Creature Handlers feel they should be able to see a wild creature's Difficulty level without buying the Master Scout skill
This is is not a question. Some BE's think they should be able to control any pet they can make. What do you think of that idea? What you think they should take CH? Wacky concept.
- Mount wearables/armor such as we have seen concept art for in online developer interviews
This is not a question or a sentence. You want resutls? Put in some effort of your own. This is clearly a very difficult thing to code and model. Awnser: Ain't going to happen any time soon.
- Ability to carry items on mounts (using them as 'pack animals' as seen in the films)
This is not a question. (clearly you arn't going to ask a single question in your "questions" thread.) You know, this is probably something they actualy could do without undue difficulty. Find a way to express this desire as a question or request and get the CH rep to make it known.
- Multiple wild pets are not nearly as effective as one big one (reverse seems to be the case for BE pets)
This is not a question. This is realy a BE issue as wild pets are more proportional than BE pets by level. Why are three noobs not as good as one leet player? Cause combat just dosn't work that way friend. That said, there are many ocasions where I find multiple wild pets effective, generaly when fighting multiple mobs and I don't want to get hit.
- Ability to sell tame CH pets on vendor/bazaar
This is not a question. Its also related to the pet storage issue. Finaly your asking to do what BE's can already do, so basicaly you are asking to be a crafting profession of sorts. Why don't you do BE if you want to sell pets? You can do both you know.
- XP rewards to successfully taming/training do not scale appropriately with creature difficulty (more XP should be awarded for taming/training more powerful creatures)
This is not a question, or a request or anything, just more statements. I happen to agree with said statement but as you go up in CH levels you do get more training experience because of the additional commands so it peretty much works out that the higher level you are the more exp you get training. If it scaled like combat did you would be shafted on training exp except on rare and powerfull creatures. Is that how you want the grind to go? I'd rather have the current system where I can get exp on the common critters. Think about the consiquences of what you want!
- CH-specific missions and content (i.e. 'Taming' missions) available from terminals and/or NPCs
This is not a question. You are looking to get stuff no other elete class has (except BH granted). I'd love to see these also but its just not in the cards in the imedieate future. If your talking long term its a good cause. If you want it "NOW OR ELSE" prepare for ELSE.
- Ability to train pets through the commandline (i.e. /train followme Follow)
This is not a question. It would be nice to macro training. It also may be a decent request. Now, learn to figure out how to make it a request or a question and not a statement or complaint.
- More variety in creatures/pets in the wild. Different colors, slightly different capabilities, etc within a species
This is not a question. THey already have some of this. You can have all kinds of different dewbacks and banthas and kupas etc... We have a realy massive veriety of pets. What you realy want is a wider veriety of good combat pets. You should learn to ask for what you realy want.
- More new pet commands/tricks
This is not a question. (praise be I can stop typing that). <imitation> Um ya and we want more stuf! Ya stuff is good. <end imitation> What exactly? What's a dev supposed to do in responce to this kind of general statement of desire?
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Message Edited by spreadsheet on 07-01-2004 04:01 PM
Message Edited by spreadsheet on 07-01-2004 03:59 PM
Tack "Will this ever be addressed?" on to every one of those if you want to nit-pick.
Obviously you do though as you show you show you are more concerned with phrasing than the spirit and your rebuttal basically boils down to "deal with it, fixing issues is not worthwhile".
As spreadsheet said, this is a list that was four months old. Three items have been partially addressed and that is because they used to work and then broke.
Brilyn. We don't care what about what you have to say. You are here to troll. Plain and simple. People such as yourself are one of the reasons why CH is in the position it is in now, by playing down our issues. You can say whatever you want, you're not going to change peoples thoughts on the matter, so why don't you take your recently-gotten-from-the-dictionary-words-to-sound-intelligent, and go away...
Message Edited by Aakhperkare on 07-01-2004 08:12 PM