Creature Handler Archive

Thread: A Veteran CH needs your help with a major project.

Pluto9Moon
Fri Aug 27, 2004 9:27 am
#14

Thanks Mr Hawatt,


It has been such a long time since I have gotten CH XP. I did not realize level was not a dependent variable.


When it comes down to it CH is not so much looking for DPS but XPS. It is what the grind is all about. So I guess when it comes down to it the second profession becomes the real variable. When I was a pistoleer and could fanshot lairs all I had to do was touch things. The mass killing from fanshot rocked for getting things done quicker.





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Not against broad changes, just profession specific ones (read as CH) that go against what we've been told in the past.
(I hired Trayson as a ghost writer for a good tagline)
IdiotFool
Fri Aug 27, 2004 11:06 am
#15

The only thing this table should need is xp at different Creature Levels. HAM/damage/etc. plays little role in xp, 90% is CL vs. CL.


My Level7 and 8and 10 pets give me 91 xp on a Durni (Level 7), and the same for Corellian Butterflies (Also level 7)


Level 12 pet gives me 1 xp on the same creatures.
Nicee
Fri Aug 27, 2004 12:57 pm
#16

I went from 0/0/0/0 to 4/4/3/3 in three days from circling the starport in Keren (and sometimes that field north of Theed Space Port) with my BE'd level 10 Razor Cat (50% Kinetic 10k Ham) killing lawn trash. Prior to him hitting 10 (i.e. 1-9) I was getting 118-130xp per kill. Once he hit 10 then it was 78-90xp per kill. He hits one time, I shoot it for the kill.


Mathematically this is the most efficient way of leveling BUT, might I add, the most mind numbing way as well. If you have an infinite supply of one shot kills that yield an average of 100xp per kill you will out level those who hunt in the wild (or in dungeons) who have to spend more time killing/healing and hunting down (or gathering missions) for 1,000+xp per kill. The only alternative which would yield a higher xp to time spent ratio would be xp leeching in a high level dungeon/area. Such as Fort Tusken. Get in a group and have your (low level) pet damage each opponent once. But unless you have a readily available group handy at all times (which is nigh impossible outside super loyal guilds) then the time to xp ratio is still significantly lower then time spent farming lawn trash.


Whenever I've wanted to quickly level a character this is how I've done it. And I've done so in a fraction of the time that most others can claim. However, once again, this is a BORING BORING BORING way to level. I can't put a high enough emphasis on that point.


Of course this is all based on the premise of everything being equal. That is to say that you're not a multi-billionaire with the top of the line weapons/armor and everything else. Or that you're a Master "insert combat class here" either. Or that you're running around with equally rich/powerful groups that are at your beck and call during the entire leveling process. With these factors involved one could travel to Endor and perform the same process. But everything being equal, killing an easy kill, high xp yielding, creature of which you have an infinite supply will always be more efficient then the alternative.


Math doesn't lie. Well... most of the time it doesn't.


/tips hat



~ Nilas
MrHawat
Fri Aug 27, 2004 7:24 pm
#17


The sweet spot on higher level Dant creatures is CL15. I do Slinking Voritors and I tried a few more variations. Alll are natural tames. Huurotm (18) gives me 980 XP. Huurton Huntress(28) gives me 780.I can get 1040 XP with a level 15. I have seen this with the various Pickets and Quenkers. The sweet spot seems to be CL 15. You might get better on the lowere level MOBS with lower level pets but I Mastered CH on Dant today. I used a level 12 Kaadu and a level 15 Canoid Hunter. The Canoid Hunter is a proud and noble beast.... Ok, you know that I will KD/Dizzy the first person that callsthe Canoid an ugly pig. lol
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