Creature Handler Archive

Thread: DISCUSSION THREAD: Issues with Creature Handler in the Combat Upgrade.

menyou
Sat May 07, 2005 6:38 am
#14

I thank Pet taunt should be an innate ability pets ( and to an extent Player tank classes ) have, i.e. I guess the easiest way they have is to make pet damage have a hate multipler, so a ranged might be 1v1 ratio of damage v hate but a pet (and maybe a player tank) get's a 3v1 ratio for being in the target's face.

Oh and suspect some critters HAVE indeed lost their resists, primarally wild tamed.

My Wild tamed (pre CU) Razor cat (CL24 IIRC) is noticeably worse than my CL18 BE gurrcat at absorbing damge.

Message Edited by menyou on 05-07-2005 06:43 AM




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ShadowINC
Sat May 07, 2005 10:06 am
#15

id like to see the pet tame level higher also i mean on yavin there are level 72-74 klikniks runnin about and level 80+ rancor on dath



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DaBudo2
Sat May 07, 2005 10:09 am
#16

Only 3?


1. Agree -Hate system needs adjusting!!!However, what good will it do if pets are able to hold aggro but still die quickly? Lower level pets are just not effective against higher level mobs even with good tactics. My CL 66rhoa pack leader barely survived against a CL 54 arachne drone this morning. So, there are really 2 factors that need addressing if our pets are to be effective tanks: hate system and damage mitigation.


2. Agree - fix pet specials!!! And make them effective. Won't make much difference if our pets can use specials but they have little impact. The specials should make the target truly less effective in combat. If a target has been blinded, stunned, and dizzied, its combat effectiveness should be severly limited. Also, lower level pets really need to be able to land their specials on higher level mobs.


3.We absolutely need to be able to control higher level pets. CL 70 is simply no longer adequate - especially for solo purposes. Iremain convinced that a Master Creature Handler has little if anyuse for lower level pets. Iexplained my reasoning in another post (Am I being Chicken Little), and while Iagree with the replies there, they didn't change my mind.


With good tactics maybe I can use lower level pets (especially in a group situation), but why should I? Higher level pets are more effective than lower level pets, it's that simple.I'm giving serious thought to getting rid of any pet lower than CL 65 and just keeping the 5 or so high level pets I have. (Except for mygrand wrix, I'm never getting rid of him!)


The devs themselves have stated that "Yes, unfortunately with the balance system it is no longer practical to have multiple pets of varying levels in use at one time." The emphasis is now on using single high level pets. It's clear to me that to be truly combat effective we need to use pets as close to our maximum level as possible. (Apologies to Vert for plagerizing one of his posts). I keep saying that the mobs we need the most help with are not the mobs that con grey, but the mobs that are close to our level. Since our max level is CL 80, we need pets that are also CL 80.




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Chessack
Sat May 07, 2005 11:48 am
#17


Lanni_Istari wrote:
I think that if the max PC CL is 80 then Max Pet Level for MCH should also be CL80





I agree with this.

I'm now in the annoying position of having to EITHER go on a tame hunt (solo, since nobody in my guild has the patience for it, and I honestly don't blame them because I'm starting not to either), OR go on a money/XP hunt. I cannot gain XP from the things I can tame (as a level 80, highest tameable is 10 levels below or -100% XP at the -10% per -level rate), and I cannot tame things from which I can gain XP. I'm not saying I have to go on "missions" to tame something (though to be honest that is my preference, and how I used to do most of my baby-finding). But at least if I find a wild animal at a random spawn point that can give me XP, I should be able to tame it. I shouldn't be forced to choose between gaining XP *or* taming. I should be able to do both.

C



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Iakimo
Sat May 07, 2005 12:51 pm
#18

By far, my Number One issue is the MIA pet special attacks. However, since the devs have now (FINALLY) officially notified us that this is a broken element rather than an intentional redesign, my concern has subsided from near-panic to merely very ticked off. That and the MIA information on creature damage resistances in the /examine screen were two elements that defined the uniqueness of our pets.

Second is the "hate" system.


Third, and probably soon to become a game-breaking issue for PvP, is the level-based modifier issue. I haven't yet experimented with pets in PvP, but I see a huge problem with this. Basically, if a Creature Handler can tame pets that max out at CL-70, while players can maxx out at level-80 with damage multipliers and reductions following suit, pets in PvP don't sound like they'll do as well as they should. How does the math work out?



---------------------------
Things every player should read....
1. GameSpy's interview with Julio Torres on the negative fan reaction to his earlier interview about the launch of the New Game Environment: Clicky

2. ZDnet's GameSpot.com's reader reviews of the Post-NGE Star Wars: Galaxies Starter Kit: Clicky No. 2

3. MMORPG.com's editorial on the ethics of changing an active MMORPG: Clicky No. 3
shadowviper069
Sat May 07, 2005 6:29 pm
#19

Xp is way off, as a PC CL 70 I can barely get any XP toward CH, The pets are ridiculasly low lv compared to what i have to fight (max pet control lv is 42) and the amount of xp to gain a box is even worst. I tried having the pet fight only on mobs closer to its lv and got a wooping 2 Creaturexp when the pet nearly died. And realize we are getting twice the xp right now. Unless this is fixed this field is dead to anyone other those already mastered in it or have no lil CL's.



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Zethcas
Sat May 07, 2005 7:15 pm
#20





  1. Pet taunt is a great idea, would in my eyes actually be better than the old system since then you get some control over the tanking.

  2. The pet run speeds is way off now, it's quicker to wait for the combat timer to run out, find the new targets and call the pet back again. Even when I'm on foot.

  3. Calling a pet in combat back doesn't cancel it's "In Combat" mode, the pets icon flashes red until either the pet or the target is dead. As a result it ignores all other commands except Follow and Stay plus it tries to run off to fight its target about once every 2 seconds.

  4. All the pets runs away, all the time.

  5. Increased Max Lvl CL would be nice now and justifiable, atleast 80 would be good to make them at par with the CH who's mastered another elite prof.

  6. Firing from a mount needs to be fixed, it's currently impossible.

  7. The pets specials needs to be introduced along with its resistances.

  8. The trick commands do absolutely nothing now.

That's it for now.

Message Edited by Zethcas on 05-07-2005 07:19 PM



________________________________________

Zethcas Khaene, Hunter since Dawn of Starsider.
FelniFosk
Sat May 07, 2005 7:33 pm
#21


I've recently picked up CH and at Novice I've hit the 20k xp cap. What really does it for me is that I wanted to takeadvantage of double xp week, but since I can not train to advance I am not be able to earn additional xp during this period. Everyoneis enjoying the double xp except CH's.


If & when they ever fix this, it is my opinion that double xp be extended for Creature Handling experience or some other compensation would be appreciated. If everyone else gets a full week, so should we.

Message Edited by FelniFosk on 05-07-2005 07:41 PM




FLURRY: Felni Fosk [FOSK ARMS; Master Munitions Trader;12pt MWS]
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theorb22
Sun May 08, 2005 12:15 am
#22


Here's a new one for ya im sure many people will find interesting:



Ahem, because they nerfed load invulnerability so that attacks such as armor break would break it, calling pets after shuttling into aPvP area is impossible. I kid you not, the moment my screen loaded, my invuln was gone. Note that I didn't move a muscle at all, all it took was this fantastically thought up nerf of load invuln to make sure more than half my SP was down the dumpster for the first bit of PvP I had come across in over and hour.This doesn't just nerf CH in PvP, this writes it compleatly out of the system. Now im sure one could argue, "Wait by another starport for imperials to show up" Yea, good idea, except I had to wait for an hour for 2 jedi and someone else to show up all at the same time, which of course forced me to run off since I couldn't rely on help from the 60+ rebel PvPers who quit because the system was lousy. Of course eventually I tried going to other planets to find imperials, and found absolutly nothing, so I finally went to theed, whereI was set upon by the imperials who broke my invuln instantly. It might of been more fun though if they had bothered to test the patch where they "Fixed" autoattack saving when you load to places, because clearly they didn't, as by the time I realized that was why I wasn't attacking and thusly not KDing anyone with my rocket launcher, I was nearly dead. Yea, this wasn't a very fun day. At all.

Message Edited by theorb22 on 05-07-2005 12:15 PM





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Neehivi
Sun May 08, 2005 3:53 am
#23

Cats are runnign VERY slow
Keatsnam
Sun May 08, 2005 7:19 am
#24



FelniFosk wrote:

I've recently picked up CH and at Novice I've hit the 20k xp cap. What really does it for me is that I wanted to takeadvantage of double xp week, but since I can not train to advance I am not be able to earn additional xp during this period. Everyoneis enjoying the double xp except CH's.

If & when they ever fix this, it is my opinion that double xp be extended for Creature Handling experience or some other compensation would be appreciated. If everyone else gets a full week, so should we.

Message Edited by FelniFosk on 05-07-2005 07:41 PM



I had this situation too. Kind of late for advice I know, but I did a respec bought a couple of boxes above novice and was able to start earning XP again.
Katosan
Sun May 08, 2005 7:54 am
#25

Yeah... I should have read #2 before I dropped Musician for this profession.......


I'm very bummed out.....






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Dodece
Sun May 08, 2005 10:31 am
#26

1. The commands getting tired of screaming follow constantly a CH can simply not afford this in heated combat. Needs to be fixed badly. If you are like me you might also have problems with the /tellpet command not working once again this makes useing a pet hard without typeing and fighting.


2. There needs to be some kind of bonus for useing multiple pets. Perhaps a damage multiplier or a defensive bonus to the creatures. Something to allow the CH to fully summon Crowd attacks. With the creature levels as is useing multiple pets just fails to deliver value. I do not think I want an I win card, but I do think that useing multiple pets over 1 should have bonuses and drawbacks. If I could use multiple pets to deliver greater damage, at the cost of quick incap, or being allowed to use a group of pets at an added defense, but decreased offense. Either would be good. We just need a reason to use multiple pets.


3. Pets definately could use the return of the specials sooner rather then later. Pets also need a somewhat effective taunt command. Even if the move has a cooldown timer. Being able to use a pet to save a fellow player. Also has anyone noticed that their pets no longer have DB ability. I seem to recall haveing a few, but I cannot seem to find one now.


Hate system is not a big issue. If players give the pet a marginal amount of time to tank and build up the hate.


No light armor from what I have seen all pets have generic armor of 50percent, but if chs were to just go back to 60percent kinetic stuff we must also expect BEs to do what they always did to get that. Sacrafice stuff like energy acid


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