Creature Handler Archive
Thread: DISCUSSION THREAD: Issues with Creature Handler in the Combat Upgrade.
I'd like to get an idea of where the community as a whole stands at the moment.
It's my personal belief that we are sitting better post-Combat Upgrade than we were prior to it. Pets seem quite effective in PvP, the number of tamables has increased significantly, and the profession overall seems to be approaching the level of the other combat professions.
However, here's the 3 biggest issues (specifically related to the CU changes) that I have at the moment:
1. Hate system makes fulfilling a tanking role for CH difficult. Would benefit from a "Pet Taunt" special or similar ability.
2. XP caps at 20K while Tier 1 boxes cost 175K. Needs addressed ASAP as it's gating new players and turning them away from the profession.
3. Pet specials/stats need to be visible, fixed, and working.
Thanks in advance for your feedback!
Message Edited by Ko-aIri on 05-07-2005 12:26 AM
Message Edited by DalonDavkin on 05-06-2005 09:36 PM
I agree about the pet taunt. If traps worked a bit better they would help in keeping your prey at bay.
I seem to find that the pets seem to get "stuck" at times. When you issue a command it's as if they're staring at some headlights.
1. Hate system makes fulfilling a tanking role for CH difficult. Would benefit from a "Pet Taunt" special or similar ability.
2. XP caps at 20K while Tier 1 boxes cost 175K. Needs addressed ASAP as it's gating new players and turning them away from the profession.
Honestly those nail the biggest two I have to deal with. The 20k cap is horrible, especially as a Ranger/CH, because CH is my primary Combat class and of course coupled with that I need my pets to tank for me so we can work together to kill things. It's embarresing when I almost get killed by things half my level because my pet can't take agro and my ony damage is coming from 4 pistol boxes in Marksmen.
1.same as yours
2. pet speed is so horrible atm that NONE of my pets can keep up with me while riding a mount not to mention the slow speeder
3. same as yours
#1. Pet specials and resists
#2. Better BE pet conversion (like something with 60 kinetic with armor should be nearly 10000 kinetic and callable).
#3. Pets don't follow so well, especially after combat.
Ko-a
Here is my list
1. Pet specials / resists/ and possibly light armor.
I am taming creaturs out there simply out of cl, dmg dealing, and HAM whenmany ch knowthat doesnt necessarily make them the best pet. I am very interested to see if the Bull Rancor will still have plague strike after this or whether poison spray/poison combo will be apart of the aracne queen. Reptillian flyers also are up to lvl 66 and beyond but if their stats are very weakthen all those chgetting flyers thinking they will be uber creatures may be dissappointed.
At this point am encouraging ch to tame creatures based on how they were in the previous system as hopefully the creatures with the best resists in the old system will be still among the best in the new system.Among those creatures I hope are restored to greatness is my Frenzied Graul.
2. Bugs!!!!
Here is my list as it stands now
The New taming bug
3.HATE system needs to be addressed
I posted on your Hate Thread discussion and think if they would make who the NPC attack in a group more random with a chance of the NPC attacking the most dangerous or weakest of the group then it would make the system balanced.
I am going to throw a 4th on in there because we really really need this but know it is outside the scope of the CU
4. Bigger datapad for storing pets or a pet building for storing pets outside the datapad
Milteck (BEAST)
Figured I'd toss in my two cents while i can.
Although as mch I don't have this problem my other characters do, double xp week has helped but soon many new ch and other professions are gonna be hurting. hence my number one will be for all professions.
1. XP needs to be spread out fairly, your level should not play as high a role as it does. 0 xp helps no one.
2. Specials and stats need to be fixed.
3 Hate system needs work
4. Pet levels need adjusting, multi pet combo's need a purpouse. (Can the pet trade in be repaired and tweaked to be used by ch for bio pets that are now uncallable?. keeping the same skin but adjusting stats)
5. Skill Tree in ch now needs restructuring, Tricks are just social animations, maybe changing these skills to relect some form of moral boost to the creature handler before combat giving him a slight defense boost for a short amount of time.
6. General commands need fixing, follow, stay, ... some only work for short periods of time and the highly agressive pets still run off for a snack lol. This should probably higher on my list but heck lets see what folks here say.
** I know you asked for the largest concern and I gave several, Just trying to get my input in while I can :-)
My three top beefs are: 1. Pet specials/stats need to be visible, fixed, and working.
2. Respawns for static non-lair mobs needs to be addressed.
3. The Hate system needs at the very least to be tweaked, if your idea of the "Pet Taunt" special doesn't please the devs.
Runners up: 4. Pet AI in general seems a bit wonky....pets in life use some intuition now and then, why not in swg?
5. The xp cap thing, but the only reason this doesn't make the top 3 is because it doesn't affect me as MCH, it is rather crippling to
the proffession as a whole.
6. Now that Pharples are tamable, what am I supposed to release to make room? (read: I want more storage)
7. Oooh, I like jope's #5
Sorry to list more than you asked for Ko, but I couldn't help it![]()
Message Edited by KunaRaunn on 05-07-2005 09:26 AM
KO..i think one of the bigger issues atm is storage space..
with all the new tameables, and with statics apparently extinct (unless that was fixed), it is getting harder to decide what is worthy of a precious spot..
currently i have 25 pets(22 tamed, 2 mission and one pre order), and now i may be essentially screwed as i have to lose 4 before i can tame or train another pet..
we alway hear the arguement how you can have as may guns/swords/poles/vk's as you want...now that pets are more or less weapons not tanks , it rings even true..we need more room
i really think this needs to be addressed..fix it or i'll sign talon's thread..lol