Creature Handler Archive

Thread: Are we now the most usless profession?

GnomeAd
Mon Jul 26, 2004 9:27 am
#14

The biggest issue facing CHs today is buffs. With the massive buffs we are seeing in game now, no one needs a tank. Why would you need a pet when you can get buffed, wear your 80% composite and be almost unkillable? I built my way to Master Pistoleer soloing without ever getting a single buff by using my pets. When (if we live that long) the combat balance happens and buffs are nerfed to where they should be, we will see renewed interest in CHs.

Just be patient and keep the faith. CH will be back.
Galacium
Mon Jul 26, 2004 9:51 am
#15

Ranger is definately a weaker profession. Squad leader is certainly weaker mechanicaly. (they are good for the message front and center abbility which does nothing in combat bit keep the team focused and orderly.)


Smuggler has some serious issues. Tailor and ID are both pretty much low demand low reward professions in the crafting sphere. Architect has become scarse as everyone has indistructable houses and harvesters a plenty.


Basicaly, don't think you are the worst until you have walked a mile in the shoes of some other classes....


Ive mastered all of the following...

Marksman - pretty damn useless aside from a prerequisite

Scout - Also pretty much pointless as the CH prereqs are the two usefull lines

Squad leader - Lots of fun actualy, but pretty useless from a compat power standpoint. CH is a great class for leveling SL though.

Bio Engineer - Stupidly fun crafting profession when you are a CH. Very solo play oriented though.

Architect - Was fun and usefull but not very profitable.

Droid Engineer - Droids take a lot of work to make and don't sell very well. The veriety is not what it could be.

Artisan - One of the better novice professions, all the lines are handy and the master items are in decent demand.

Merchant - Lots of fun if you like selling things, also the building maintinance reduction is nice.

Pistoleer - Decent but not great. The pistol speed boost is the best thing, the defenses are ok but nothing like what armor and buffs grant you. Only has three good specials but they are good.

Tailor - I like playing dress up with my characters and vendors, so it was fun. Lots of veriety on what to make. Demand is fairly low so its not a great money maker.

Entertainer - Not much point to mastering. Its farily boring unless your just into RPing. THe cantina crowd is kind of fun and are very friendly so thats a pluss.

Creature Handler - My very favorite that I've never dropped. I think its great stuff. Helped me with all the non crafting professions and helped level many of my wifes characters. I can wander around solo in many situations and have cool pets to play with. I am very helpfull to my guilds combat adventures.


I've spent at least two weeks as master of all these but entertainer and scout(dropped those like a hot rock). Ive also played the following with my wifes characters.


Master Rifleman - Amazingly good combat profession, with strong defense and offence, kind of blows prior to master though.

Master TKA - Stupidly good combat profession, its rediculously easy to kill stuff with your brain turned off.



Starship Enterprises - Insurgo Emporium - Waypoint -6677 -3785 - Insurgo, Naboo, Kettemoor
TottDonetta
Mon Jul 26, 2004 11:17 am
#16






Galacium wrote:

Ranger is definately a weaker profession. Squad leader is certainly weaker mechanicaly. (they are good for the message front and center abbility which does nothing in combat bit keep the team focused and orderly.)


Smuggler has some serious issues. Tailor and ID are both pretty much low demand low reward professions in the crafting sphere. Architect has become scarse as everyone has indistructable houses and harvesters a plenty.


Basicaly, don't think you are the worst until you have walked a mile in the shoes of some other classes....


Ive mastered all of the following...

Marksman - pretty damn useless aside from a prerequisite

Scout - Also pretty much pointless as the CH prereqs are the two usefull lines

Squad leader - Lots of fun actualy, but pretty useless from a compat power standpoint. CH is a great class for leveling SL though.

Bio Engineer - Stupidly fun crafting profession when you are a CH. Very solo play oriented though.

Architect - Was fun and usefull but not very profitable.

Droid Engineer - Droids take a lot of work to make and don't sell very well. The veriety is not what it could be.

Artisan - One of the better novice professions, all the lines are handy and the master items are in decent demand.

Merchant - Lots of fun if you like selling things, also the building maintinance reduction is nice.

Pistoleer - Decent but not great. The pistol speed boost is the best thing, the defenses are ok but nothing like what armor and buffs grant you. Only has three good specials but they are good.

Tailor - I like playing dress up with my characters and vendors, so it was fun. Lots of veriety on what to make. Demand is fairly low so its not a great money maker.

Entertainer - Not much point to mastering. Its farily boring unless your just into RPing. THe cantina crowd is kind of fun and are very friendly so thats a pluss.

Creature Handler - My very favorite that I've never dropped. I think its great stuff. Helped me with all the non crafting professions and helped level many of my wifes characters. I can wander around solo in many situations and have cool pets to play with. I am very helpfull to my guilds combat adventures.


I've spent at least two weeks as master of all these but entertainer and scout(dropped those like a hot rock). Ive also played the following with my wifes characters.


Master Rifleman - Amazingly good combat profession, with strong defense and offence, kind of blows prior to master though.

Master TKA - Stupidly good combat profession, its rediculously easy to kill stuff with your brain turned off.





er so actualy those professions arent at all usless, if a profession is a requirementfor a very popular profession then thats its usefullness there. the starter professions exist mainly to be starting points that lead on to better things.


DE has always been flawed but you'll notice that all docs have a droid, how many of em have pets too?


as for tailor if they were useless we'd all still be in our noob clothes and now that clothes, food etccan be combined with BE goods the BEs have a big market to cater too.


btw when you were grinding out all these profs did you always keep exactly the same stats? now anyone changing profs almost always has to visit a ID.


merchant isnt exactly a long lived profession but you'll notice that allmost all of the crafting profs (WS, AS etc) got at least a few points in merchant to set up their buisness's its the same with Architect too, they will always be needed and will always have a steady income from there profs.


as for ranger the tracking tree is actualy quite popular i never realsied how much so until i got a tracking 3. i guarantee you ive made more AP from my 3 boxes of tracking skils than i have from 18 boxes of ch and ive been an MCH way longer than ive been a ranger.


finaly to SL..... ok fair enough. but without seeming too dismissive of the SL's (if there are any out there) it says something when the only thing that we can say about CH is at least we arent as bad offas the wassisnames... erm...hang on itll come to me..... squad leaders!


so CH its the choice for you if you REALLY dont want to talk to any other player. great.



Tott Donetta

The liver is EVIL and must be punished!


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ThorgoDarkClaw
Mon Jul 26, 2004 2:28 pm
#17

Seeing some creature handlers drop ch cause most just don't think ch will ever be corrected . It's verry hard to say at what point something might come along and correct ch to where it should be. There are still many young creature handlers poping up around most servers. I myself have been a creature handler for sometime and have been able to use the pets in a way that works for me and been doing just fine verry little problems . I'm guessing the dev's might be aware of the problem's that are going on in ch , and maybe at the end of the bumpy road it might get better. Alot of creature handlers have had special made pets to use along side of there combat skill . If a ch works out a way to use the pets in a way that works for him or her , they will be able to forget about the issues and enjoy the game .


Final thought for most of those still master creature handlers or near master don't give up to soon .
CapricornONE
Mon Jul 26, 2004 2:41 pm
#18






Moneo-Al-Sabid-Teg-Waffa wrote:
and hte fact that u diss my prior profession /gasp pikeman is wut u make of it if yur a lazy pikeman and use crafted weapons well shame on u if u love the profession u know that there is oppurtunities out there ready for u to take !






lol...


Not only is my alt a rare Ranger, but he is also just as rare being a CH who enjoyes the prof..




Claw
Master Bio-Engineer k Master Tailor
Chef Addative/Petstim k All Black BE'd Clothing Vendors
In the Mos Mesric Mall on Tatooine (-1118, 77)
Blight - Master Swordsman k FS Noob____________Master Riflewomenk Doc - Devaki
Galacium
Mon Jul 26, 2004 4:09 pm
#19

I wasn't saying that all those professions were worse than CH, just expressing my experience with other professions and how "good" they were in my estimation. Still I love to argue so...


DE - There are lots of droids around, but you only need 5, ever. Try selling the things and you will see what I mean. I know I've made and sold a couple hundred of them and they sell very very slowly and for not much more than it costs to make them.


Tailor - Ya you all have clothes, but when was the last time you had to buy new ones because they had worn out? Did you bay big bucks for them? Do you use BE clothing a lot? I've been a tailor, made hundreds of outfits and sold them. They don't sell for big money and they don't sell quickly, even at incredibly low prices. Not useless but if crafters are judged on their money making power tailors are in the basement.


Ranger - I know lots of rangers that like their profession, but not because its strong. Sounds like you have had it, but did you master it. Did it feel like a "Stronger" proffession than CH? So you could track some creatures, and....


Prerequisites - Every skill should be usefull on its own, at least until you surpass it. Many of them are simply not usefull at all. Traps, camps, and many master boxes in the novice professions go pretty much unused. Brawler, Artisan and medic are the good ones, marksman, scout and entertainer are the bad ones.


Anyway, I do well with CH. It needs help but its hardly useless. Much like Tailor, Ranger, SL, Architect,and DE. All do something in game and can be fun but if you want to kill stuff or get creds there are much better choices.





TottDonetta wrote:

DE has always been flawed but you'll notice that all docs have a droid, how many of em have pets too?


as for tailor if they were useless we'd all still be in our noob clothes and now that clothes, food etccan be combined with BE goods the BEs have a big market to cater too.


btw when you were grinding out all these profs did you always keep exactly the same stats? now anyone changing profs almost always has to visit a ID.


merchant isnt exactly a long lived profession but you'll notice that allmost all of the crafting profs (WS, AS etc) got at least a few points in merchant to set up their buisness's its the same with Architect too, they will always be needed and will always have a steady income from there profs.


as for ranger the tracking tree is actualy quite popular i never realsied how much so until i got a tracking 3. i guarantee you ive made more AP from my 3 boxes of tracking skils than i have from 18 boxes of ch and ive been an MCH way longer than ive been a ranger.


finaly to SL..... ok fair enough. but without seeming too dismissive of the SL's (if there are any out there) it says something when the only thing that we can say about CH is at least we arent as bad offas the wassisnames... erm...hang on itll come to me..... squad leaders!










Starship Enterprises - Insurgo Emporium - Waypoint -6677 -3785 - Insurgo, Naboo, Kettemoor
Chra
Tue Jul 27, 2004 1:46 am
#20

*an old wookie steps out from the woods, steps up to the fire and sits down to listen. After listening a bit offers his small contirbution*

It's funny. This conversation comes up a lot among the younger rangers in the wilds. I am a Master Ranger ... have been for a very long time (learning how to get around Endor before mask-scent worked if that gives you any indication). I have chosen to take up the fine art of creature handling and I am hopeful that I can bring some small contribution to the craft.

Now I can't talk for the profession of Creature handler so much as I can for Ranger, but I think that the perspective might be of interest to some of you.

There are experiences unique to every profession, experiences that are defining both in our learned skills and in our development as individuals. These experiences become memories. These memories become a life time. In the end, only we have the complete record of our own experience. We are the only and truest witness. Among some professions these experiences are flashes that come and disipate with the next conquest. Some how I do not think that that is how it is here in this reality. The first creature I tamed, a chuba that I named Charee, was, by the standards of combat, rather ... well .. lacking, but that doesn't take away from the experience. Trying to calm the panicked thing. It still brings a smile to my face to see it hopping around my camp or wandering behind me as I walk.

I can only imagine that the experience of trying to tame the next more difficult creature is a moment of excitement again, the same experience over and over again, until eventually one becomes master and knows well his limitations and abilities. How unique a profession to have that brief moment of question, of being unsure of the success or failure of a task. How much more so when the creature is a more dangerous foe, and there is no guarantee that you will survive the very effort to tame it?

I am sure that there are those that see the pets as tools, but I am sure that there are those, like myself, that get attached to their friends, even the ugly old spat that can never figure out to follow me when I want it to and shreeks at the top of his lungs if you tell him to stay without a couple of reassuring rubs of his chrest. Having a gurreck lounging around while I fish, or posing for pictures as they do their tricks.

Sure there are those that only are interested in the pit fighting or the beasts of war, and for those all I can say is happy hunting, but for me ... well ... I am just a silly old ranger. I have other things in mind. I look forward to meeting my wild friends as I come to find them. I eagerly await the times when I can develop my own skills to be a good and carring master. I look forward to having company on my long walks across the forrests of Endor's moon.

If I make some money, that is nice, but not my life's purpose. If I make a reputation for myself for ferocious beasts ... well, that is not a reputation I am striving for. I walk the path I walk for the experience of walking it, nothing more. And when I have mastered the profession, I still have yet more to explore. How many creatures are there to experience and study?

Perhaps I will tire of this or that in time. Perhaps I will find that there is no need for my services. Thus is my lot with the Ranger profession. But if that was my only motivation for taking up that profession ... then how very unfortunate that would have been.

You are Creature Handlers, Masters of the Wild Ones. Teachers of the unteachable. You can take the most ferocious of beasts ... beasts that strike fear in the hearts of others .. and you call them friend. You can give the gift of a pet and companion to a freind, loved one, or perhaps even a child. You are the great generals of the wars of beasts, and the soldiers who serve with nature's finest.

This is a great and noble thing.

This is a wonderful and adventureful journey.

*and with that the old wookie falls silent and offers his listeners some jawa beer with a friendly smile*



Chrachiir
Elder Ranger
VempireX
Tue Jul 27, 2004 3:42 am
#21






Chra wrote:
*an old wookie steps out from the woods, steps up to the fire and sits down to listen. After listening a bit offers his small contirbution*

It's funny. This conversation comes up a lot among the younger rangers in the wilds. I am a Master Ranger ... have been for a very long time (learning how to get around Endor before mask-scent worked if that gives you any indication). I have chosen to take up the fine art of creature handling and I am hopeful that I can bring some small contribution to the craft.

Now I can't talk for the profession of Creature handler so much as I can for Ranger, but I think that the perspective might be of interest to some of you.

There are experiences unique to every profession, experiences that are defining both in our learned skills and in our development as individuals. These experiences become memories. These memories become a life time. In the end, only we have the complete record of our own experience. We are the only and truest witness. Among some professions these experiences are flashes that come and disipate with the next conquest. Some how I do not think that that is how it is here in this reality. The first creature I tamed, a chuba that I named Charee, was, by the standards of combat, rather ... well .. lacking, but that doesn't take away from the experience. Trying to calm the panicked thing. It still brings a smile to my face to see it hopping around my camp or wandering behind me as I walk.

I can only imagine that the experience of trying to tame the next more difficult creature is a moment of excitement again, the same experience over and over again, until eventually one becomes master and knows well his limitations and abilities. How unique a profession to have that brief moment of question, of being unsure of the success or failure of a task. How much more so when the creature is a more dangerous foe, and there is no guarantee that you will survive the very effort to tame it?

I am sure that there are those that see the pets as tools, but I am sure that there are those, like myself, that get attached to their friends, even the ugly old spat that can never figure out to follow me when I want it to and shreeks at the top of his lungs if you tell him to stay without a couple of reassuring rubs of his chrest. Having a gurreck lounging around while I fish, or posing for pictures as they do their tricks.

Sure there are those that only are interested in the pit fighting or the beasts of war, and for those all I can say is happy hunting, but for me ... well ... I am just a silly old ranger. I have other things in mind. I look forward to meeting my wild friends as I come to find them. I eagerly await the times when I can develop my own skills to be a good and carring master. I look forward to having company on my long walks across the forrests of Endor's moon.

If I make some money, that is nice, but not my life's purpose. If I make a reputation for myself for ferocious beasts ... well, that is not a reputation I am striving for. I walk the path I walk for the experience of walking it, nothing more. And when I have mastered the profession, I still have yet more to explore. How many creatures are there to experience and study?

Perhaps I will tire of this or that in time. Perhaps I will find that there is no need for my services. Thus is my lot with the Ranger profession. But if that was my only motivation for taking up that profession ... then how very unfortunate that would have been.

You are Creature Handlers, Masters of the Wild Ones. Teachers of the unteachable. You can take the most ferocious of beasts ... beasts that strike fear in the hearts of others .. and you call them friend. You can give the gift of a pet and companion to a freind, loved one, or perhaps even a child. You are the great generals of the wars of beasts, and the soldiers who serve with nature's finest.

This is a great and noble thing.

This is a wonderful and adventureful journey.

*and with that the old wookie falls silent and offers his listeners some jawa beer with a friendly smile*




Truly spoken. That's the spirit of a real child of the wilderness.


/deepbow





__________________________________________

Ayanami Daemmerung
Me vs. BHs 19:3
__________________________________________


TottDonetta
Tue Jul 27, 2004 4:24 am
#22

ok, maybe im not making myslef clear here, im saying that we have nothing to contribute to the community, economy or SWG expeirience to other players. let me put it another way, if X profession was removed from the game what would happen?


if tailor was removed? well eventualyour clothes would all disintergrate. theyre designed to. unless you store all your clothes in a safe and fight nude they will eventulay need replacing. so tailor is removed and we all end up running round in our underwear. oh and also all you ch's out there, unless your a wookie you cant get that bull rancor youve been after for so long cos the taming mod clothes dont exist anymore.


how about if brawler was removed? well all you TK's, swordmen, commandos, smugglers you cant get your prerequistes so im afraid you just plain dont exist anymore. bye then.


now were removing the DE profession. theyre not making enough money and theyre not really used all that much so we dont feel that theirs any point to them. everybody stock up on ent droids, BH droids, medic droids etc cos they wont be around anymore. sorry all you new players but you can try begging for these droids from existing players.


were also removing ID's. pls make sure that your char looks exactly the way you want cos your not gonna be able to change it. also make sure you REALLY enjoy your current profs. cos if you ever decide to change it chances are that your current stat arrangemnt will make you pretty useless at your new prof.


finalywere gonna remove the CH prof.... erm... better get a 2nd backup speeder for when your normal speeder and 1st backup speeder break.


im not saying i hate CH, as a matter of fact i love it! i just wish i needed my pets. i dont, i can get a buff and/or armour and tank far better than my pets can and my speeder goes way faster than any of my pets. but now its gotten to the point where i have trouble giving pets away. when a new member joins my guild i give them a free mount, always have done. but now when i try the usual response is 'oh i dont need one i have a speeder'. of course, then i get clever and say 'ah, but what if you drive over an enemy minefield or a NPC targtes your speeder and disables it?' - 'id use my backup speeder instead'


also to your point of Tailor/DE etc not selling very quickly or at very high prices or at very high rates but are they supposed to? i got out the SWG manual and had a look at the description for tailor: crafter specialized in all types of clothing - maybe i have an old copy but where does it say 'makes a few million every day'? they arent supposed to, no profession is.

so how much do you spend on weapons/armour per week?

ive been a master WS and i didnt sell 200 rifles at 250k every day. ok maybe people are prepared to pay more for weapons and armour but i bet they buy them a lot less often than you think.


one thing i am absoulutely certain of tho is that they spend a lot more time, effort and cash on these than they do on pets. in fact aside from a noob they really does need a carrion spat as a shield and the oddRPGer who wants a bantha mount for his tusken,who aside form CH's even uses pets?


and if CH's were removed form the game would anyone other than us even notice?



Tott Donetta

The liver is EVIL and must be punished!


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ZallusNuranxis
Tue Jul 27, 2004 1:01 pm
#23

Vaelorn wrote:

I think that maybe Squad Leaders and Rangers might contest that "most useless profession" title.




I'm a CH and Ranger. But I'm having fun. Maybe I should try for Squad Leader. Do those commands help me pets?

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