Creature Handler Archive
Thread: We ARE GOING to be nerfed again in some way shape or fashion.
Here is my take on the 'Balance' issue and how delicate it is. As it is stated in this post the first time you start adjusting creature stats you adjust it for not only the wild untamed ones but also for those that have been tamed by Ch's.
So to me the 'Balance' has to be on the 'Profession' side and not on the actual creature side.
Let me explain if I can.
When we all 1st started this game your character came with a certain set of skills that they could use and anything above your 'skill level' would not be allowed or you were severly hindered when you tried to perform it.
For example, you start a NOOB Novice Marksman character whom basically can only use a CDEF pistol and has no 'special' attacks with a pistol weapon to speak of. Try instead using a scout blaster or using 'Double Tap' off the Pistoleer tree. You will find out that you can use the scout blaster but you are told that the effectivness has been severly reduced and you can forget using 'Double Tap' because you dont have that skill yet.
So using that as a base we have to apply the same rules when it comes to the CH Profession.
Using the Rancor as you have pointed out, in the wild form the Rancor is as follows:
Wild Rancor
CL50
11300HAM
Kinetic 30.0%
Energy 30.0%
Heat 60.0%
Cold 60.0%
Electricity 60.0%
Special Attack 1: Stunning Strike
Special Attack 2: Intimidation
Base-To-Hit: 0.5
Damage: 420-550
Attack Speed: 2
Why cant the balance now be applied to the profession so that when this creature is tamed rightfully by a Master CH that combined with the CH's skills and a set of commands the Master CH is able to tweak a little more out of his new friend making him more effective than his wild counterpart.
I am not suggesting what any of these CH commands would be or what form they would come in but using the Pisoleer (Double Tap) example I could see as one of the commands so that would say enhance the creatures damage, attack speed, To-Hit and so forth. You might end of up your new friend that looks like maybe this. Keep in mind that the only way you would see these results is by being high enough to control the said pet first and by the use of special commands.
Tamed Master CH Rancor
CL50
11300HAM
Kinetic 30.0%
Energy 30.0%
Heat 60.0%
Cold 60.0%
Electricity 60.0%
Special Attack 1: Stunning Strike
Special Attack 2: Intimidation
Base-To-Hit: 0.65
Damage: 450-600
Attack Speed: 1.5
Doing the 'Balance' this way preserves the wild versions intact for others to combat but at the same time enhances the CH profession by making it a more effective force much like the Pistoleer profession enhances ones use of the pistol sidearm.
Just my thoughts. ![]()
Message Edited by Gyorgy on 09-18-2004 03:02 AM
Wallach1 wrote:
Ranalla wrote:This does not shock me that CH is going to get nerfed again. I was shocked to find out when I came back to the game it's no longer a combat field. I'm just holding out into WoW comes out and going over there to play a Hunter.
Good luck on that, unless something has changed, they still haven't gotten it working on beta yet. And I don't see the big deal of WoW, I've been reading up on it and honestly, really don't see anything special about it. eh, to each there own.
Big Deal about WoW?
1) Blizzard's attitude towards their games. They take hacking and exploiting seriously on their free games (Diablo II, Starcraft, Warcraft). When they have a P2P, I KNOW they will have the same attitude. While the original Diablo had a lot of easy exploits, when DII came out, Blizzard had repaired most of the exploits and ways to hack. Granted, you can still hack and exploit all you want on Open Battlenet... but try it on Closed Battlenet and you'll end up looking for a new CD Key. WoW won't have the issues that SWG has on exploits and bugs.
2) Blizzard's attitude towards their customers. See above. When someone has a problem and report it on the forums on Battlenet, Blizzard is there. They are always listening to all their players (not just the Uber Jedi) about what could be done to improve their games and try to implement them. (See skill syrgenies for Diablo II, which also leveled out some of the classes IMHO)
The big deal isn't so much about WoW. The big deal is a company that has ALWAYS served their customers with solid games (for the most part) and good customer service. SOE could take a lesson or two from Blizzard on that account. Because if JTL is a bust and this combat rebalance is a bust... SWG is prolly gonna be dead for a lot of people out there.
SWG was my first MMORPG... and my only one at this time. Not sure how long it will remain playable on my computer as I might uninstall it if this place doesn't improve. Buff lines, Jedi, bugs in some of the most basic of coding concepts...
My impression with the combat revamp is if CH's do get "nerfed" it will be in line with everyone else. Noone likes less power, but in my mind if it is balanced with other professions I'll be happy.
CHs were in denial some period after the December patch, too. It'll pass.
Tstorm wrote:
My impression with the combat revamp is if CH's do get "nerfed" it will be in line with everyone else.