Creature Handler Archive
Thread: Aggressiveness changed?
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Odro
Tue Mar 08, 2005 9:12 am
#14
What I hate is when I tell my Rancor to stay and it stays for about 5 seconds and then spots a gorg and runs off. I have to chase it yelling the command over and over to break it's aggro. 
MTOCatalog
Tue Mar 08, 2005 9:33 am
#15
I have a BE CL10 hermit spider that went absolutely bonkers on Dath the other night. I'm not sure what the ferocity rating is.
Message Edited by MTOCatalog on 03-08-2005 10:34 AM
kiowa27
Tue Mar 08, 2005 9:54 am
#16
yup, was playing with a newly acquired gaping spider queen and it was nearly uncontrollable.. realism is one thing, but spending more time with /tellpet fm than /tellpet a is a bit overboard... sure made the aa'kuan cave more interesting with my tank taking off towards the entrance and something that had respawned every 2.3 seconds.. /growl
SerNimble
Tue Mar 08, 2005 11:11 am
#17
I've noticed this recently, last week or two also. Both my BE and Natural Aggressive pets are now almost impossible to control in a crowded area. The problem I'm having with the change is the fact that they no longer listen to commands such as stay or follow. I'll be running along with pets in tow and suddenly they are all off attacking something that looked cross-eyed at them or something. It's making travelling with pets almost impossible with out a 'followme' macro looping in the background.
Roporin
Tue Mar 08, 2005 4:18 pm
#18
I was searching for a GPS tonight and tried the usual spawn spots and the circling around Nyax's pad.
Used a BE pet with AR1 and 60 kin as my guard and my giant carrion spat (ferocity 0) as my mount.
I found (and it happened constantly on retest) was that I'd be within 64m of some critters (Krahbu in this case) and whilst I got off my spat to areatrack, he'd run off after a Krahbu. Nothing new there with this latest patch.
However, I'd call him back, mount and move so that the Krahbu were over 120m away. Get off and before I could areatrack - he'd be running back towards the same Krahbu that were over 120m away.
So I stored, pulled him out again and of course - he didnt detect them outside the 64m range. Moved back to them, he'd run after them again. Move back to over 120 - get off and not suprisingly he'd run back after them again.
It's almost as though he gets a 'lock' on a target and doesnt want to give the target up. I didnt test at what range (if any) that he'd stop going after the same target but will do more tests in the next couple of days.
Rop.
"Tact is after all a kind of mind reading"
hossp
Tue Mar 08, 2005 10:31 pm
#20
Joker9125 wrote:
this simply does not happen to me at all.
well it's a real concern..it seems to effect certian creatures more than others..gps's are rally bad, and swamp stalkers are nearly as bad..i can apreciate what you say about the bull rancor..mine doesn't seem affected at all, neither do my be cats..seems like just certian wild pets, and we are not making this up..lol
Mot-Irujam
Tue Mar 08, 2005 10:43 pm
#21
I nearly gave up MCH because my pets have become nearly uncontrollable. Most of my pets are aggro, high ferocity, and stalkers. Swamp stalkers, both types of High level Kwi, etc. I would pull them, and within 10 seconds, they would be attacking some random critter in the area. I had my Kwi Pack leader run through three walls to attack gnorts three times in 2 mins once, then warp back and look at me like "What? I was hungry!" Now, I only call my ferocious pets in areas totally devoid of all life, like cities. Its the only place they are controllable.
Milo-Talon
Wed Mar 09, 2005 5:50 am
#22
yes a ton of my newer pets seem to do this as well as my extinct plains hunter, my new swamp stalkers, female nargs, etc etc, damn it they broke soemthing!!!!, i just havent used these, its ridiculous!!!!
nochewtobacca
Wed Mar 09, 2005 5:59 pm
#23
Yes - its been happening to me as well - my pets go off and attack anything in site - I was attacking imp NPCs and my pet was 75 m away attacking a meatlump fool!
It use to be like this a long time ago - then they changed it. There needs to be a mod to creatures that applies to Master CH - like the visciousness of the creature is reduced to zero when you are master so that you have control of these pets....
I also have observed a bug where the pets will "autopatrol". I find it odd cause I never use any of the patrol commands....typically I see it when I am at a mission terminal and standing still for an extended period.
I have also been observing that wild creatures are attacking each other more frequently as well.
Emykazza
MCH
Valcyn
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