Creature Handler Archive
Thread: Taming CL80 creatures is the last thing this profession needs to be balanced.
Message Edited by SnoozMcBlues on 11-01-2005 06:45 PM
Ok so how would that work giving a CL 54 character a pet that they can crontrol that is equivilant to a double elite melee profession with states? How can you say that that would balance the system? Put your finding into layman's term so that I can get what your saying, cause I for one think along the lines that CL 54 CH's are doing quite well to have the ability to control something that is 16 CL's above their own. Now you want to give them 26 CL above their current level? How is that balanced? That would be like giving a CL 80 CH the ability to control one of the DEV's Jedi. I for one would think that would be rather fun. A CL 80 CH running around with their own CL 106 Pet Now that would be an Uber Deal, and give us the oppertunity to solo Nightsisters again, and well just about anything. GO CL80 CH's with the Uber Leet Pets. Yeah Right I see this happening about as soon as the SMuggler Revamp.
Joker9125 wrote:
LyteFoot wrote:
Now back to the original post. Joker I disagree on this is all we need, I also do not like how they borked mixed templates, and I do not plan to remove myself from the human race because a child wanted to sound smart and tough. Try logic instead of passion, it carries further in a discussion.
I'll agree that this isnt all we need, and I never said that to begin with, I also dont particuarly like how they borked crafters either but its a by produce of the level system and since that is what this game is based on we have to use it the developers are not going to back down on this so I am proposing a system that invalidates their claim that a lvl54 with a CL70 is too powerfull while giving us CL80s a boost in power as well, simply saying "I dont like that" and refusing to work with it and improve it is a really piss poor way to look at things. Ohh and I dont know what your definition of a child is, but Ive voted in the last 2 elections and you dont have to kill yourself to remove yourself from the gene pool, castration is a viable option. Lastly I used alot of logic to come to this conclusion, I know that in high end PvE and group PvP I am at a rather large disadvantage because my triplet teams are very innefective ungrouped and that most groups dont have 4 avaliable slolts just for me. If they implimented system we would have reason for them to allow CL54s to wear the master tamers necklace, because it would no be inbalancing for a CL54 to have a CL80 pet that took damage like it was CL54, actually I think that would go farther toward balancing the professioin to be in line with other hybrid templates.
LyteFoot wrote:
The easiest fix is changing groups so that pets use a different type of group slot that doesn't count against the 8 player limit. Yeah I know OOP too and its not that difficult, simply have pets carry a different classification that doesn't apply to the count. It is actually pretty poor programming at the moment when you consider that every time a pet is in a group you get the message that someone is out of range and doesn't qualify for the mission reward when you destroy a nest.
Hmm would this mean that a group of 8 CH's with Tripllets would in effect be only a true group of 8 with 24 pets, and those pets having the defensive ability of the CL 80 CH's? wow what a group, 32 slot groups, you would have to drop the size of the GUI so that you could fit all that person/creature slots in there.
Besides PVP, there was another reason why I wanted the Master Taming Necklace - access to higher level creatures that might have the following innate Specials;
Eye Gouge L3, Hamstring L3, Imperiling Feint L3, Pinning L1, L2 and L3*, Bleeding Attack L3, Knockdown L3, and Staggering Attack L3.
*Not confirmed in game, and I am not positive because I havn't been pinned by any creature on Mustafar yet. Snared yes, Pinned no.
We are encouraged these missing pet specials do exist since Fleet Footed L3 has been recently uncovered on Mustafar.
The Master Taming Necklace represents access to these skills, without the Necklace, you can't tame or call a pet with these innate skills (had the pet been traded to you from someone luckier than thou owning a necklace).
This whole frenzied hunt to find and confirm the Necklace has been divided up into the following issues:
1. Where and Who has it? (current news suggests loot drop from Doombringer Boss)
2. Cube craftable, Quest , Loot Item? (Must take a quest, and hope loot drop is the Necklace and only one per group, per attempt)
3. Is the necklace wearable by Wooks and Ithorians? (There is no guarantee the first players who win the necklace are going to be able to tell us because they are of a different race.)
4. Beginto usethe Necklace to continue the Taming grind alot of MCH's got caught up in since Pub 21.
4a) Is it a tiered taming progression as leaked by a DEV freed from his NDA? 72 before 74 before 76, etc?
4b) What Master Level Creature babys are sporting the missing pet specials?
Ciediwo wrote:
Ok so how would that work giving a CL 54 character a pet that they can crontrol that is equivilant to a double elite melee profession with states? How can you say that that would balance the system? Put your finding into layman's term so that I can get what your saying, cause I for one think along the lines that CL 54 CH's are doing quite well to have the ability to control something that is 16 CL's above their own. Now you want to give them 26 CL above their current level? How is that balanced? That would be like giving a CL 80 CH the ability to control one of the DEV's Jedi. I for one would think that would be rather fun. A CL 80 CH running around with their own CL 106 Pet Now that would be an Uber Deal, and give us the oppertunity to solo Nightsisters again, and well just about anything. GO CL80 CH's with the Uber Leet Pets. Yeah Right I see this happening about as soon as the SMuggler Revamp.
Joker9125 wrote:
I'll agree that this isnt all we need, and I never said that to begin with, I also dont particuarly like how they borked crafters either but its a by produce of the level system and since that is what this game is based on we have to use it the developers are not going to back down on this so I am proposing a system that invalidates their claim that a lvl54 with a CL70 is too powerfull while giving us CL80s a boost in power as well, simply saying "I dont like that" and refusing to work with it and improve it is a really piss poor way to look at things. Ohh and I dont know what your definition of a child is, but Ive voted in the last 2 elections and you dont have to kill yourself to remove yourself from the gene pool, castration is a viable option. Lastly I used alot of logic to come to this conclusion, I know that in high end PvE and group PvP I am at a rather large disadvantage because my triplet teams are very innefective ungrouped and that most groups dont have 4 avaliable slolts just for me. If they implimented system we would have reason for them to allow CL54s to wear the master tamers necklace, because it would not be inbalancing for a CL54 to have a CL80 pet that took damage like it was CL54, actually I think that would go farther toward balancing the professioin to be in line with other hybrid templates.
I think you completely either misunderstood or misread my post.
enigma_writer wrote:
They need to give pets higher dps and increase their min dmg. Pets usually dont generate enough hate to effectively work against higher end mobs. I would definitely agree that wild pets need a huge boost as they are not comparable to a well made bio pet. Also the pet abilities are working great but the devs need to address those that are currently broken andensure that all are actually in the game.
just wondering if maybe the devs MENT to not have eyegouge three on pets....i mean that might be as good as the best one a player could do so maybe they wanted pets to do good specials but not INSANE specials just putting this idea in ur head
Cl 80 pet is easily killable.
/Storppingshot (pet)
Kill master
/over
killergekco wrote:
enigma_writer wrote:
They need to give pets higher dps and increase their min dmg. Pets usually dont generate enough hate to effectively work against higher end mobs. I would definitely agree that wild pets need a huge boost as they are not comparable to a well made bio pet. Also the pet abilities are working great but the devs need to address those that are currently broken andensure that all are actually in the game.
just wondering if maybe the devs MENT to not have eyegouge three on pets....i mean that might be as good as the best one a player could do so maybe they wanted pets to do good specials but not INSANE specials just putting this idea in ur head
Maybe the devs intentionally left some specials out of the game but I doubt it was because they were too powerfull. No one has been able to determine any difference between Eye Gouge L1/Eye Gouge L2, Staggering attack 1 & 2, Knowck Down 1 & 2, as well as the other triggered attacks, except for bleeding attack maybe I havent personally tested that one. My point is that if there is no difference between 1 and 2 why put in a 3? My guess is that they removed 3 and didnt have enough time to remove 2 before the system went live. Or maybe the level 3s are on mustfar I know fleet footed 3 is definately on that planet cause I have gotten it myself, but I cant say for sure either way for any others.
Ciediwo wrote:
LyteFoot wrote:
The easiest fix is changing groups so that pets use a different type of group slot that doesn't count against the 8 player limit. Yeah I know OOP too and its not that difficult, simply have pets carry a different classification that doesn't apply to the count. It is actually pretty poor programming at the moment when you consider that every time a pet is in a group you get the message that someone is out of range and doesn't qualify for the mission reward when you destroy a nest.
Hmm would this mean that a group of 8 CH's with Tripllets would in effect be only a true group of 8 with 24 pets, and those pets having the defensive ability of the CL 80 CH's? wow what a group, 32 slot groups, you would have to drop the size of the GUI so that you could fit all that person/creature slots in there.
Good point, so it may be necessary to limit the mixed group as well.
Joker9125 wrote:
LyteFoot wrote:
Now back to the original post. Joker I disagree on this is all we need, I also do not like how they borked mixed templates, and I do not plan to remove myself from the human race because a child wanted to sound smart and tough. Try logic instead of passion, it carries further in a discussion.
I'll agree that this isnt all we need, and I never said that to begin with, I also dont particuarly like how they borked crafters either but its a by produce of the level system and since that is what this game is based on we have to use it the developers are not going to back down on this so I am proposing a system that invalidates their claim that a lvl54 with a CL70 is too powerfull while giving us CL80s a boost in power as well, simply saying "I dont like that" and refusing to work with it and improve it is a really piss poor way to look at things. Ohh and I dont know what your definition of a child is, but Ive voted in the last 2 elections and you dont have to kill yourself to remove yourself from the gene pool, castration is a viable option. Lastly I used alot of logic to come to this conclusion, I know that in high end PvE and group PvP I am at a rather large disadvantage because my triplet teams are very innefective ungrouped and that most groups dont have 4 avaliable slolts just for me. If they implimented system we would have reason for them to allow CL54s to wear the master tamers necklace, because it would no be inbalancing for a CL54 to have a CL80 pet that took damage like it was CL54, actually I think that would go farther toward balancing the professioin to be in line with other hybrid templates.
Well your CL 54/80 example is a bad example.
If you look at how CH has been described to use level 80 pets, the CL above 70 that your pet can be is relational to your combat level. So if you havethe necklace and you are CL 72 ou can tame 72. It incrememnts by two. So the only CH's that will be able to tame CL 80 pets will be CL 80 ch's
Joker9125 wrote:
LyteFoot wrote:
Now back to the original post. Joker I disagree on this is all we need, I also do not like how they borked mixed templates, and I do not plan to remove myself from the human race because a child wanted to sound smart and tough. Try logic instead of passion, it carries further in a discussion.
I'll agree that this isnt all we need, and I never said that to begin with, I also dont particuarly like how they borked crafters either but its a by produce of the level system and since that is what this game is based on we have to use it the developers are not going to back down on this so I am proposing a system that invalidates their claim that a lvl54 with a CL70 is too powerfull while giving us CL80s a boost in power as well, simply saying "I dont like that" and refusing to work with it and improve it is a really piss poor way to look at things. Ohh and I dont know what your definition of a child is, but Ive voted in the last 2 elections and you dont have to kill yourself to remove yourself from the gene pool, castration is a viable option. Lastly I used alot of logic to come to this conclusion, I know that in high end PvE and group PvP I am at a rather large disadvantage because my triplet teams are very innefective ungrouped and that most groups dont have 4 avaliable slolts just for me. If they implimented system we would have reason for them to allow CL54s to wear the master tamers necklace, because it would no be inbalancing for a CL54 to have a CL80 pet that took damage like it was CL54, actually I think that would go farther toward balancing the professioin to be in line with other hybrid templates.
Classpresident elections don't count if you are trying to boast your age lol