Creature Handler Archive
Thread: Concept Thread: Profession Specific Pets: Healers.
DaBudo2 wrote:
Ok, need to ask a couple of hard questions here.
Aren't medic pets infringing on both the droid and the medic professions? If you're a medic using a non-ch pet, that means the pet is functioning just like a droid. If you're a CH with medic skills using a pet, it sounds like you're getting some medical benefits that a non CH medic wouldn't have (not to mention, once again using the pet as a droid).
In effect, the CH is getting some droid and medic profession benefits without having to expend skill points in those professions. There has been a lot said about non-CH not having to put skill points into CH and yet still getting CH benefits, i.e. having powerful BE pets that can attack for one example. How do we justify having medical or droid benefits without spending the skill points?
Aside from skill points, the biggest issue for me is that pets would be used just like droids. From what I read in this and taloncard's thread, it seems like pets would be supplanting the function of droids. Wouldn't it put CH in direct competion and conflict with the droid profession?
DaBudo2 wrote:
I hadn't thought in terms of pets as AA/CAs, interesting idea, and that might work at the non-CH level. The analogy breaks down, however, beyond that. Any medic can use any medic AA/CA, they don't need to have another profession to take advantage of them.
In the pet as AA/CA analogy, however, while all medics would be able to use non-CH pets, obviously only CH medics would be able to use higher level "med" pets. In effect, that would be forcing the medic to expend points in CH in order to use medical AA/CAs (what the pets are being used as). Another way to look at it, that would be giving the CH special med advantages that the pure medic wouldn't have. That is not the same thing as combining CH and Rifleman to make your character a stronger character. The difference is that being a Rifleman does not enhance CH abilities nor does being CH enhance Rifleman abilities. Your charactermay beenhanced but the professions themselves are not, a subtle but important distinction.
wait you mean that because someone has spent more skill points in certain areas than another player they could actualy get MORE of an advantage? MY GOD WHAT A CONCEPT!
my rifleman uses his pets to tank because he has virtualy no defensive mods himself and the pets help keep the target at the correct range, that IS combining professions. i also have an alt that is a TKM and a smidgeon ofFencer, the fencers defence against knockdowns, dizzy etc helps the TK. thats combining professions.
if a master TK fights someone whos a master TK AND a master brawler then the player whos also a master brawler SHOULD have an advantage, hes spent his skill points to have that advantage.
and at which point are we FORCING people to become CH's or expend skill points? people have to CHOOSE what skills they have, if you cant be the most uber doc, ch, tk, fencer, rifleman with only 250 skill points available then im afraid its tough, rememer if someone has master ch AND master doc then they wont have any other skills at all. even if they only have master doc AND master CM then they would have an advantage over a regular master doc, doesnt that force docs to spend skill points on CM as well?
you also need to look at this in more depth than simple black and white, yes a master doc grouped with a +20 injury treatment pet thats cl 30 would get a big boost, but also consider that theyve had to spend at least 70 or 80 skill points (on CH) to be able to control that pet. 70 or 80 skill points just to have an extra +20 injury healing, thats a hell of a lot of skill points. of course, if it was spent on any other profession other than CH and people could get that sort of bonus,no-one would mind!
can we all PLEASE get rid of the opinion that even tho we wasted 106 skill points on master CH, we shouldnt get anything other than a poor mans speeder and a walking shield thats gives us an extra 30 seconds before we have to fight ourselves!
TottDonetta wrote:
DaBudo2 wrote:
...That is not the same thing as combining CH and Rifleman to make your character a stronger character. The difference is that being a Rifleman does not enhance CH abilities nor does being CH enhance Rifleman abilities. Your charactermay beenhanced but the professions themselves are not, a subtle but important distinction...
wait you mean that because someone has spent more skill points in certain areas than another player they could actualy get MORE of an advantage? MY GOD WHAT A CONCEPT!
my rifleman uses his pets to tank because he has virtualy no defensive mods himself and the pets help keep the target at the correct range, that IS combining professions. i also have an alt that is a TKM and a smidgeon ofFencer, the fencers defence against knockdowns, dizzy etc helps the TK. thats combining professions.
if a master TK fights someone whos a master TK AND a master brawler then the player whos also a master brawler SHOULD have an advantage, hes spent his skill points to have that advantage.
and at which point are we FORCING people to become CH's or expend skill points? people have to CHOOSE what skills they have, if you cant be the most uber doc, ch, tk, fencer, rifleman with only 250 skill points available then im afraid its tough, rememer if someone has master ch AND master doc then they wont have any other skills at all. even if they only have master doc AND master CM then they would have an advantage over a regular master doc, doesnt that force docs to spend skill points on CM as well?
you also need to look at this in more depth than simple black and white, yes a master doc grouped with a +20 injury treatment pet thats cl 30 would get a big boost, but also consider that theyve had to spend at least 70 or 80 skill points (on CH) to be able to control that pet. 70 or 80 skill points just to have an extra +20 injury healing, thats a hell of a lot of skill points. of course, if it was spent on any other profession other than CH and people could get that sort of bonus,no-one would mind!
can we all PLEASE get rid of the opinion that even tho we wasted 106 skill points on master CH, we shouldnt get anything other than a poor mans speeder and a walking shield thats gives us an extra 30 seconds before we have to fight ourselves!
Thanks for the sarcasm, but perhaps I didn't explain myself well. So, I'll repeat what I said in a different way. The issue isn't expending skill points to give your character an advantage. As you said, that's the whole point of constructing templates and combining professions. I never said otherwise. The issue is that we shouldn't be able to expend skill points in one profession and get an advantage in another profession. That is, ifa medicwants extra med benefits/pluses, they shouldn't have to expend points in CH to get those benefits. They should only have to expend points in the med profession to get med benefits. What if you had to expend skill points in Medic in order to get pluses to taming pets? Or you had to expend skill points in Artisan in order to get increases tothe max level of pets?
Using a pet to tank for your rifleman is not giving special defense bonuses to the Rifleman profession. Do you not see the distinction between combining professions to make yourtemplate stronger versus having to expend skill points inone profession in order to get bonuses in another profession?You yourself pointed out that if a TK wants the defense bonuses of a Fencer, he has to expend points in the Fencer profession. He can't expend points in the TK profession to getthe Fencer bonusesto defense vs. knockdown, et al.
And if you were accusing me of having the opinion that "we shouldn't get anything other than a poormans speeder, etc.", you do so wrongly. I'vealways been of the strong opinion that MCH does not get the sort of comparable advantages that other master professions get.Increase the level of pet we can tame, increase our max level of pet, give us superior mounts, etc. etc. But the advantages we get should be CH advantages, not medical or rifleman or any other profession.
DaBudo2 wrote:
What if you had to expend skill points in Medic in order to get pluses to taming pets? Or you had to expend skill points in Artisan in order to get increases tothe max level of pets?
You forgot what if You were a MBE (Master of a crafting prof) and had to pick up Artisan skills to get a vendor, or to survey to make your products. Or what if you were an MBE (master of a craftig prof) and had to pick up artisan to do the crafting village quests just to use the skills you already have.
Actully you do have to pick up skills in other Profs to do CH, they are called scout skills... I do understand your point and agree that making others pick up CH to do their job is sillyness.... That's why my St.Bernard Idea would be so great, cause you could do it as a befriend if you were not a MCH/MDr.
Or if you were grouped with a DR. or if the DR would have to give the pet special training... Yeah so it's pretty far out there. ![]()
Message Edited by Orryhazard on 10-16-2004 02:50 PM
Orryhazard wrote:
How about a command that would allow the healers pet to drag a targeted incapacitated/corpse player back to the healer. The healer would not have to go up to the front line as much.
I post then read and find it already posted.
Message Edited by Orryhazard on 10-16-2004 02:50 PM
Message Edited by GMANHNC on 10-16-2004 03:34 PM
Goal: Make mounts more useful by giving them wearbles, which allows for cretin added purpose.
Medical Bags – A wearable with droid components in it (which would take driod batteries) and would act the same for a doctor or medic as being in a camp. Must be novice doctor, novice combat medic, to call a medical mount. Medical mount wearables would take a driod enginer and a taylor to make, and a MCH to add to the pet.
Mount Equipment can be added or removed in the data pad or use the drag and drop when mount is called. If you remove equipment from a mount it is gone and you must replace it, much like when you dress a NPC vendor, you can not call a mount that is wearing something which you are not the proper profession for, but you can remove what that mount is wearing or store it in you data pad.