Creature Handler Archive
Thread: Concept Thread: Profession Specific Pets: Healers.
So let your imaginations begin......
Medic/MD support:
pet gets retrive skill which can retrieve a incapped/dead player
Range: 20M + 2x the players own drag incapped/dead player range
Pet loses: attack(still has guard but will only protect the medic it is assisting or the guard target), patrol, formations (useless anyway)
CT train level: Empathy III
Pet limitations: gurrek, wrix, cat style pets
Pluto9Moon wrote:
So let your imaginations begin......
...........k
for non-ch have creatures that when your grouped with them increase the healing rate/ medical ability etc. these would be non-stackable mods that affect just one pool and only effect their OWNER, not everyone in the group, e.g
- a lesser thingamy (cl 10) gives its onwer injury treatment spead +5 when they are grouped,
- a lesser whatchacallit (cl 10) gives its owner medical foraging +10 when they are grouped
- a lesser critter (cl 10) gives it owner +10 inury treatment, when they are grouped.
for CH's who are also medics pets with higher CL give similar benefits just at a higher level or without the usual restrictions
- a greater thingamy (cl 15) gives injury treatment +5, to everyone that the pet is grouped with
- a greater whatchacallit (cl 20) gives its owner medical foraging +30, when grouped with its owner
- a greater critter (cl 30) gives its owner medical foraging +15, injury treatment +20 and injury treatment speed +10 when grouped with its owner.
pets like this woudlnt give a stackable mod, e.g. if you grouped with two lesser thingamies youd still only get +5 injury treatment speed, however there is the Ancient thingamy (cl50) that gives injury treatment +10 to everyone in the group and if there is a 2nd CH with a 2nd ancient thingamy grouped then themod becomes +20 etc
there could also be pets that dont affect stats but have some benenfit to the medic outside their normal abilites, e.g.
- the lesser plains thingamy , its special attack 2, drags the targtettedincappped player back to the medic (the medic can only use this once they have diagnostics 4)
- the lowland whatchacallit produces 1 whatchacallit egg every 7th day that you log on. 4 watchacallit eggs can be used as an optional ingredient in buffs/med packs to considerably increase the packs efficency.
- the mottled critter has feathers that secrete a small amount of phermone that acts in a similar manner to small stim A's. check your mottled critter every now and then to see if it has any loose feathers.
medics could also take advantage of stat mod pets that arent medic specific, such as the warbling critter that givesgrants itsowner +25 willpower whenever they are grouped together etc
Definatly a ranger should get a larger tracking radius because of the extra hieght.