Creature Handler Archive
Thread: Patchnotes: Creature Handler useless?!
Page 2 of 2
enigma_writer
Wed Nov 17, 2004 5:38 am
#14
Yes the pets do enhance the missions difficulty level as before. What the change did is prevent solo groups from getting the full profits of missions that are not completed by both members of the group. For example if someone groups at starport for a 18k mission and when completes will only get 9k instead of the full mission payout.
From my study I posted I found this patch did not affect the way we get missions or how we can profit by them
Milteck (BEAST)
Tallmaris
Fri Nov 19, 2004 4:34 am
#15
Well, I tested it yesterday and it somewhat worked... indeed, I had to ungroup my pet to get some lowlevel quenker mission... then i grouped it back to let him fight, and also to get the group XP bonus (still going to master rifleman) without bothering anyone...
I think this is fair enough, but there are other things that need changing for the CH...
I think this is fair enough, but there are other things that need changing for the CH...
Aceses
Sat Nov 20, 2004 5:40 pm
#17
I am a combat prof. both my CH/BE and my commado according to the devs. However I did find it funny that many of the combat folks keep talking about the "solo group" nerf. WTH - solo group, if anyone didn't think that was not how the system was intended they are fools. This is not a nerf it is simple a fix to an "oversight" (read: mistake) from the devs
IrovMistwalker
Sun Nov 21, 2004 12:28 pm
#18
The above statement is in error. Pets do count towards mission difficult without doubt.
Amazing how the devs don't even understand their own code. Just inexcusable for them to put a statement like that out.
Amazing how the devs don't even understand their own code. Just inexcusable for them to put a statement like that out.
Page 2 of 2