Creature Handler Archive

Thread: Patchnotes: Creature Handler useless?!

krzlfrx
Tue Nov 16, 2004 2:49 pm
#1

Quote from Tiggs on the patch notes:






Regarding Pets and grouping

Pets are not calculated in either mission difficulty or payout, only the Creature Handler






(Quote from Tiggs)

In short does it mean, that the pets will grant no more bonus on the group level? Any (!) profession makes more damage than a tamed pet. Larger pets do not spawn babies or cannot be tamed in case of a too high level. The last nerf of the creatures itself has hurt a lot (GSP without armor, Grand Wrix on Level 25, exp limited to 2000 as total, 2 pets give a total of 2k exp, pets like Bloodseeker Mite lost the resistances, and so on) and now they will not count on the group level anymore?

Tell me, how can you tell anyone who plays SWG to begin the career to a creature handler?! It is very hard to level, it blocks two rows of the Scout profession, the pets can support only on low level (for example a Master Rifleman can kill even a lair of Rancors faster than the pet runs to the lair), any TKA kann kill nearly any creature (except the ones with 100% kinetc of course) faster than a pet does. Any creature who would need a pet to tank (Krayt for example) can kill the pet much faster than any player (Fencer, Jedi, etc.).

Currently I have a Master CH on Naritus. I mastered it at the "old times" and still have a Bloodseeker Mite and some GSP and Wrixes. If this rule above stays, I play with the thought to surrender the CH to make something more usefull, because in my opinion the CH will have no sense anymore...

My opinion.

Greetings,
Krzl

Traie
Tue Nov 16, 2004 2:54 pm
#2

Can we get a link to that? I know that Tiggs and TH came here to these forums and said pets would count towards difficulty but not payout....



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Krosc
Tue Nov 16, 2004 2:56 pm
#3


I used them today. They did grant higher missions from grouping them and they did not take any of the cash. I got some wierd message saying some of the group members were too far away to receive payment, but I got my whole amount.


I did however, have one mission poof after I had elminated all the MOBs from the lair. I got into agro fight with another mob after chasing the last lair spawn down. When I headed back to the lair, that was about 100 meters away at the time, it poofed and said I failed my mission. Now I had changed pets after the second spawn groupcause they were really beaten up. Maybe this caused the failure. I did not have time to try any other testing of the bug.

Message Edited by Krosc on 11-16-2004 03:58 PM



************************************************************************************************
"Always two there are, no more, no less. A Master and an Apprentice."
- Master Yoda
************************************************************************************************
krzlfrx
Tue Nov 16, 2004 2:56 pm
#4






Traie wrote:

Can we get a link to that? I know that Tiggs and TH came here to these forums and said pets would count towards difficulty but not payout....







Of course:

http://forums.station.sony.com/swg/board/message?board.id=in_testing&message.id=31893#M31893


Greetings,
Krzl

doozerFIG
Tue Nov 16, 2004 2:56 pm
#5

Shortly after, Tiggs corrected herself so it wouldn't be a CH nerf.

click me



????? The word greed becomes the word poor. good luck soe
Traie
Tue Nov 16, 2004 3:00 pm
#6

Looks like someone should go around 1-starring Tiggs.



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doozerFIG
Tue Nov 16, 2004 3:03 pm
#7






Traie wrote:

Looks like someone should go around 1-starring Tiggs.







I have to stick up for her, she's my mom. 5 stars for Tiggs!


(a joke btw, sheonly gets 3stars for being my mom)

Message Edited by doozerFIG on 11-16-2004 05:05 PM



????? The word greed becomes the word poor. good luck soe
Traie
Tue Nov 16, 2004 3:04 pm
#8

Wow, alot of people hated the solo-group nerf. But I noticed alot of them that were threatening to quit were in fact combat classes. A few crafters even defended the move since most crafters are "dirt poor".



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Traie
Tue Nov 16, 2004 3:44 pm
#9






doozerFIG wrote:






Traie wrote:

Looks like someone should go around 1-starring Tiggs.







I have to stick up for her, she's my mom. 5 stars for Tiggs!





It's amazing, for some reason you can't give stars to the Devs. Wonder why?




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SaberTigerJ
Tue Nov 16, 2004 4:00 pm
#10

I can answer this. LOL so many people would just spend there time giveing them bad rateings, showing every one how much they hate them....not saying i hate them. Just giveing an example



---still hopeing they get rid of the CU---
jopenack
Tue Nov 16, 2004 6:28 pm
#11

omg lol


this is just never gonna end lol


for ch nothing has changed was just doing missions and its buisness as usual, truth is pets sounds r back and they responded very well, seems my pets actually responded better than usual none lagged behind for tonight anyways.





SHADOWFIRE - MASTER CREATURE HANDLER / MASTER RIFLEMAN

TEMPEST MTK/MD - WANDERHOME MT/MM -???-???

"Creature Handlers are not 1% of the population, they are over the 50% mark, the 1% excuse is a flat out lie"
DarthMarksman
Tue Nov 16, 2004 8:34 pm
#12






Traie wrote:

Wow, alot of people hated the solo-group nerf. But I noticed alot of them that were threatening to quit were in fact combat classes. A few crafters even defended the move since most crafters are "dirt poor".






The thinking of manyon the solo group "nerf" was that it was good for the overall economy. I agree. Things have gotten too inflated on some servers. I'm a Rifleman and I agreed with it, so did many other combat calss playersI know.



"We few, we happy few, we band of brothers."
-William Shakespeare


DarthMarksman
Rifleman+Doctor+Teras Kasi+Pilot+Aspiring CH


Traie
Tue Nov 16, 2004 9:15 pm
#13

I totally agree with the nerf in that there's entirely too much money floating around. But I also think they shoulda waited. If the (always) upcoming combat revamp does what it says it will, the missions taken by solo-groups would have required more people doing them anyways.


I also think there is alot more other things that could have been worked on during the time they worked on this "fix". I.e. - why the hell do my pets keep disappearing during combat!?!



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