Creature Handler Archive
Thread: What happened to our thread on the 19 Questions???
I want my CL 23, 60% kinetic resist GSPs back, and I want them this way from now until the "combat revamp" goes live for the rest of the professions.
Un-nerf the creatures. Un-nerf them now. Leave them alone until the complete combat rebalance is in place.
Message Edited by SioBabble on 04-26-2004 04:57 PM
How does this sound?
"Creatures and creature pets were nerfed in December, and it was stated that this was the first part of a multi-stage combat rebalance. Essentially, creatures and Creature Handlers got weaker while everyone else in the game stayed the same or got stronger. At around the same time, the popular CH playstyle of "taming" lost much of its sense of reward as a consequence of Bio-Engineered pets being made unquestionably superior and the variety of creatures spawning babies not increasing to a sufficient level.
What specific changes will the development team be making between now and the rest of the combat rebalance to mitigate this serious negative impact on the profession, and does this include the much requested "everything under CL 70has at least achance to spawn babies" change that the tamers in particular have eagerly awaited?"
sounds good to me![]()
Kisi Runningstar
PvP is like drugs. I know its going to kill me but i cant stop doing it.
If by the second part you mean the whole second paragraph Tivo, I agree.
If by the second part you mean only the tamer part of the question then I disagree.
They both have to be asked becasue they both came from the publish 5 nerf.
The "Man" can delete our threads, but he can't keep us down... hah hah.
5 stars. Can't wait to hear the answer.
To keep them from being able to wiggle around we probably want to include in the question that TH told us we would be 'underpowered' until the rest of the Combat revamp, otherwise the second part alone loses much of its oomph. Perhaps...
"In Publish 5 when creatures were rebalanced, this was announced as being done in anticipation of the full Combat Balance that has now been delayed. At the time Creature Handlers were told that we would be underpowered until the rest of the Combat Balance took place, at which point we would be back in line with other Elite Combat professions.What specific changes will the development team be making between now and the rest of the combat rebalance to mitigate this serious negative impact on the profession, and does this include the much requested "everything under CL 70has at least achance to spawn babies" change that the tamers in particular have eagerly awaited?"
I like the background paragraph, because it leads into thesecond, which asks, basically, two questions:
Why hasn't the creaturereadjustment been revisited in light of the postponement of the REST of the rebalance? Why is the game ALLOWED to be out of balance indefintely?
Why aren't the babies spawning?
Message Edited by SioBabble on 04-26-2004 06:42 PM
Vertexon wrote:
How does this sound?
"Creatures and creature pets were nerfed in December, and it was stated that this was the first part of a multi-stage combat rebalance. Essentially, creatures and Creature Handlers got weaker while everyone else in the game stayed the same or got stronger. At around the same time, the popular CH playstyle of "taming" lost much of its sense of reward as a consequence of Bio-Engineered pets being made unquestionably superior and the variety of creatures spawning babies not increasing to a sufficient level.
What specific changes will the development team be making between now and the rest of the combat rebalance to mitigate this serious negative impact on the profession, and does this include the much requested "everything under CL 70has at least achance to spawn babies" change that the tamers in particular have eagerly awaited?"