Creature Handler Archive

Thread: non-hardcore ways to make money?

MSP0
Mon Apr 26, 2004 9:57 am
#14

A couple of suggestions:


Upgrade to fusion, if you are going to remain in the power business.


Another, much less time consumingway of mining, is leaving your medium harvesters in one spot and run on whatever is best at that spot. In this way you can check every week or so and sell the catch of the day. Mediums are good in this case due to their lower operating costs.


You still need to know what sells, and what people are looking for. Still this should supplement your income nicely.


Pickets on Dantooine are good for cash, since they dont deathblow, and pay 9.3K per mission. They also give Herbivore meat, which is desirable to Medic types. Once you get AOE attacks you can seek a pet on one of them, and kill them in groups. Once you get Rifle Support 4, and an AOE you can start seeking the pet on the lair itself for some mass slaughter.





Makkil of Wanderhome - Assistant to the Mayor of New Defiance, Naboo
(Master Rifleman/Master Bio-Engineer)

Supreme Cuisine and BioTech, at the Market in New Defiance
-4267, 3107, On New Defiance, Naboo (1.2km SSE of Theed)
Shaylin
Mon Apr 26, 2004 11:37 am
#15






MrTopi wrote:


Oh, I know rasps, being born on Rori... How many CPU can you charge? It's a pain to harvest them although I am master scout.





It depends on the current stats. Keep an eye on your server trade board to see what the docs are wanting and willing to pay. (On Flurry right now there seems to be a bit of a bidding war and some docs are paying up to 80 cpu for certain avian meat).




Cressida


Shrik
Mon Apr 26, 2004 11:44 am
#16

fiberplast and steel


Get harvs on decent spawns and sell the fiberplast for 2.5 cpu on the bizzar. I clear, after maintance and such around 350k per week, thats with selling the fiberplast and keeping the steel for those who need to buy a couple 100k at a time. I also run two fusion ion generators for the power and sell off the excess.


Good luck!





Shrik'Anor
Master Rifleman
Master Creature Handler
Resource Dabbler
WayneInAustin
Mon Apr 26, 2004 11:56 am
#17






Syphaxe wrote:
Is there a way to pull Janta Missions if you are solo?
Gracie-Mae




I've never seen them solo, Gracie-Mae.
Are you aware of the "Solo" groups that form on Dant? (Quite the OxyMoron, heh?)
A "Solo" group is a large group of people that get together so they can pull really good missions off the terminals, then go their seperate ways and do the missions as if they were by themselves. This works, because if the other group members are NOT near your mission, then you get all the cash. (Don't ask me the distance.. .I'm not sure). But just make sure before you kill the nest that none of the group members on your screen show up close-by. If some ARE close by, you can disband before killing the mission for the money.






____________________________________________
Way'ev-Da on Eclipse
Came to life in Restuss, on Rori, 07/03/2003
Master Rifleman 10/18/2003 - present
Master Smuggler 1/25/2004 - 11/05/2004
Dancer buffs + Muon + Musician Buffs + Vasarian Brandy = Sex, Drugs, Rock&Roll, and Alcohol(Man, I love this job!)


WayneInAustin
Mon Apr 26, 2004 1:28 pm
#18






Syphaxe wrote:
Thanks,
Do you know which city these groups form at?
Thanks Gracie Mae




Gracie Mae...
I always go to the Mining Outpost (rebel) on Dantooine. You dont have to be rebel to go there of course. Just stand around and yell that you want to join a Solo group. Or if there are several people standing around yelling that... Start your own!! The leader doesnt have to do anything but invite the others. And if you are the leader and want to leave, you can use the /makeleader fred command to make fred (or whoever) the leader so the group doesnt break up. I think you need about 8 people to get the highest missions... but I am not sure.
And to be honest, I don't know if, or how much, your own skill level (or lack thereof) affects your missions in a big group.
Anyone know?






____________________________________________
Way'ev-Da on Eclipse
Came to life in Restuss, on Rori, 07/03/2003
Master Rifleman 10/18/2003 - present
Master Smuggler 1/25/2004 - 11/05/2004
Dancer buffs + Muon + Musician Buffs + Vasarian Brandy = Sex, Drugs, Rock&Roll, and Alcohol(Man, I love this job!)


Infestus
Mon Apr 26, 2004 3:23 pm
#19

if you wanna make straight up cash the best thing I could suggest is setting up a permanent mining operation and sell whatever is there. most of it will be worthless grinding goods but its a good source of light work income.


with the combat abilities you suggest there is little you can do as far as making the big green. I hunt piket plains walker lairs on dant... 10k a lair. my shock trooper status makes that increadibly easy for me... for you... questionable. You'd need good tanks.


Whatever you find you can hunt with success I suggest harvesting one of the resources on that creature.... I made a decent living selling the hide and meat from the pikets. This is slow going and really is only enough to keep you alive and happy... also time consuming... 2-4 lairs in a hour depending how fast you can do them.


in short... the big green is in mining.



Master Smuggler Alliance Pilot
Master Musician (Ret), Master Creature Handler (Ret), Master Bounty Hunter (Ret)
Star Ships by IMI - Infestus Military Industries: "Look to the Sky with IMI"
Niktok
Tue Apr 27, 2004 12:15 am
#20

Keep in mind that come next patch, there will be droids that can be used to harvest the corpses of slaughtered enemies. This will probably alleviate a great deal of the monotony of harvesting the corpses via the old radial menu.





Adost - Master Jack of all trades - Radiant

"Ehhh... I'm not a hologrinder - I'm a badge collector!!"

Mastered Professions:
Architect, Armorsmith, Artisan, Bioengineer, Bounty hunter, Brawler, Carbineer, Chef, Combat Medic,
Commando, Creature handler, Dancer, Doctor, Entertainer, Fencer, Droid Engineer, Image Desinger, Marksman,
Medic, Musician, Pikeman, Pistoleer, Ranger, Rifleman, Scout, Smuggler, Squad leader, Teras Kasi, Weaponsmith

.
Galacium
Tue Apr 27, 2004 12:36 am
#21

Selling resources is the least time intensive way to make money. Try to save up some of your cash for larger harvesters. Fusion if you want to sell energy, mineral harvesters if you want to sell normal resources. They are expensive to buy, but you can often find sub-optimal ones at good prices from people who are currently upgrading theirs.


You can go after sought after resources or just mine whatever is convinient. Once you get your volume up you might get your own vendor. I made around 10 million in 2 weeks of casual harvesting with 9 heavy mineral harvesters. Took a while to get there, but once I had the harvesters and a supply of energy it was easy to make lots of credits with minimal in game time.



Starship Enterprises - Insurgo Emporium - Waypoint -6677 -3785 - Insurgo, Naboo, Kettemoor
Entropism
Tue Apr 27, 2004 12:44 am
#22

Tatooinian fibreplast and Lok wild wheat. I don't care how craptacular the stats are, you can always get at least 3 CPU for it. Break them into 24K piles of each and put them up on a vendor for 75K per pile. Aspiring doctors need this to grind out their crafting lines, so there's always going to be a 3 CPU market for it, and more if the stats are good-great. And the reason for the 24K stacks? You need 23K and change to master doctor.

Another would be the amazing quality fruits & berries. Aspiring chefs need about 96K of berries to make master, so the crap stuff can easily sell for 2 CPU. But the AMAZING stuff, well, grab a couple of stacks of 100K each and hold on to it for about a month, month and a half. When everyone used theirs up, you can easily charge 1 mil per 100K stack, if not more. What do you need amazing fruits & berries for? BE Brandy.


Greats stats on herbivore and avian meat: Buffpack ingredient. Remember, the docs only make money when it's the best, so that's all they'll buy.


Carnivore meats: Chefs need it for bivoli. only the best will do, and even thats not good enough. =)


Wooly hide with good stats: Goes into composite armor.


Any metal with a conductivity of 990 and higher: They make crafting tools. And ONLY the conductivity matters.


POWER: Everyone needs power.


That enough ways for you?





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::::::The Mighty Squid::::::
Syphaxe
Tue Apr 27, 2004 12:46 am
#23

Thanks,



Do you know which city these groups form at?



Thanks Gracie Mae


Entropism
Tue Apr 27, 2004 6:11 am
#24

OK, you play 1 hour a day, so this will be the most cost effective way for you to make money: Either make friends with someone with surveying 4, or get it yourself. Check www.swgcraft.com every other day, and see what resources are the cream of the crop for that cycle. Spend 1 day looking for a good concentration of that resource (85% or better) or have your friend do it while you're offline and email you the waypoint. Drop 2 heavy harvestors (or more if you can afford it) on that spot, and don't even bother going back until the next resource cycle. Then repeat once a week for each cycle. With enough power in the harvestors, you're looking at an easy 500K+ a week per harvestor.

Message Edited by Entropism on 04-27-2004 09:11 AM



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::::::The Mighty Squid::::::
Barb-Wire
Tue Apr 27, 2004 7:47 am
#25

soloto pulljantas on the terms your going to need either a ATST or MCH



Created Account July 2003 - Canceled account Nov 2005. The NGE made me do it.
Barb Wire
Former Dark Force Wielder
Ex-Imperial Navy
Dyxon
Tue Apr 27, 2004 8:18 am
#26

What I've been doing lately is this: group your highest level pet, and go to corellia. Hit the mission terminals and take NPC missions instead of creature missions. They go down MUCH faster than creature lair targets, and you can get a good bit of cash for the missions. I've always gotten more cash from corellian missions than any other planet with the same CL missions.


With a level 34 pet grouped, I normally get apx 5.6k NPC missions and you can do 2 in around 15 min or less.


Note: this is only good for getting money, as the NPCs will give crap for CH exp.

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