Creature Handler Archive
Thread: Clarify the Point of the CH Prof with all its current nerf's
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Propagandalf
Sun Dec 19, 2004 9:42 am
#14
Yup. I remember an event like that in the prehistoric post-beta days, there was no faster way to clear out Anchorhead than to show up with 3 overt rancors and an AT-ST or two...
cleekjc
Mon Dec 20, 2004 9:04 am
#15
Clarify the Point of the CH Prof with all its current nerf's you say?
You take one MCH+one Master comabat profession +70 lvls of pets groupedand add in a little buff and some ubese armor=22k mokk missions. and you get to keep the whole 22k
or you takealmost thesamecept for ranged combat professionget 12k sharnaff missions you can do unbuffed and unarmored
and you still get to KEEP THE WHOLE PAYOUT!!!!!!
Oh yeah on the mokk missions you dont need to use pets for the missions just to get the missions......... and you could prolly even do the mokk unbuffed and armored assuming you have enough pets to rotate in and out(permission)and dont get expired buy hurrtons or something else close to your mission that is hostile..........it is really really really sad that we CH's got a bone in the solo goup fix simpley by the fact we did not get nerfed yet again.....
If you dont play buffed MCH is a huge huge advantage I can group with newbie players and still get 12k sharnaff missions not only will they get way more $$ than they could otherwise they will also get far more XP than just solo or in a gorup of other unbuffed players...........just sit back and shoot the sharnaff and let my cats take the beating 
intelli
Mon Dec 20, 2004 1:18 pm
#16
Thanks for all your feedback folks,, I've chosen to complete CH, 3213 now, nearly 3313 (my graul mauler will be able to come out and play then)
CH is fun, like you all say 
Thanks again all,
Krosc
Tue Dec 21, 2004 9:19 am
#17
CH is not much use in PvP true, but I still enjoy the profesion. Tailor isnt much use in PvP either.
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