Creature Handler Archive
Thread: Which combat type for a CH?
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DarthMarksman
Tue Dec 07, 2004 12:05 am
#14
Rob_Banzai wrote:
I am building my first ever CH and am also working toward Novice Carbineer and Novice Pikeman. I was doing some calcs with the character builder and it appears that with the other basic skills I want I will only be able to focus on either carbine or pike.
Can anyone speak to which of these might better complement the CH profession, and why? I enjoy both of them but must sacrifice one for the CH cause.
Thanks for any info
If you're going to go ranged, I would say Rifleman, since it is arguably one of the top 3 professions in the game in terms of power and awesomeness(campy word,I know). Of course, I am not biased in any way telling you this. Ignore my sig.![]()
However, I would say any ranged profession works very well with CH.
cleekjc
Tue Dec 07, 2004 6:35 am
#15
I was all for MCH/Mcarb untill.....A friend and I took a trip to the squill caves. He was a novice BH with carb 2 or 3 in the BH line and some caeb skills. So I pull out 2 pets with AR1 and 60 knet res plus a third with just 60 knet res, he has a lvl 10 cat 10k health and a 60 knet res. Well we proceded to get are arses handed to us beacuse we could not kill them fater than they respawned. We were both buffed and had on the uber comp armor. We did noticed however a lone battle master...........by there lonsesome they were able to clean several areas before the respawns....................I like carbs it is a shame that the carb specials only last at most 3 or 4 seconds, and cripple shot is awesome if it actually hits hard and I will not go into the special costs for carb.......Hopefully the great imballance between mele and ranged professions will be fixed in this "CU"and I can get back to carb......................but for now I will just have to be happy being a TK/sword whore............................
lividspiral
Tue Dec 07, 2004 7:33 am
#16
make sure you pick up novice BH and go at least to x-3-x-x for the fire knockdown attack the BH's have. it sets on fire and well duh, knocks down. it's mm mm good !
MTOCatalog
Tue Dec 07, 2004 7:35 am
#17
Actually, FireKD does NOT set anything on fire. And in terms of KDs, I find that UnderhandShot is more effective (my experience, YMMV).
samijx
Tue Dec 07, 2004 8:51 am
#18
Let me re-phrase my comment from earlier.
CH + Ranged = Pets help the ranged profession by tanking, they take the brunt of disease, poison, and damage.
CH + Melee =Pets are a nuissance, they run away, require constant attention, and do very little damage.
The only good thing aboutCH + Melee is that the petshelp draw higher paying missions.They really don't contribute to combat very much.
dkleinw
Tue Dec 07, 2004 9:38 am
#19
Okay I have an unusual combo, Master Fencer, CH. Now I know it is a Melee, and I will admit, rifle is a better match. But, as a Master Fencer, creatures hit me only 1 out of 5 times, I can do STUN Damage (Wonderful, Beautiful Stun Damage), and when I send my pets in first, they still draw 90% of the aggro. It can get hairy and combat is one big brawl, but it is ALOT if fun! Also, very few creatures have Stun resists.
Dotck
MF, MSc, ExMaster Ranger (0/0/3/0), CH 4/4/3/4
Dotck
MF, MSc, ExMaster Ranger (0/0/3/0), CH 4/4/3/4
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