Creature Handler Archive

Thread: Hmmmm who would have thunk it. (Importand TC info inside)

cleekjc
Mon Apr 11, 2005 10:20 am
#14

Are there any rumors about removing the highest damage=agro?
cleekjc
Tue Apr 12, 2005 5:47 am
#15






Joker9125 wrote:





cleekjc wrote:

Are there any rumors about removing the highest damage=agro?






no





That is unfortunate, That is a game breaker for me and most of everyone I play with................
Joker9125
Tue Apr 12, 2005 1:08 pm
#16






cleekjc wrote:





Joker9125 wrote:





cleekjc wrote:

Are there any rumors about removing the highest damage=agro?






no





That is unfortunate, That is a game breaker for me and most of everyone I play with................





Only if pets damage remains gimped.



http://forums.station.sony.com/swg/board/message?board.id=creature_handler&message.id=218063">Clicky To My Sticky

"If nothing else, I've got time to explore some of the other games my friends are playing. It could easily be argued that the NGE is the best thing ever to happen to guild wars" - Me

Velitham MCH
Kitoth
Tue Apr 12, 2005 2:03 pm
#17

Without further tweaking, seems like we desperately need a taunt-like ability *for pets to use* (not us- I don't want to taunt a creature, I want my pet that's supposed to be tanking to do it). Even if the hate based on damage issue wasn't an issue, I still think we could really use one. And one that actually works (regular taunt is iffy as is).


I mean, since they're stealing all their designs from other games, this is one game design from elsewhere that works really well and is really, really, nice. So why not steal it?


Vert, I hope this is on your 'bug the devs list'.




_______________________________________________
Oona Amari...................Talyyn......................Rey'va Amari
Glowstick swinging..........Tamable: Yes............Keeper of the
Nerf Victim
..................Chocolate wookiee......Amari menagerie
theorb22
Tue Apr 12, 2005 2:13 pm
#18



Joker9125 wrote:


cleekjc wrote:


Joker9125 wrote:


cleekjc wrote:
Are there any rumors about removing the highest damage=agro?



no


That is unfortunate, That is a game breaker for me and most of everyone I play with................


Only if pets damage remains gimped.




They are indeed still balancing pets, and since they've already gone back on their belief that we have already been balanced in mini-patches 3 times, I think it's obvious that the damage will be changed.





november 5th 2005- greatest hotfix ever
" you may now board shuttle while burstrunning, running normally, shuffling, walking, standing, sitting, prone, hopskipping, jumping, AND MOST IMPORTANTLY, YOU MAY NOW BOARD SHUTTLE WHILE BREATHING!!!!"
Vertexon
Tue Apr 12, 2005 7:08 pm
#19






Kitoth wrote:

Without further tweaking, seems like we desperately need a taunt-like ability *for pets to use* (not us- I don't want to taunt a creature, I want my pet that's supposed to be tanking to do it). Even if the hate based on damage issue wasn't an issue, I still think we could really use one. And one that actually works (regular taunt is iffy as is).


I mean, since they're stealing all their designs from other games, this is one game design from elsewhere that works really well and is really, really, nice. So why not steal it?


Vert, I hope this is on your 'bug the devs list'.






Yeah, this is something that I've mentioned a few times. Will continue to keep my eye on it during testing.



-Vertexon.
Kehtal
Tue Apr 12, 2005 9:27 pm
#20



Joker9125 wrote:
We get the health and CL bonus now.
I must say this pleases me.
I just got managment 3 and my CL jumped from 19 to 21. This is one heck of a grind.

Message Edited by Joker9125 on 04-09-2005 10:18 PM






Your info is like sight for the blind, I havent been able to do anything in CU do to server instability/crashing problems, thanks for the information Joker, at least I know some things are being fixed.





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