Creature Handler Archive
Thread: Yet another CU summery
hossp wrote:
SioBabble wrote:
The hate system will cause the target to focus its attack on whatever or whoever is doing the most damage.
This of course eliminates pet tanks, and nullifies the CH's greatest advantage in combat.
This is stupid beyond belief, but then again, the CU has been transformed from a true upgrade into a massive nerf.
do you have this on good authority sio? seems this effectively kills the ch profession if that is the case..what can you use pets for if not to hold aggro? and if you can "beat" this by doing less damage than the pet, it would take 10 min to kill a single rancor, and your pet stim bill wil skyrocket proportionately..this seems like an odd thing to put in the game, who is going to want to have the best weapon in the group if it means you will be aggroed by everything? i only hope for the sake of the game, this is wrong
I have this on good authority, that the "hate" system will create a situation where the greatest damage dealer becomes the focus of the target.
This will affect player tanks, too, but of course the melee folks have the "taunt" command available to them to keep the target focused on them. This is used effectively by TKAs, for example, when dealing with peko peko albs that have 100% kin resist. The idea is to keep the alb on the TKA to tank for the ranged people actually inflicting the damage on the alb, or other melee types who are there to deal damage.
Which is why there MUST be a "taunt" command for pets, because otherwise CHs in the solo mode are only as good as their own inate defenses, which the CH profession provides absolutely no skills such as melee or ranged mitigation, because traditionally the pet is basically mitigating for us.
But as Pluto said we caused too much trouble and raised Hades with the red names in the way back when time.
Ah yes my favorite memories pluto. You and me with our pets out, jadin the Squad leader, Secoa and razi keeping everyone on their feet. Getting 80K of CH xp in 1 night, in the days before buffs and good armor.
we shall see, we shall see.
Of course, part of the bigger picture (speculation coming) is that once weapon power and mostlikely less 3K damage specials the pets should stack more damage. This translates to the pet also stacking more Hate or agro.
/shrug who knows?
just another loose thought from another loose cannon.
Message Edited by BioEngine on 03-28-2005 08:36 AM
SioBabble wrote:
The hate system will cause the target to focus its attack on whatever or whoever is doing the most damage.
This of course eliminates pet tanks, and nullifies the CH's greatest advantage in combat.
This is stupid beyond belief, but then again, the CU has been transformed from a true upgrade into a massive nerf.
do you have this on good authority sio? seems this effectively kills the ch profession if that is the case..what can you use pets for if not to hold aggro? and if you can "beat" this by doing less damage than the pet, it would take 10 min to kill a single rancor, and your pet stim bill wil skyrocket proportionately..this seems like an odd thing to put in the game, who is going to want to have the best weapon in the group if it means you will be aggroed by everything? i only hope for the sake of the game, this is wrong
Message Edited by Joker9125 on 03-23-2005 01:45 AM