Creature Handler Archive

Thread: Eradicate CH profession , put us out of our misery please

DeneziB
Thu Feb 19, 2004 10:32 pm
#14

1) You still don't "get it", so there's no point in discussing this further.


2) When you understand what the usage of "all intents and purposes" means, we'll have a more adult, higher concept-type-thinkingconversation. Until then, keep thinking in the simplistic,literal way that you've been thinking.


3) The crafter vs. user relationship analogy for weaponsmith vs. user still holds. A looted FWG will never come close to power vs. one crafted by a master weaponsmith.







Sooty wrote:


1) Lol - my missions are less than 500m from my start point, don't blame me if you wander around aimlessly hoping to find things. Actually, I expect you are one of these that goes around the outside of of cities and outposts killing other peoples mission lairs, as that is the only way to get a reasonable rate of kills. Wandering around from lair to lair hoping to find the right thing is hopelessly slow.



2) ROFL - Blurrg Raptor - effective HAM 375k - yeah, sure, players match that. I'll give you one thing, you are good for a chuckle.


3) BE pets are supposed to be better than CH, not to completley eclipse them. A BE has no compunction in selling a non-CH pet for 25-50k up to 1 million or more, but heaven forbid a CH be able to sell something that, while not quite as good, is still acceptable, for 5 or 10k. Its not that BE pets aren't supposed to be better, its that wild tames are not even close.


It is noted that you have no answer whatsoever for the real issues and resort to unsupportable claims and sheer nonsense on player CL equivalence.


Btw, you might want to ease off on the one-starring, its not big and its not clever...then again, that is strangely fitting...........









Denezi Bo'o: The Hero of Naboo
Queen of the Bantha. The Emperor's Right Pinky. The Slayer of Jedi (35)
Imperator Defensoris: "Vulpem pilum mutat, non mores."
What is <id>?

OdiousEncounter
Thu Feb 19, 2004 10:48 pm
#15

Futile to continue arguing this, but oh well.


Firstly, any profession can do that. A master rifleman can by a set of newbie clothes, throw up his novice marksman title, and pull out a CDEF pistol. When combat starts, he can easily whip out his T-21 and defeat the poor sap who attacked him. It can happen and it does happen.


Secondly, the TKM could probably have the CH down in moments if he was allowed to get that close. He could incap and deathblow before the jaxes could do too much damage (Then again, maybe my TKM stereotypes are getting the better of me and they aren't that strong. I haven't played one myself, so apologies if I'm wrong.)


Thirdly, we can't call in combat anyways, so the whole point is pretty null. (The not calling in combat I do support, however. Ideally, the enemy would defeat a CH's pets before going to him. Forcing someone to fight through 20 pets isn't fair. However, this cannot happen even currently.)



----------Auriga Starlighter----------

DeneziB
Thu Feb 19, 2004 10:53 pm
#16

4) Geez, when are you people going to understand the concept of "alts" and the wonderful way they allow you to play multiple professions at once? It's great. Try it. It doesn't cost much. You could be a commando on one alt, a CH in another, and a BE in even another! Again, if you know the cause of a bug that causes your pet to run away 100% of the time, I suggest you /bug the bug, and not dowhat's causing it. As a CH who can control CL26 creatures, I have never had a pet run away 100% of the time. Just do what I do and you'll be fine.


5) It's amazing how a simple, two-lettered word can entirely change how a person comprehends an entire paragraph. I suggest you scroll back and re-read what I wrote (I even highlighted the word that you missed here). Your response to this particular issue will be different. I promise.


6) Sherlock x 2 ... Uhhh, so what. I'm responding to trolls here, not aiming to win a nobel prize in literature. Quit nitpicking to make it look like you have a tangible argument. It's pathetic.





Torinah wrote:






DeneziB wrote:

Oops. I didn't have time to respond to all of your nonsense, ... so here's the rest:


4) Well I don't know about the "location change" thing, as I 've never tried it. All I know is that all the pets I've ordered into combat have NEVER 100% run away. Perhaps 5% of the time it will lose a roll and run away, but not 100%. It sounds like you've set up a very specific situation to exploit some kind of pathing bug to make your case for a 100% runaway. Sherlock, if doing what you do causes the pet to run away 100% of the time, then ... uhhh ... don't do it? I've been playing this game since June 27, and I have many alts with many different professions, but what does that have to do with anything in this thread?


5) Well, did the money to buy the factory magically appear in your bank account? Someone had to spend time to earn money to buy that factory? Does your factory follow you around so that you don't have to spend time running to it to make new tents? Someone had to spend time to run to the factory for a run of tents? Did the hide and bones to make the tents magically appear in your backpack? Someone had to spendsome time to run out and kill the animals to make the schematic to put into the factory. Sherlock, do you understand my point?


30 seconds is a very, very, VERY neglible time period to wait. I'm still a bit shocked that some people even consider this some kind of substantive wait period, and the ones saying that they're quitting the game because of waiting 30 seconds is just HILARIOUS! The benefit to this game of allowing non-scouts to call a camp anywhere is HUGE. The people complaining about this INSIGNIFICANT wait are the greedy ones who cannot see how this benefits the game overall.





Well, since you decided to actually attempt to post on the most important issues;


4) Of course you don't know about the location change being an easy way to show the bug, you aren't a creature handler, you are working on master commando. Its obvious to everyone here you aren't an active CH and you are basically trolling here the same as you do on the commando forums with your oh-so-hilarious sig (its really funny, it is, honestly, terribly witty, don't know how you came up with that one). The only reason I am even responding to you is I am bored and watching Rocky Horror on TV, so feel like arguing. You opinion is meaningless, because you do not have the experience or the intellect to back it up.


5) Do you know how utterly silly this makes you sound? A factory is trivial in money terms - less than 15 minutes play pays for one. Does the factory follow me around? No - you see, there are these funny little things call crates, can hold a whole load of tents in just one of them and you take out one at a time, its almost magical! Psst, you don't spend time running a factory, it does that quite happily by itself while I sleep, have dinner or do some real hunting (not the aimless wandering you refer to). And then you know what, I go to the amazing magic factory and get a couple of those amazing little crates and lo and behold, I have enough camps for a couple of weeks.


For the record, the second use of Sherlock was redundant and undermined the limited effect of the initial use of that particular cliche. You've been playing since June? But you don't know how factories work or what they cost to run?


Here's a clue for you - macroing your way to MCH outside Tyrena because a holocron told you to does not make you an expert.











Denezi Bo'o: The Hero of Naboo
Queen of the Bantha. The Emperor's Right Pinky. The Slayer of Jedi (35)
Imperator Defensoris: "Vulpem pilum mutat, non mores."
What is <id>?

DeneziB
Thu Feb 19, 2004 11:02 pm
#17

1) Well TKM vs TKM was an arbitrary choice of professions in my story. It could be a M.Rifleman vs. M.Rifleman. The point being that, all things being equal, it should not be allowed for a CH to ambush a player by pulling out a pet instantaneously.


2) The TKM was out of melee range (but near it) when the CH/TKM pulled out his pets.


3) The engagement had not started when the pets had been pulled out. The TKM was just about to press the warcry button to start combat when he was ambusheda few meters out of melee range. So anything could have been pulled out before then, including an ATST if the player were an Imperial. Now how many TKM's do you know would engage an ATST in melee range with its TKM master standing right behind it ready to knock you down?





OdiousEncounter wrote:

Futile to continue arguing this, but oh well.


Firstly, any profession can do that. A master rifleman can by a set of newbie clothes, throw up his novice marksman title, and pull out a CDEF pistol. When combat starts, he can easily whip out his T-21 and defeat the poor sap who attacked him. It can happen and it does happen.


Secondly, the TKM could probably have the CH down in moments if he was allowed to get that close. He could incap and deathblow before the jaxes could do too much damage (Then again, maybe my TKM stereotypes are getting the better of me and they aren't that strong. I haven't played one myself, so apologies if I'm wrong.)


Thirdly, we can't call in combat anyways, so the whole point is pretty null. (The not calling in combat I do support, however. Ideally, the enemy would defeat a CH's pets before going to him. Forcing someone to fight through 20 pets isn't fair. However, this cannot happen even currently.)









Denezi Bo'o: The Hero of Naboo
Queen of the Bantha. The Emperor's Right Pinky. The Slayer of Jedi (35)
Imperator Defensoris: "Vulpem pilum mutat, non mores."
What is <id>?

OdiousEncounter
Thu Feb 19, 2004 11:11 pm
#18

But you still didn't say how that was different from any other profession. How is an apparent novice artisan whipping out a pair of VKs and unarmedhit3ing you at the last moment any different from a CH pulling out his pet? I'm not saying that that is a good thing, and perhaps there should be restriction. In PvP, a pet is pretty much are weapon. I just don't see why they should be treated so differently from one in a combat situation.


Given for the TKM being out of melee range, although it probably would have been wise to hit /attack to start combat even before he was in range, forcing combat to begin. That's a slight tactical blunder, but understandable.



At any rate, I'm off to bed. No offense meant or taken through any of my posts here, I'm just debating and trying to see the other side.



----------Auriga Starlighter----------

DeneziB
Thu Feb 19, 2004 11:54 pm
#19

Because having a pet in combat is essentially like having a second person fighting alongside you. It is not fair to pull out a second person to ambush another when the attacker is almost in range. What if this CH had pulled out a CL70 kimo as an ambush just to obscure the attacker's field of vision? What if this CH had an ATST and only pulled it out when the attacker was in melee range? If the attacker was a commando who ran up to the CH because he wanted to get into melee range to use his flamer was ambushed by an ATST instantly pulled out, that wouldn't be fair. The commando would never have gotten out of rocket launcher range had he known the player had an ATST. There are a lot of "what-if" situations that this 30 second wait will take care of.


Here's another ...


What if I'm out hunting on Dathomir and I see a Jedi leveling up XP on some rancors. He has a TEF, so he cannot attack me until I attack him first. I race up to him on my speeder, jump off quick and then immediately whip out my AT-ST, immediately give it the command to attack to start the engagement. Do you think it is fair for me to surprise a Jedi with a TEF by pulling out a walking turret that can easily pierce through his composite? It isn't.





OdiousEncounter wrote:

But you still didn't say how that was different from any other profession. How is an apparent novice artisan whipping out a pair of VKs and unarmedhit3ing you at the last moment any different from a CH pulling out his pet? I'm not saying that that is a good thing, and perhaps there should be restriction. In PvP, a pet is pretty much are weapon. I just don't see why they should be treated so differently from one in a combat situation.


Given for the TKM being out of melee range, although it probably would have been wise to hit /attack to start combat even before he was in range, forcing combat to begin. That's a slight tactical blunder, but understandable.



At any rate, I'm off to bed. No offense meant or taken through any of my posts here, I'm just debating and trying to see the other side.









Denezi Bo'o: The Hero of Naboo
Queen of the Bantha. The Emperor's Right Pinky. The Slayer of Jedi (35)
Imperator Defensoris: "Vulpem pilum mutat, non mores."
What is <id>?

Seiryuu
Fri Feb 20, 2004 12:28 am
#20

amn, he just pulled out three CL23 bearded jaxes from his datapad! I look at my combat spam (paraphrased):

(Larry) poisons you with strong poison.
(Moe) Hits you for 500 damage.
(Curly) diseases you with strong disease.
MasterTKImperialDude knocks you down.
You're dizzy and can't get up.
MasterTKImperialDude walks back a few meters to watch you dizzy and fall back down as his pets disease the heck out of you.
(Curly)'s disease eats away 50% of your health bar.
You become incapacitated.
MasterTKImperialDude deathblows you.
You clone with 50% wounds.


That really is creative writing. Pets haven't been able to accomplish damage like that in months.

- At 100 per tick, with a tick being 15 seconds strong poison is the best attack you'll find in PvP for a CH. Too bad most engagements last well under 30 seconds. Oh, and the poison has to land first.

- 500 damage? A CL 23 pet? In PvP? Are you smoking the same stuff Thunderheart is? Try 75 to an unarmored player without melee mitigation. (Assuming a BE monstrosity with 500 base damage.) Cut it to 35 1% kinetic resistant armor. Simply laugh if you have real resistances on the armor.

- Strong disease does 3 damage a tick from pet. Even if your HAM was set to 300 it would take 25 minutes to make you reach 1 HAM.

- Dizzy is worthwhile if it lands and you decide to perform a posture change. If you aren't knocked down, dizzy means nothing. This is the only attack in your little fantasy that might actually make a difference.



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Albwan
Fri Feb 20, 2004 12:53 am
#21

I agree wholeheartedly. It sickens me to see this profession trashed, and really the only profession I want to play. Please, devs save yourselves anymore grief, and just eliminate it altogether.Im hanging by athread, and CHis aboutthe only thingkeeping me in the game anyway - a perfectnudgetowards a long overdue cancelling of my account.


LOL, this is the first game of this type that I dread ner..uh updates. I'm not even going to go into my personal feelings about the space expansion.


Tarnblade
Fri Feb 20, 2004 4:30 am
#22

If the pets you are ordering into combat are 100% of the time never running away.


I can only asume your fighting yard trash with somthing a bit overkill.



Try using any rancor or cat pet on dathomire against a half decent mob.


Then break out the oldy song "they do run run, run,,, they do run run"



This is more likely to happen if you send inone pet solo btw.


If you send in 2pets then your less likely to see the bug.



Its nothing to do with commands I give the pets.


Basic "attack"



And they still end up running all over the place.



This is even with a bull rancor, so dont come the line its not buggd.



Devadasis
Fri Feb 20, 2004 5:54 am
#23

There is one person who can eradicate CH for you. Its you. Drop it. Finished. Stop whining.



Canego Galthorn - Explorer
on
Chimaera - European Server
jexra
Fri Feb 20, 2004 7:29 am
#24

If our weapons have a 30 second timer all weapons in the game should also.


I'd rather keep the camp requirements, I can pull my pets faster and I've only had 3 times that I couldn't place a tent.



Also the pet running away thing is a problem and it started happening after the 6th patch. Anyone not seeing this ether is blind, has 4 of the exact same pet that won't run or is in denial.






Aspile member and all around (word describing a female k9)
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Pahbi
Fri Feb 20, 2004 7:29 am
#25

Its pretty obvious the person has little to no CH knowledge just reading the trolling posts confirms that, you really just need to stop trolling.


Using pets to pull creatures from a nest is a fairly common practice for me, its just convienent. But with the introduction of the movement bugs, pulling creatures from the nest to my camp is no longer practical. 100% of the time when I do this, the creatures start running all over the place.


The only way to end the cycle is throw a snare trap at the creature my pet is fighting.


It doesn't take a genius to figure out that what is going on here isn't some kind of cowardly code in action, just watching pets and animals and such constantly jostle for position pretty much confirms that this is some kind of pathing problem.


Its also pretty obvious that this, 'fix' wasn't tested, it was just something a dev or programmer somewhere thought would work and so they chucked it in to see what would happen. Had even a single dev or programmer pulled out a pet they would have immediately seen the problem of pets standing directly on top of people. This just goes to show that the soe testing department is still a shamble of uselessness as far as finding bugs is concerned. The publicity team will, however, blame it on low test center population.


- Pahbi
Bostagor
Fri Feb 20, 2004 7:48 am
#26






DeneziB wrote:

Actually, I do have something meanful to say


1) Mounts -- mounts are useful for hunting. Have you ever tried to gather 10k of animal meat by going from nest to nest? Running back to the car to go on to the next nest takes more time than an animal who follows you every step and actually helps you fight as well. Vehicles -> Useful for traversing large distances. Mounts -> Useful for traveling shorter distances with frequent stops.


2) The ones who PvP are, for the most part, masters of their elite combat professions. They're most likely fully doctor buffed, fully entetainer buffed, fully spice buffed, fully food buffed, and fully composite armored. Do you really have some expectation that your CL70 pet should beat this person, who for all intents and purposes is a CL140 combatant? In PvP, a player will completely ignore the pet anyways, kill the handler, and then proceed to kill the pet. So if you were any sort of fighter, you'd know to PvP with a pet that can disease and/or poison the attacker while you hammer away at him.


3) BE's are supposed to be able to make better pets than those that can be found in the world. Have you ever found a FWG pistol as loot that was better than one made by a weaponscrafter? (Don't mention legendary weapons because that will only show how bad your argument is)


4) Every pet does not run. Anyone who says that every pet runs on every occasion is way, way overexaggerating. Timid pets who lose a roll during combat, run. Overly aggressive pets who are mismatched against a mob will cause the mob to run, similar to the scare shots that ranged people have. The key here is to not mismatch your pets. The people complaining about this are the ones who do not understand how the system works.


5) How long does it take you to gather the resources to make a tent? How long does it take you to craft the tent? How long does it take you to find a place to drop the tent when you're standing next to a group of lairs in the wilderness? How long does it take you to go to your inventory, find the tent, and then call the camp? Maybe it is 28 seconds? Maybe it is 35 seconds? The point is that you make a 5 second sacrifice, or a 2 second savings in the time to call a pet so that EVERYONE, not just scouts, can call a pet, droid, vehicle ANYWHERE. I can't believe impatient people are making an issue out of waiting 2 seconds. It's silly when you think about it.





drastax5 wrote:


Why not just eradicate the CH profession ? It's almost totally useless . The only thing that works is taming, but what do you do with that critter you tamed ?


They give us mounts , but no-one uses them since vehicles were introduced .

They make pets useless for PvP , try whipping out a pet in a PvP battle and tell me I'm wrong.

Selling pets is nearly impossible , asa BE can make something alot better than you could ever find in the wild .

With the pets running , pets are now useless in even PVE . And now , I'm told the pets running is because some pets are cowards ? By some pets , does he mean every pet ? Is he saying the Bull Rancor , Arachne Widow and Mantigrue Screecher I searched high and low for , for weeks , are cowards ?

And now , to top it all off , they want to make us wait 30 seconds before our useless pets can be called ?


It's obvious by the miles of posts on these boards that the only ones who truly care are people who actually play CH , and we are a dying breed .


I have been seriously tempted to drop CH since the 3 straight hits with the nerf bat , but then what ? Pick up another profession that's gonna get jerked around in the same manner ? No . The lack of communication on serious bugs and issues , and the insults hurled our way by our Player Correspondent have sealed the deal for me .


Eradicate the CH profession , put me out of my misery please











Takes 2 seconds to drop a tent. Buy a factory Crate full of them. and while 30 seconds may be silly to you, how bout if it took you 30 seconds before you could punch someone, to equip your weapon. . . It is unwarrented, they have NO Valid reason for forcing it, its just a time sink.


You cant equate Weapons looted compared to weapons made to Creatures Tamed and Creatures Engineered. And regardless Creatures BE or Tamed die quickly, by a Master Combat Profession. and btw I have found many looted weapons, that do DoT Poison, Mind Poison, and things that Master Weaponsmiths cannot make so there goes your arguement, oh by the way I didnt have to Tame that weapon when I looted it.)


Pets that can disease and or poison are great if they can reach the person before dropping. I can drop a 12k HAM Cat in 3 shots depending. Putting the same damage on the CH.


After the patch for your information, for some people All pets regardless of skin run. Its a bug.


Also for your scenario on the Resource Gathering for a tent blah blah blah. You buy Factory Crates once 5 seconds depending on the Lag and the Bazzar terminals time sink. With the changes you wait 30 seconds EVERYTIME you call a pet, for every pet. So when we used a tent it took a few seconds to find a spot becuase of all the freaken buildings around or you need to get far enough away from a lair, but you drop it and call all your pets, or switch between all your pets. Now you dont need the camp, but you pull your pet 30 seconds. you change your mind and want to pull a different pet wait again... you pull a droid to get something out of storage... 30 seconds.. Because you cant view storage until it is pulled you pull the wrong droid... Pull another 30 seconds... you find what you are looking for and pull your attack pets, 30 seconds each. Start fighting, pets autostore, the 10 Rancor you were taking on agro you, you cant pull your tank because you are in battle, though you may take out a few of them they catch up with you and take you out.


Fix the BUGS





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