Creature Handler Archive

Thread: Dantooine spawn rate screwed up again?

digiwrath
Thu Feb 19, 2004 4:32 pm
#14






SioBabble wrote:

On the other hand, I get aggroed by driveby mobs on Corellia all the time, when moving out in the wilds away from the cities. Monumenters, the ubiquitous diseased vrelts, swoopers, the occasional aggro butterfly types and mottled wrix, and if you're in the right place, a giant dalrayke or giant carrion spat.






yeah, razor cats of all kinds, deranged wrix, dalyrake harvesters, swoopers...every one of them equally as irritating.



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Szoept
Fri Feb 20, 2004 12:05 am
#15

I'm double posting this on the Bria board, cause I also started a thread there about it.


I decided to test out the "stick around a small area for awhile" theory, and it seemed to work. I was on Talus for awhile tonight. At first all I got was those annoying birds (rasps). Then I got some robas. then some Chunkers, then some wolf kimas, etc. For the most part I was about 2k from any cities.


My theory... To reduce server load, random spawning mobs have a new "timer" on certain planets. This probably was necessary to implement because of all the mobs being loaded when people would just drive from city to city, with no intention to hunt. And those mobs would still be there all loaded and ready to be killed. But all they ever did was increase server loads. So it kinda makes sense.


To further test this idea, go 2k away from all cities (game or player) and just hang around for a bit. If stuff starts spawning, then maybe this "timer" idea might be close to what's going on. Kinda crappy, but if that's what it is, then that's what it is...


-Aleka



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Szoept
Fri Feb 20, 2004 1:54 am
#16

Just confirming that Bria is screwy too. I second the Daant nomination and propose Talus as being hosed too.


-Aleka





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