Creature Handler Archive

Thread: Petition:Rancors As Mounts.

LyteFoot
Fri Jun 25, 2004 7:25 am
#14

There is no way to have flyers that move in 3 deminsions but they could move like speeders or bikes. I'll take the cat first though, personally.



Elwyn LyteFoot - Corbantis server
sujediper
Fri Jun 25, 2004 1:03 pm
#15

/agree
Wallach1
Fri Jun 25, 2004 1:34 pm
#16






LyteFoot wrote:

There is no way to have flyers that move in 3 deminsions but they could move like speeders or bikes. I'll take the cat first though, personally.







Okay, let me clarify what I mean. I'm aware that we can't do the 3 deminsion flight. If you were to mount a Reptilian flier or a Lantern Bird, you would not be able to go any higher than what you are normally, but you would definatly be able to travel faster than say, your dewback and even your cupa. You could possibly hit speed somewhere between a speeder and a swoop easy. And besides, it would look cool. But that's my personal taste, cause i like the birds, but if they won't slap a saddle on a bird then hey, I'll go for a saddle on my gsp.


And I think they should add the Rancors as mounts if you go and get your FS slot.




Walle Deabi - Shortest Master Creature Handler on Shadowfire

"Yes, my spelling and grammer sucks, but I never claimed to be an English Major." -Wallach1
Matsubaa
Fri Jun 25, 2004 1:50 pm
#17






Vertexon wrote:

Yeah, rancors as mounts is something that often comes up here on the CH forum. My personal concern would be with the increased visibility of rancors that would create. Because let's face it, we'd be seeing people riding rancors around in almost every city. I'm not sure how much of a general concern Star Wars Continuity is at this point, but it seems like there are many immersion-friendly mounts also in high demand (fliers, cats, horses, etc). Just kind of something to consider.





I posted another topic about rancors and force sensitivity here.

http://forums.station.sony.com/swg/board/message?board.id=creature_handler&message.id=183971#M183971


Check it out and see what you come up with. I'd like to see rancors be more powerful and mountable could just as easily be part of the deal. The trick is making them CL 70+ and adding a CL bonus to the force sensitive skills. *Only* force sensitivemaster CH would be able to tame rancors, much less mount them. This is in keeping with continuity, enhances the fun factor for master CH *and* the utility of non-Jedi force sensitive characters.


The trick to keeping *everybody* from becoming a Jedi is to make non-Jedi valuable and desirable to play. I think this would be a great deterrent-perk for CH players.



Give me a shadowed forest into which I might disappear.
Give me a terrible foe and stack the odds against me.
Give me friends and creatures with whom I can share my adventures, my losses and my gains.
Let the gales blow and the world be torn asunder but don't make me stand alone against the tempest.
Sahkai
Fri Jun 25, 2004 4:38 pm
#18

/agree
twindragon
Sat Jun 26, 2004 12:41 am
#19

More Mounts




Rue k Ra'sha

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- ARR-
BlindTyldak
Sat Jun 26, 2004 12:49 am
#20

Actually, the flyers don't even move in three dimensions except to land. You never see them going higher than their set height, so I don't think the coding would be all that hard, really.
Wolfus
Sat Jun 26, 2004 12:54 am
#21

/agree and here's another list of demands, that i posted last week, which included rancor mounts:


http://forums.station.sony.com/swg/board/message?board.id=creature_handler&message.id=183195



Wolfus Stratisferia
I got two vibros, one for each of ya.


Kameckobe
Sat Jun 26, 2004 8:27 am
#22

So I assume the CH in Jabba's palace was FS then eh?


Gosh, why does everything have to be FS this and FS that?


How about its a themepark for MCHs?




-----
"But what about the poor creature handlers? Well, they might have to consider themselves among the most shafted of player segments in MMO history."
- GameSpy.com, Nov. 8, 2005

CANCELLED.
dalordofSWG
Sat Jun 26, 2004 8:36 am
#23

/agree



=_--=_--=_--=_--=_--=_--=_--=_--=_--=_--=_--=_--=_--=_--=_--=_--=_--=_--
Star Wars Galaxies really captured the elusive Star Wars feeling....with every new publish you instant think: I've got a bad feeling about this!" -DarthMynock
Matsubaa
Sat Jun 26, 2004 3:02 pm
#24






Kameckobe wrote:

So I assume the CH in Jabba's palace was FS then eh?


Gosh, why does everything have to be FS this and FS that?


How about its a themepark for MCHs?






The CH in Jabba's Palace was the *single exception* whichIdid note in my post.


Rancors are *not* powerful enough but the Dev team has told us quite emphatically that they will *not* give us any greater power because of their fear of imbalancing the game. In the new system the stats determine the CL and so a stronger rancor will also be a higher CL rancor. To make the rancor stronger will increase the CL. To make it a feared and awesome pet the strength, and thus CL, will have to go up *significantly*.


If you make it a theme park, every MCH will have it inside of a month. If you link it to the FS system then it takes significantly more effort *and* offers a FS perk to CH who would otherwise have none. Linking it to the FS would have the added benefit of maintaining continuity as well. Pet rancors should be very rare and powerful, they are neither now.



Give me a shadowed forest into which I might disappear.
Give me a terrible foe and stack the odds against me.
Give me friends and creatures with whom I can share my adventures, my losses and my gains.
Let the gales blow and the world be torn asunder but don't make me stand alone against the tempest.
ZonJaiNezBA
Sun Jun 27, 2004 7:53 pm
#25






Matsubaa wrote:


Pet rancors should be very rare and powerful, they are neither now.






Pet Rancors are rare, as rare as an MCH, and those are very rare nowadays.

sorry had to say it.



BH Informant List. Condensed from a previous thread I made a few months back
eReslo
Mon Jun 28, 2004 2:32 am
#26

i'm master ch and gonna stay that way unless we hit another nerf in which case i might still hang around....



E'Reslo - Master Creature Handler/Gunfighter/Scout/Ranger 0030

Mastered (in order) : Scout, Ranger, Gunfighter, Creature Handler (Holo 1), Dancer (Holo 2), Architect (Holo 3), Weaponsmith (Holo 4), (Holo 5) : SILENT, Artisan, Marksman....
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