Creature Handler Archive

Thread: CREATURE HANDLERS ARE NOT TOO POWERFUL!

Whatnot
Fri Oct 24, 2003 8:02 am
#14

I wonder who is 1 starring everyone, yet doesn't constructively voice an opposing point of view?
Mad-Hatter
Fri Oct 24, 2003 12:53 pm
#15

Balancing issues seems to play a big part in most mmorpgs, no matter what someone will cry nerf over something and the dev's in any game will usually respond harshly to a class making more people upset then they hope to have. Although I myself am not too happy with the state of the game I still say give the dev's time, just remember how long we probably would have waited for release if they didn't push it out a.s.a.p., for all we know if they would have taken longer to develop the game more we may not have been even playing this yet. Even though I wouldn't have minded for the wait I really have alot of fun with this game, even with all the issues currently in game.





Mr-Bungle | Sunrunner

"My advice to people today is as follows: If you take the game of life seriously, if you take your nervous system seriously, if you take your sense organs seriously, if you take the energy process seriously, you must turn on, tune in, and drop out."
BELIALhg
Fri Oct 24, 2003 12:56 pm
#16

I have a master commando and 2 maulers wouldn't stand a chance against me if the handler goes down they are no better then a normal NPC mauler...easy kills.


CHs are not too powerfull it's the bad AI that all mobs have that make them seem overkill. Having 10 mobs attack the tank wile the rest of the group take pot shots at them is what makes high lvl missions too easy. Nerfing pets wont fix this, because no matter how weak they make the armor ppl will just heal them more.


The mauler is the only exception IMO at CL 34 it's a far far better pet then a rancor at almost 1/2 the lvl (34 to 50 right?) IF they bumped it's lvl up to 40 or 45 it would bring it inline with other pets with that armor. OFc they'd also have to fix the fact that it runs away from just about everything too. ( wonder how bad this is going to get flamed )


AT-STs... sure limit them to 1 per player but then you need to make them imune to burn DOT. **edit** are you burning on it when you light it on fire anyway? IT has it's blast vulnerablity the burn DOT just makes them usless for PvP. I'd be happy to lose the use of 2 AT-STs if 1 commando couldnt' 1 shot kill them all anymore.


nikazza
Sat Oct 09, 2004 7:51 pm
#17

/tar thread;

/rez;



____Nikazza -DFR-__________________________________
FLURRYELDER JEDI
---Fleas arent just for Wookies---

Vendor: Kadaara 5850, 6300

NikaGarr - Trader (Domestics)
little-nikky - Bounty Hunter
Paradisio
Sat Oct 09, 2004 8:06 pm
#18

As a non combat player with nearly master CH, a CH is simply not enough damage at all, It takes me several minutes to kill one monster conning blue grouped with my pets, not to mention several of my pets seem to be cowards and run away unless I spam attack every 2 seconds, odd considering it is a graul, a huge behemoth creature.


Creatures are just meat shields, pitiful damage but can take the hits. I would take up AT-STs, but then every overt on the server would kill me in one hit, not to mention being expelled from my guild/city.
KOBALDONWANDERHOME
Sat Oct 09, 2004 8:34 pm
#19



i wish it could be like back in tha days.. tales of running around dathomir and dantooine with two frenzied grauls and being tkm unbuffed taking on force sensative npc's... and kimogilas.. lol... of course.. you'd need to be MCH to have two frenzied's out at once..

Message Edited by KOBALDONWANDERHOME on 10-09-2004 08:35 PM

Message Edited by KOBALDONWANDERHOME on 10-09-2004 08:37 PM



Master Creature Handler - Teras Kasi Master
rawr!
ratlif
Sat Oct 09, 2004 10:25 pm
#20

/salute


Welcome aboard Captain Obvious.



Account Cancelled August 5, 2004
Reason: Lack of attention on a severly broke core game.
droid327
Sat Oct 09, 2004 10:33 pm
#21

gah necro threads....ahh the good old days =)



Jekk Badlander
Lowca
Commando - Rebel Pilot
------------------------------------------------
Factor
Joker9125
Sun Oct 10, 2004 1:38 am
#22

I wish I could have seen the glory days



http://forums.station.sony.com/swg/board/message?board.id=creature_handler&message.id=218063">Clicky To My Sticky

"If nothing else, I've got time to explore some of the other games my friends are playing. It could easily be argued that the NGE is the best thing ever to happen to guild wars" - Me

Velitham MCH
jopenack
Sun Oct 10, 2004 6:52 am
#23

Things were very different and the game was alot more fun back then lol


I'm not sure where this came from. I haven't heard anyone say we as ch are too powerfull since the big nerf (rebalance) as it is right now in pvp we are underpowered in pve we may not be gr8 but we hold our own. since all creatures were nerfed it created an inbalance in that all other proffessions had an advantage and could easily solo creatures that you would need a group before.


the changing of the creature stats has been the biggest problem. If back then they just changed the ch skill tree and dropped the non ch to lvl10 it would have kept the dabblers away and if the devs realised that buffs and comp armor would be an attraction to other professions they would have understood that changing creature stats was overboard. but foresite is a lost art here



SHADOWFIRE - MASTER CREATURE HANDLER / MASTER RIFLEMAN

TEMPEST MTK/MD - WANDERHOME MT/MM -???-???

"Creature Handlers are not 1% of the population, they are over the 50% mark, the 1% excuse is a flat out lie"
Joker9125
Sun Oct 10, 2004 10:46 am
#24

I wonder if they actually understood how powerfull buffs and armor could be when they implimented them.



http://forums.station.sony.com/swg/board/message?board.id=creature_handler&message.id=218063">Clicky To My Sticky

"If nothing else, I've got time to explore some of the other games my friends are playing. It could easily be argued that the NGE is the best thing ever to happen to guild wars" - Me

Velitham MCH
Madhi
Sun Oct 10, 2004 2:03 pm
#25

I think they should limit the number of faction pets to 1 (no at-at). A squad leader should get more faction pets and of higher level.

Now about ch being too powerful that is ridicilous if i wasn't a rifleman it would take me days to kill a creature. I think give ch a bit more petlevel to summon 100 sounds good, and weaken the other combat classes. All i see nowadays, is: Looking for solo group!! Come on you buy money every month to play with other people, buy a single player game if you want to handle everything on your own.
I'd really love to team up with 10 others and die trying killing janta's




Madhi Starstrider
Maste
r Bio Engineer/Creature Handler/Marauder
Specialzing in genetical mutated critters
Visit at 6523, 6008 Naboo



Jaydenel
Sun Oct 10, 2004 6:45 pm
#26

/amen bradda

i wasn't around for the glory days, but i had watched my dad play SWG for a year before i finally got a comp of my own and logged in to SWG for the first time...ahhh. watching him run around with three greater sludges was so nice. then the nerfs. it's sad that i can't even PvP if i wanted to. but alot of PvP' ers are @$$holes who gank you for just getting flagged and they saw it happen...and camping newbie planets to kill all the noob overts is a sad, sad low. so even IF i wanted to PvP, it's a lost battle from the get-go. they should change the stats back to the way they were and keep CL10's for non-ch...seeing as how it's the hardest grind other than jedi, we should at least have some power...and trust me, i will be weilding three cats when the patch comes out. i already do and nothing will stop me from keeping them out



IT'S 15 PAST 14 ALREADY MAN!!! it's 75 past as well bro! that clock gives reciepts too!!
-I support ATK people and playstyles.
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