Creature Handler Archive

Thread: Mounted Combat Skill

jopenack
Mon Aug 23, 2004 10:27 am
#14

oh forgot to add this


you are only giving people 1 mounted attack not a whole tree of them, so I ask you as a swordsman would u prefer to stand and attack with mind bleeds, sweeps,.... or just spamm 1 special move. truth is people would use it only when the situation allowed because it would restrict other moves. but in PVP or even group hunts it would be more the visual effects and (FUN) that would attract people to use mounts and the moves.


People wont dabble in ch again as before no matter what happens the skill trees are very different from the past. It may apeal to people after doc buffs are nerfed but that wont be till 2005 but until then dabbling is a waste of time for most.


Good Luck

Il take anything at this point even a ribbon for my Ar Web Master would be nice lol



SHADOWFIRE - MASTER CREATURE HANDLER / MASTER RIFLEMAN

TEMPEST MTK/MD - WANDERHOME MT/MM -???-???

"Creature Handlers are not 1% of the population, they are over the 50% mark, the 1% excuse is a flat out lie"
CreatureLady
Mon Aug 23, 2004 4:50 pm
#15

cool, I see


just looking



xxxxxALL EXOTIC CREATURESxxxxxx
-Creatures website: www.swgcreatures.com
~ so many pets I love it! so Creature Lady! I'm a Pet Girl I'm a French Girl ~
wMaster Creature handler/TrainerwMaster DancingwMaster FencingwMaster SexywMaster LoverwiMMoRtALsw
raynedog
Tue Aug 24, 2004 11:54 am
#16































































I can see that this issue touches on many aspects of the CH game. More than I had originally thought. The best way to proceed would be to break these things down into their categories. These break downs are as follows:


Mount Equipment


Mounted Combat Skills


Mounted Combat Bonus


Mounted Specialized.


Break down one is Mount Equipment:


Goal: Make mounts more useful by giving them wearbles, which allows for cretin added purpose.


Concept: Letting crafters such as Taylor, BE, Armorsmith, create items the mounts can wear such as Armor, saddlebags, medical bags, survival bags. Each item would grant the user of the mount or in some cases the group an extra bonus or skill.


Armor – gives mount extra resistance to damage, or if mounted gives rider and mount an added bonus. Armor could also be made to increase mount attacks by a precentage, or if mounted increases the riders attacks by a small precentage. Thisprecentage would go up the further up the CH skill tree you go.


Saddle Bags – Extra Inventory Slots


Medical Bags – A wearable with droid components in it which (would take driod batteries) and would act the same for a doctor or medic as being in a camp. Must be novice doctor, novice combat medic, to call a medical mount.


Survival Bags – For Novice Rangers or Master Scouts, these bags would give a bonus to harvesting, or masking sent, and allow for a better heal rate to camps when the mount is in camp with the master.


Merchant Bags - Basicly a 50-100 max item vendor that Master Merchants can take with them. When added to the merchant can sell his or her wears off the back of the mount.


Mount Equipment can be added or removed in the data pad or use the drag and drop when mount is called. If you remove equipment from a mount it is gone and you must replace it, much like when you dress a NPC vendor, you can not call a mount that is wearing something which you are not the proper profession for, but you can remove what that mount is wearing or store it in you data pad.



Break down two is Mounted Combat Skills:


Goal: To give Creature Handlers a way to be an effective and unique role in GCW, PvP, instances.


Concept: As a CH approaches master they will be granted special abilities and moves to use in combat while mounted on a creature. The CH must be mounted and suffers a delay when trying to dismount in combat. Much of this concept is being hashed out in the threads above.



Break Down Three is Mounted Combat bonus/ mounted non-Ch skills:


Goal: To give primarily non-Ch a reason to use mounts more often, and rewarding the in a small way for doing so.


Concept: For each combat profession there could be a small pool of special moves that can be done from atop a mount. For instance if each combat profession had 3 moves. Each move should have purpose and not be too similar to another professions skills. As an example, if pistols get a mounted furry shot for better-crowed control, then swordsmen could have mounted passing swing for a good action attack. If each combat profession had 3 moves, it could allow them to attack a pool that they normally couldn’t, add a state change that they normally didn’t have ect. Also allowing more things to be done from atop a mount, such as survey, talk to NPC’s



Break Down Four is Mounted Specialized:


Goal: To give people a better love for their mounts by allowing them to customize them a bit more.


Concept: BE crafted dye packs to change color of mounts skin, allow ID to add spots or small markings to mounts and creatures.(This would also go well for creatures, not just mounts.)Also by keeping and using the same pets in combat that pet could over a long period of time, depending on what the mount is fed and how often it’s used, would get a bonus to it’s speed or defense, or it may become better at using it’s special moves landing them more often, or it may become faster, or get stronger mind. This would allow people that use a mount or pet for a long time to continue the creature training in more of an end game type of way. The most valuable and trusted creatures would be those, which a person has kept and used time and time again.












Joepenack brings up some awsome points and I just wanted to be sure that we view this from a more proper angle, that is to say, we are all talking about different aspects of the same idea. The next thing for us to do is talk about all of the breakdwons above and refine them into more complete ideas that can be presented in fashion that seems logical and "doable". I'm also aware the better and more complete ideas we can bring, we may not get them all but we can get some ofor one idea through.



Message Edited by raynedog on 08-24-2004 11:56 AM

Message Edited by raynedog on 10-19-2004 08:03 AM



MCH /---\ MBH /---\ MHS / --\ FS
jopenack
Wed Aug 25, 2004 12:46 am
#17

First let me just say I hope this thread stays alive for a long time the work your putting into it is great and I like what you wrote above oh and thank you for the compliment :-)


again keep up the good work and your right even if we get 1 thing from this it would be great.

thank you




SHADOWFIRE - MASTER CREATURE HANDLER / MASTER RIFLEMAN

TEMPEST MTK/MD - WANDERHOME MT/MM -???-???

"Creature Handlers are not 1% of the population, they are over the 50% mark, the 1% excuse is a flat out lie"
raynedog
Sat Sep 18, 2004 7:35 am
#18

I'm just bumping this thread cause the subject of mounted combat came up again in a thread.



MCH /---\ MBH /---\ MHS / --\ FS
raynedog
Tue Dec 28, 2004 12:41 pm
#19

As a heads up to the rest of the CH posters, I'm planing on reworking this thread into a version 2 so any other suggestions or questions should be posted soon.
Don't let the post rating fool you, i'm not shure why I took such a beating on the rating but that is to be excpected i guess.



MCH /---\ MBH /---\ MHS / --\ FS
spreadsheet
Tue Dec 28, 2004 3:27 pm
#20

I am looking forward to version 2. I think this could go along with Prof Specific Pets. Given that combat prof could have a skill that would be a type of mounted combat. ?? Anyway, go for it. This is a great idea.




=SIVART SMADA= ~ANNAED SMADA~
-Elder Jedi--Elder Medic-
DWORKIN = Officer
!Master Creature Handler Forever!


raynedog
Tue Jan 11, 2005 10:43 am
#21

I'll have to delay the rework up of this concept until a later date. It's too difficult to rework a concept while the Devs are thinking/working on changing combat. It's far better to see how that turns out first. Plus this concept proably has more hope in the time period of a GCW revamp. Sometime after CU and before GCW RV would be the best time for me to rework this thread.



MCH /---\ MBH /---\ MHS / --\ FS
Page 2 of 2