Creature Handler Archive
Thread: Mounted Combat Skill
I can see that this issue touches on many aspects of the CH game. More than I had originally thought. The best way to proceed would be to break these things down into their categories. These break downs are as follows:
Mount Equipment
Mounted Combat Skills
Mounted Combat Bonus
Mounted Specialized.
Break down one is Mount Equipment:
Goal: Make mounts more useful by giving them wearbles, which allows for cretin added purpose.
Concept: Letting crafters such as Taylor, BE, Armorsmith, create items the mounts can wear such as Armor, saddlebags, medical bags, survival bags. Each item would grant the user of the mount or in some cases the group an extra bonus or skill.
Armor – gives mount extra resistance to damage, or if mounted gives rider and mount an added bonus. Armor could also be made to increase mount attacks by a precentage, or if mounted increases the riders attacks by a small precentage. Thisprecentage would go up the further up the CH skill tree you go.
Saddle Bags – Extra Inventory Slots
Medical Bags – A wearable with droid components in it which (would take driod batteries) and would act the same for a doctor or medic as being in a camp. Must be novice doctor, novice combat medic, to call a medical mount.
Survival Bags – For Novice Rangers or Master Scouts, these bags would give a bonus to harvesting, or masking sent, and allow for a better heal rate to camps when the mount is in camp with the master.
Merchant Bags - Basicly a 50-100 max item vendor that Master Merchants can take with them. When added to the merchant can sell his or her wears off the back of the mount.
Mount Equipment can be added or removed in the data pad or use the drag and drop when mount is called. If you remove equipment from a mount it is gone and you must replace it, much like when you dress a NPC vendor, you can not call a mount that is wearing something which you are not the proper profession for, but you can remove what that mount is wearing or store it in you data pad.
Break down two is Mounted Combat Skills:
Goal: To give Creature Handlers a way to be an effective and unique role in GCW, PvP, instances.
Concept: As a CH approaches master they will be granted special abilities and moves to use in combat while mounted on a creature. The CH must be mounted and suffers a delay when trying to dismount in combat. Much of this concept is being hashed out in the threads above.
Break Down Three is Mounted Combat bonus/ mounted non-Ch skills:
Goal: To give primarily non-Ch a reason to use mounts more often, and rewarding the in a small way for doing so.
Concept: For each combat profession there could be a small pool of special moves that can be done from atop a mount. For instance if each combat profession had 3 moves. Each move should have purpose and not be too similar to another professions skills. As an example, if pistols get a mounted furry shot for better-crowed control, then swordsmen could have mounted passing swing for a good action attack. If each combat profession had 3 moves, it could allow them to attack a pool that they normally couldn’t, add a state change that they normally didn’t have ect. Also allowing more things to be done from atop a mount, such as survey, talk to NPC’s
Break Down Four is Mounted Specialized:
Goal: To give people a better love for their mounts by allowing them to customize them a bit more.
Concept: BE crafted dye packs to change color of mounts skin, allow ID to add spots or small markings to mounts and creatures.(This would also go well for creatures, not just mounts.)Also by keeping and using the same pets in combat that pet could over a long period of time, depending on what the mount is fed and how often it’s used, would get a bonus to it’s speed or defense, or it may become better at using it’s special moves landing them more often, or it may become faster, or get stronger mind. This would allow people that use a mount or pet for a long time to continue the creature training in more of an end game type of way. The most valuable and trusted creatures would be those, which a person has kept and used time and time again.
Joepenack brings up some awsome points and I just wanted to be sure that we view this from a more proper angle, that is to say, we are all talking about different aspects of the same idea. The next thing for us to do is talk about all of the breakdwons above and refine them into more complete ideas that can be presented in fashion that seems logical and "doable". I'm also aware the better and more complete ideas we can bring, we may not get them all but we can get some ofor one idea through.
Message Edited by raynedog on 08-24-2004 11:56 AM
Message Edited by raynedog on 10-19-2004 08:03 AM
Don't let the post rating fool you, i'm not shure why I took such a beating on the rating but that is to be excpected i guess.