Creature Handler Archive

Thread: Mounted Combat Skill

raynedog
Tue Jul 13, 2004 11:16 am
#1

I really like the idea of "mounted combat" where a person can mount thier pet for combat, allowing them to ONLY use the pet for combat. Since the pet would be thier ONLY weapon it could allow that pet to be stronger, and the pet must be mounted to engage in combat. It could be done with exsiting animations or later new animations/ spceials could be added. This would be a MCH level action.


For starters there could be armor for mounts that you buy, once the armor is onthe mount it becomes a combat mount, only able to fight when mounted. OR you can have BE/Wild pets that are stronger therefor only able to be in combat when mounted. It can be a numbers thing(behind the scenes) that the mount gets attack bouns, and use some more specials. The specials can come form the pet HAM or your HAM like the NEW HAM system has it layed out, not the old way.

When the pet gets incaped, so are you, if the pet gets DB, so are you.

You wouldn't be able to dismount in combat, there would be a dealy in the dismount command to avoid exploits, hopefull only a delay on combat mounts not normal mounts,

Gallop delay removed or reduced, no galloping while in combat.

Mounted Combat skill would be for MCH.

I know that certin actions can not be done in combat on a mount but it seems the more you give up the stronger you can be in combat. For instance if you are unable to heal yourself while mounted in combat, that's a disadvantage that can mean you can have a bit more attacking power.


Ok so what do you guys think, kinda of a concept idea. I think others have mentioned something like this before but I've added a few details.



MCH /---\ MBH /---\ MHS / --\ FS
Baccadinio
Tue Jul 13, 2004 3:36 pm
#2






raynedog wrote:

I really like the idea of "mounted combat" where a person can mount thier pet for combat, allowing them to ONLY use the pet for combat. Since the pet would be thier ONLY weapon it could allow that pet to be stronger, and the pet must be mounted to engage in combat. It could be done with exsiting animations or later new animations/ spceials could be added. This would be a MCH level action.







I think it would be wrong to make this a MCH only skill. if it were ever put in I think that if "Mounted Combat" or rather "some specials while mounted combat" were ever to be put in it should be availible to all CHs that would be part of being a CH. But, i do think that as you progress as a CH you would become more adept in fighting while mounted and eventually as a MCH you might be able to use the specials you gain from other professions. Until that point however you would only be able to use the Specials that you gain from being a CH.


some of these specials you could get would be things like Trample or Bucking and you would still be able to use the pets specials while mounted (when you gain the skill as a CH). iseing the specials should come form your ham, since everything else you do comes from them as well.


I can understand not being able to dismount (IF it could lead to exploits, but if the mount isnt able to attack unless mounted then no it dont make sense), or putting a delay in dismounting or mounting while in combat could also make sense. No galloping in combat doesn't make sense since you can burst run in combat and it is essentially the same thing (ok so ones faster then the other).


Baccadinio


raynedog
Tue Jul 13, 2004 5:50 pm
#3

I think it would be wrong to make this a MCH only skill.





Well, what i'm getting at is that without being a master you wouldn't be as able. Example A- look at Doc buffs, you can buff as a Doc very early on in the skill tree but when is the last time you bought buffs from a novice doc? In that sense it is a Master level skill. If it's set wrong you'll have dabblers again, so I agree it can be spread out but to be really effective I thinkyoushould have to Master.


I can understand not being able to dismount If it could lead to exploits, but if the mount isnt able to attack unless mounted then no it dont make sense





I think it would have to be set up so that you couldn't attack with a mount for a moment. then dismount quickly, attack with a rifle, then remount quickly, and attack with a pet. The part of the idea is that you are choosing CH as your primary attack, and only CH. If the only thing you are attacking with is a pet then it allows the pet to be stronger and more effective.


No galloping in combat doesn't make sense






It's to prevent kite(sp?) exploits. I think this system is already in place for the current mounts.


the specials should come form your ham, since everything else you do comes from them as well.






This is up for grabs I think it could go either way. There are many ways to implement the system as far as that goes.


Rember that the whole idea here is based on a Mounted Rider on the battle feild type of person. Riders can be a value to a ground force, but they have thier limits. I can deffinitly see a place for a mounted rider type of role for a CH in combat.




MCH /---\ MBH /---\ MHS / --\ FS
Squygxicus
Wed Jul 14, 2004 10:01 am
#4

Well I think the CH class would only benefit from a greater use of mounts. People go to Droid engineers to get droids, make it so they want to go to CH's to get mounts. Making mounted combat better for all would be better than CH only. Obviously the better creatures CH's can handle would provide better combat options, than the CL10 cap non CH's have.


I think being able to spam specials but only specials from the marksman boxes would be a good add. Point blank area, overchargeshot, plus the leg/head/body shot specials wouldnt overpower the fact that you are on a mount. Maybe make it tougher to hit or having a higher HAM cost would be a nice way to offset it.


But right now, mounts are only an oddity or an eccentric way of moving around.
raynedog
Wed Jul 14, 2004 10:54 am
#5

Well I think the CH class would only benefit from a greater use of mounts. People go to Droid engineers to get droids, make it so they want to go to CH's to get mounts. Making mounted combat better for all would be better than CH only. Obviously the better creatures CH's can handle would provide better combat options, than the CL10 cap non CH's have.




I can agree with you here. My primary goal was to give CH a way to be primary combat weapon, or use the traditional way as we know it now. I can see them letting non CH use attacks from novice skill boxes only. However if Ch where to use this skill only as combat I don't think letting them use any other specials would work. Making a very novice mounted combat attack then non-CH can have and CH can use and build on may work better.


Maybe make it tougher to hit or having a higher HAM cost would be a nice way to offset it.






This is a very good point and sound in reason, could easily be added to the above ideas to make it work, even if it went with special mounted combat attacks, theose attacks could be of higher HAM cost, and the cost could decress a bit for CH or incress in cost but also effectiveness as well.



MCH /---\ MBH /---\ MHS / --\ FS
Baccadinio
Wed Jul 14, 2004 6:37 pm
#6








Squygxicus wrote:

Well I think the CH class would only benefit from a greater use of mounts. People go to Droid engineers to get droids, make it so they want to go to CH's to get mounts. Making mounted combat better for all would be better than CH only. Obviously the better creatures CH's can handle would provide better combat options, than the CL10 cap non CH's have.

I agree that making mounts more useful for all would be a good idea. and i agree that mounts need to be more useful. but the point of this is to add something to CHs. CHs would be mounte combat specialists so to speak and would be better at it then the other classes.


I think being able to spam specials but only specials from the marksman boxes would be a good add. Point blank area, overchargeshot, plus the leg/head/body shot specials wouldnt overpower the fact that you are on a mount.Icant tell you how much i disagreewith this, its ridiculousto allow onlymarkmen have specials. If anyonecna use specail while mounted it should be CHs and ONLY CHs. to make it marksmen would he horribly unbalanced, hell making it ranged onlyis unfair, it leaves melees completely out of the picture.people have been fighting with swords and polearms formany many many centuries.Maybe make it tougher to hit or having a higher HAM cost would be a nice way to offset it. this is a good idea if CHs were allowed to use specials while mounted this could work something like doubling the ham cost of a special or somrthing like that.



But right now, mounts are only an oddity or an eccentric way of moving around.

AGREE mounts need to be more then oddities people get so people make comments like "Wow I didn't know we could ride animals in this game."








I think it would be wrong to make this a MCH only skill.





Well, what i'm getting at is that without being a master you wouldn't be as able. Example A- look at Doc buffs, you can buff as a Doc very early on in the skill tree but when is the last time you bought buffs from a novice doc? In that sense it is a Master level skill. If it's set wrong you'll have dabblers again, so I agree it can be spread out but to be really effective I thinkyoushould have to Master.

I agree, kinda, masters would be much more effective then novice. henece the idea of makeing them able to use specials form other skill trees. This would be at a cost either a to hit modifier or increase HAM costs. it could also limited only basic professions, no elite specials. or something like that.


I can understand not being able to dismount If it could lead to exploits, but if the mount isnt able to attack unless mounted then no it dont make sense





I think it would have to be set up so that you couldn't attack with a mount for a moment. then dismount quickly, attack with a rifle, then remount quickly, and attack with a pet. The part of the idea is that you are choosing CH as your primary attack, and only CH. If the only thing you are attacking with is a pet then it allows the pet to be stronger and more effective.


agree. there should be a time delay if we were to ba able to mount and dismount in combat. this could work like what they just put in for changeing weapons...i think its a 5 second delay or something.


No galloping in combat doesn't make sense







It's to prevent kite(sp?) exploits. I think this system is already in place for the current mounts.


kiteing is already very possible inthis game. and can currently be done with mount, butonly with normal attacks. melees are kited quite often by ranged players all the time trust me it happens to me alot.


the specials should come form your ham, since everything else you do comes from them as well.







This is up for grabs I think it could go either way. There are many ways to implement the system as far as that goes.


Rember that the whole idea here is based on a Mounted Rider on the battle feild type of person. Riders can be a value to a ground force, but they have thier limits. I can deffinitly see a place for a mounted rider type of role for a CH in combat.


Agian I agree that mounted combatants could be viable and valuble in the game. and they should and do have limitaions. in this case a mounted combatant could only use specials with his pet. as it is now normal attacks are possible and no specials this mounted combat would allow a CH to use specials CH only specials while mounts (and maybe some others at master)


Baccadinio

raynedog
Thu Jul 15, 2004 8:54 am
#7

Think of the idea kind of like SWGBG game, mounted riders are used to take out turrets and building, they have a purpose, mounted riders could deffinitly have a place in game. The question is would anyone like to see it happen



MCH /---\ MBH /---\ MHS / --\ FS
raynedog
Fri Aug 20, 2004 5:52 pm
#8

Plus let me say also that I fully understand that this is a concept that wouldn't happen till the distant future but the better ideas get figured out the better chance they have when the time comes.



MCH /---\ MBH /---\ MHS / --\ FS
lividspiral
Fri Aug 20, 2004 11:50 pm
#9

the combat mount would give pvp and group battles especially a calvary type unit and add some creative options for group combat and base raids. i love riding my mounts and blasting away with my LLC....it would be nice to have a combat class mount creature to make it more effective.



O and A, xm 202: party rock !!

Phased out MCH.... Theyve nerfed my entire profession. now wt.f do i do? We play online games because we enjoy the immense level of detail and diverse options and the ability to do a near-infinite number of activitites and professions. with every balance more and more of our options are stripped away and the game is slimmed down and streamlined. its currently basically a bugged console game. if i wanted to play a console SW game, i would play the KOTOR series because the knights of the old republic games are fantastic. even lego SW for my son's gamecube is more enjoyable at this point.
jopenack
Sat Aug 21, 2004 4:38 am
#10

mounted combat moves shuld not be Ch at all but mixed into all the proffesions rifleman & pistoleer sidesaddle shot for example would havethem shoot atype of suppresion fire, there are many ideas for melee stikes alo on other post Ch shouldnt be involved in the special moves part unless they actually allow the mount to attack then it would need training, please remember that allowing mounted attacks is to make mounts viable again. and create a market and usefulness for both us and mounts.



SHADOWFIRE - MASTER CREATURE HANDLER / MASTER RIFLEMAN

TEMPEST MTK/MD - WANDERHOME MT/MM -???-???

"Creature Handlers are not 1% of the population, they are over the 50% mark, the 1% excuse is a flat out lie"
Varsas
Sat Aug 21, 2004 4:46 am
#11



jopenack wrote:
mounted combat moves shuld not be Ch at all but mixed into all the proffesions rifleman & pistoleer sidesaddle shot for example would have them shoot a type of suppresion fire, there are many ideas for melee stikes alo on other post Ch shouldnt be involved in the special moves part unless they actually allow the mount to attack then it would need training, please remember that allowing mounted attacks is to make mounts viable again. and create a market and usefulness for both us and mounts.





Yes, but if you have a combat class AND MCH you should get more/better benefits out of it. Thinking about having more specials work, something like skill mods that allow you to use headshot1 at mountedspecials +10, headshot2 at mountedspecials +20 and so on. And maybe some skill mods that only apply when you are on a mount and that deaktivates other skillmods while being on a mount to prevent defense stackers. mountedblock, mountedevade, accuracy while mounted etc.
raynedog
Sat Aug 21, 2004 9:34 am
#12

jopenack wrote:
mounted combat moves shuld not be Ch at all but mixed into all the proffesions


Well the idea here is that is would give CH a particualr role in combat not just anyone with Rifle or pistol skills. I think it would be more intresting to see people have to choose to attack from a mount as a primary attack. For instance, when I was watching "A New Hope(SE)" last night there was a scene with Strom Troopers on Dewbacks with large sticks patroling an area looking for R2 and C3PO, so in that sense if a person was a MCH they would have the option to use pets as we currently so now or to be a mounted combatant with different attacks and moves from thier normal comabat skill. If someone is using CH skills as thier ONLY mode of attack it allows for them to be stronger. You can't shoot a rifle and a pistol at the same time, mounted combat should proably be a different attack then your other combat skill.


I'm not opposed, btw, to giving some novice level small bonus to certin few special moves to non-CH while mounted to help make mounts more usefull over all, but he bulk of the idea is for CH.




Yes, but if you have a combat class AND MCH you should get more/better benefits out of it. Thinking about having more specials work, something like skill mods that allow you to use headshot1 at mountedspecials +10, headshot2 at mountedspecials +20 and so on. And maybe some skill mods that only apply when you are on a mount and that deaktivates other skillmods while being on a mount to prevent defense stackers. mountedblock, mountedevade, accuracy while mounted etc.


These mods would have to be small and geared toward non-CH, the reason being if you make it where CH is the perfect skill tree to have with any combat proffesion again, everone will be a CH again. This is why it would have to be a seperate type of attack, a skill to attack from a mount that you only get as a person that spends a lot of SP on CH. Possibly even a stanard weapon or two for instance like a "troop lance" made for PvP, or a "bull whip" for killing creatures. Now with that said given the option between not having the idea happen at all or making it fit into the current set up by giving mounted riders attack bouns or an extra special move I'm going to choose the latter. I tihnk to keep it legit these mods and skills would only be very effective for a MCH, to prevent dabblers, explotiers ect. So bottom line if you're a non-CH you get a tiny bonus for being mounted or possibly a crowed controll type of move, if your working toward master CH you could end up being something to worry about on a feild of combat. Mounted troops and ground troops have had a long standing relationship in combat why not continue that for SWG?




MCH /---\ MBH /---\ MHS / --\ FS
jopenack
Mon Aug 23, 2004 10:20 am
#13

Good points


what has been suggested is good, dont misunderstand but i am worried if we ask for something for evryone we are more likely to get it lol as far as giving ch anything its been a long long time lol.


I figure to include all proffesions would be an easier battle with the devs.


if you wanted to add a couple of perks in for ch mounted by all means go right ahead lol il take anything hehe


spoke of this in another thread and many have spoken of it before, I pasted it below. feel free to add +25 mounted defense for MCH lol


Moves like

sidesaddle shot for pistoleersand rifleman

chargestrike for swordsman and pikeman

mount kick for tka's

bonus to rangers when tracking (like a tracking mount)

bonus tomounted attacks forsquadleaders

saddlebags for artisans and crafters of all types for storage and like droids make them storable with

make servey tools usable when mounted

a merchant mount, temporary tent (like camps) for travelling merchants and artisans to sell wares

a medical mount with med bags that allow doctors limited ranged healing and combat medic's increased ranged heals, and when used will spread heals to both rider and mount equally.

give bio engineers and crafters equal roles in parts for crafting saddles and armor


some other thoughts


new pet tricks wich over a period of time (months maybe) that increase pet stats

roughplay trick = increases ham and damage by 10-20% depending on creature if used regularly for a month

fetch = increases speed same as above if used regularly over a period of time maybe increase action pool

dance tricks wich if tought to pets will allow them to dance for 3 minutes for entertainers again as above taking a month or more to teach if used regularly.

This might create a matket for pets again, and balance out the Bio pets with the natural pets (only natural pets would have these option) since it would require a long period to train them a decent price to make it worthwhile could be charged.


to add to another thread i recently read


when pet armor is worn ( pet armor can only be used on mountable petsch and non ch) have the pet absorb 5-10% of all damage relevent to theyr ham. for example a non ch pet with 900 ham would absorb only 45-90 hit points evry minute in battle. ch mount with 8k ham 400-800 evry 1.5 minutes in battle.


I think it would create some interesting battles in both PVP and PVE and make mmounts viable again, i realise its alot to ask for but after the combat balance we shall in a sence be weaker and this might add some spice to the game. ive tried to include most proffesions in this post.


as far as a rare quest pet

flying mount MCH only, peko's or even lantern birds r cool but how about something like a dragon non flame shooting lol



SHADOWFIRE - MASTER CREATURE HANDLER / MASTER RIFLEMAN

TEMPEST MTK/MD - WANDERHOME MT/MM -???-???

"Creature Handlers are not 1% of the population, they are over the 50% mark, the 1% excuse is a flat out lie"
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