Creature Handler Archive
Thread: Will this template be viable solo?
To Master BE and CH, you need Medic 0-0-04 and Scout 4-0-0-4.
With no Pharmacology boxes, your Medicine Use skill would be +5, the only stims you can use would be Stim-A's. Are Stim-A's good enough on the harder planets?
If I can survive with Stim-A heals, I've come up with this template:
Marksman 4-0-0-1
Medic 0-0-0-4
Scout 4-0-4-0
Master Bio-Engineer
Master Creature Handler
Rifleman 4-0-0-0
Tikokura wrote:
If I can survive with Stim-A heals, I've come up with this template:
you can use B-stems and be able to make them with med crafting you need for novice BE...
Marksman 4-0-0-1
Medic 0-0-0-4
Scout 4-0-4-0
Master Bio-Engineer
Master Creature Handler
Rifleman 4-0-0-0
sorry to break it to you but if you want ot "solo" your going to need a combat profession.
I'm currently
medic 2/0/4/0 (why bother making your own when you can buy? I did FA 2 so I could stop my pets from bleeding and Pharm 4 so I could use stim D's)
scout 4/0/4/1(never did use traps so I lost that tree, and I kept Forage)
Brawler 4/0/4/0 (UA4 for obvious reasons and 2 handed for a bleed sword)
Master CH (from day 1 I've wanted this)
and Master TK (as a master I can heal any wounds other then BF and solo just about anything)
while I can see some potential to your choises I highly recomend you pad with a combat class so you can survive, ever try and defend your self from a pissed off animal you just sampled? you might die.
I tried BE and found it wasn't as rewarding as the hunt to tame...if you seriously want to get a couple BE pets you can usualy purchase them fairly easily.
Just my .2 credits worth