Creature Handler Archive
Thread: 3somes aren't worthless (cl data exposed?) LOOK!
DaBudo2 wrote:
hossp wrote:
one incaps because only one holds aggro..if the pets have a difference in damage the higher damage pet will hold the aggro..the other will remain untouched...
if the damage is equal than the aggro SHOULD alternate between pets, so they will take damage, but take turns getting hit
if you root/snare the target and take the aggro, then the pets sould remain relatively untouched, and effectively act as a "bleed"
But, see, therein lies the problem.I understand Termis to be saying thathis pets will win in combat without support from him.I'm notsaying that 3 pets are worthless - certainly they have value. They are, however, worthless as tanks. I have not found that I can successfully send my pets against higher level mobs (and I don't consider CL70 to be high level) - unless I do take aggro,of course.
A fundamental diffrencebetween pre and post CU is that before I needed my pets tokeep me alive - they tanked for me. Now, my pets need me tokeep them alive - I tank for them.
couldn't agree more...i really liked how ch/rifle worked before...but it's a new game (sorry eq,lol)so you have to adapt...
the "hate" system can be tricked..if you start taking too much heat..just stop shooting, and let the pet take aggro again..use you stims, and take the aggro back..the pet heals while attacking if you have the aggro...seems the hate is cumlitive to a degree as well...
today i soloed several lvl 109 npc's...i used a converted lvl 60 cat..the npc's hit me for 1300-1800 damage, but for some reason hit the pets for 70-180 damage, and the pet hit twice for 150 in that time...not sure why that is..but i let the pet work the npc to where i could get in enough hits and take a few hits...around 2k health...after fighting the pet for a couple min the npc did not attack me and i could easily finish them...dropping 107's without taking a hit
so you have to just figure out what works, because what used to doesn't
Were the pets grouped with you or did you do the experiments ungrouped? I'm curious to see if your combat level makes a difference or not. This might explain some of the variables people are seeing.
Interesting experiments all the same. ![]()
DaBudo2 wrote:
hossp wrote:
one incaps because only one holds aggro..if the pets have a difference in damage the higher damage pet will hold the aggro..the other will remain untouched...
if the damage is equal than the aggro SHOULD alternate between pets, so they will take damage, but take turns getting hit
if you root/snare the target and take the aggro, then the pets sould remain relatively untouched, and effectively act as a "bleed"
But, see, therein lies the problem.I understand Termis to be saying thathis pets will win in combat without support from him.I'm notsaying that 3 pets are worthless - certainly they have value. They are, however, worthless as tanks. I have not found that I can successfully send my pets against higher level mobs (and I don't consider CL70 to be high level) - unless I do take aggro,of course.
A fundamental diffrencebetween pre and post CU is that before I needed my pets tokeep me alive - they tanked for me. Now, my pets need me tokeep them alive - I tank for them.
I'm not trying to say that pets will tank well, they can't. All I'm really trying to show is that cl isn't effecting low cl pets as much as people are claiming.
My tests have shown a tamed wild pet will fight an equal match vs an animal of the same cl 1on1.
My tests have shown thatan average wild cl23 pet, overall, is 1/3 as effective as an average wild creature ~3 times it's cl 1on1, which is how it is supposed to be, that'sbalance.
My tests have shown that a threesome of the average wild cl23 pets will fight a good fight against a creature equalling thier total cl when3on1, and usually winning with 1 death.
My tests have shown that an elite (and probably good BE'd) cl22 with stats matching a high cl pet will fight an equal fight 1on1. NOT getting creamed just because it is 40cl lower than it's enemy.
Again, this is 1on1 vs same cl, meaning they will loseagainst more than 1 of that clor a single very high cl creature, not good for tanking obviously, but what this does show is that it won't get creamed JUST because it's lower cl than what you are fighting, it loses because with cl come stats, had your pet had equal stats to what you're fighting, like the narg has,cl would makeno unbalancing difference. Case in point, the cl22 does not get 1 or 2 shotted by a cl 70+.
Also noticed grouping had NO effect on pet combat nor did going from cl 60 - cl80 which makes me wonder exactly how much cl effects pets in combat,if at all.
Nope, not useless at all. Using my Plains Hunter as a tank and 2 of my ranged pets for support, as well as a Probot (if you don't have one, get one. They have less than 1 for attack speed, so for every attack your other pets do, they can do 2-3 attacks. And they don't count towards your CL at all, you can have on out as well as 70 levels worth of pet if your a CH), I can take down level 81 creatures no problem, and the Plains Hunter usually doesn't get below half health. He only has 5k, so even a normal level 30-35 could suffice.
Keep in mind that I have no combat skill of my own, only using a level 50 gun with standard Ranged Shot. I'm level 54, master CH and master DE.So its sure as heck not me thats doing anything much buta bit of damage, and I miss half the time anyway.