Creature Handler Archive

Thread: 3somes aren't worthless (cl data exposed?) LOOK!

hossp
Thu May 19, 2005 11:03 pm
#14






DaBudo2 wrote:





hossp wrote:

one incaps because only one holds aggro..if the pets have a difference in damage the higher damage pet will hold the aggro..the other will remain untouched...


if the damage is equal than the aggro SHOULD alternate between pets, so they will take damage, but take turns getting hit


if you root/snare the target and take the aggro, then the pets sould remain relatively untouched, and effectively act as a "bleed"







But, see, therein lies the problem.I understand Termis to be saying thathis pets will win in combat without support from him.I'm notsaying that 3 pets are worthless - certainly they have value. They are, however, worthless as tanks. I have not found that I can successfully send my pets against higher level mobs (and I don't consider CL70 to be high level) - unless I do take aggro,of course.


A fundamental diffrencebetween pre and post CU is that before I needed my pets tokeep me alive - they tanked for me. Now, my pets need me tokeep them alive - I tank for them.








couldn't agree more...i really liked how ch/rifle worked before...but it's a new game (sorry eq,lol)so you have to adapt...


the "hate" system can be tricked..if you start taking too much heat..just stop shooting, and let the pet take aggro again..use you stims, and take the aggro back..the pet heals while attacking if you have the aggro...seems the hate is cumlitive to a degree as well...


today i soloed several lvl 109 npc's...i used a converted lvl 60 cat..the npc's hit me for 1300-1800 damage, but for some reason hit the pets for 70-180 damage, and the pet hit twice for 150 in that time...not sure why that is..but i let the pet work the npc to where i could get in enough hits and take a few hits...around 2k health...after fighting the pet for a couple min the npc did not attack me and i could easily finish them...dropping 107's without taking a hit



so you have to just figure out what works, because what used to doesn't





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Spazzers
Fri May 20, 2005 12:47 am
#15

Were the pets grouped with you or did you do the experiments ungrouped? I'm curious to see if your combat level makes a difference or not. This might explain some of the variables people are seeing.


Interesting experiments all the same.




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Termis
Sat May 21, 2005 1:00 pm
#16







DaBudo2 wrote:







hossp wrote:


one incaps because only one holds aggro..if the pets have a difference in damage the higher damage pet will hold the aggro..the other will remain untouched...


if the damage is equal than the aggro SHOULD alternate between pets, so they will take damage, but take turns getting hit


if you root/snare the target and take the aggro, then the pets sould remain relatively untouched, and effectively act as a "bleed"







But, see, therein lies the problem.I understand Termis to be saying thathis pets will win in combat without support from him.I'm notsaying that 3 pets are worthless - certainly they have value. They are, however, worthless as tanks. I have not found that I can successfully send my pets against higher level mobs (and I don't consider CL70 to be high level) - unless I do take aggro,of course.


A fundamental diffrencebetween pre and post CU is that before I needed my pets tokeep me alive - they tanked for me. Now, my pets need me tokeep them alive - I tank for them.








I'm not trying to say that pets will tank well, they can't. All I'm really trying to show is that cl isn't effecting low cl pets as much as people are claiming.



My tests have shown a tamed wild pet will fight an equal match vs an animal of the same cl 1on1.


My tests have shown thatan average wild cl23 pet, overall, is 1/3 as effective as an average wild creature ~3 times it's cl 1on1, which is how it is supposed to be, that'sbalance.


My tests have shown that a threesome of the average wild cl23 pets will fight a good fight against a creature equalling thier total cl when3on1, and usually winning with 1 death.


My tests have shown that an elite (and probably good BE'd) cl22 with stats matching a high cl pet will fight an equal fight 1on1. NOT getting creamed just because it is 40cl lower than it's enemy.



Again, this is 1on1 vs same cl, meaning they will loseagainst more than 1 of that clor a single very high cl creature, not good for tanking obviously, but what this does show is that it won't get creamed JUST because it's lower cl than what you are fighting, it loses because with cl come stats, had your pet had equal stats to what you're fighting, like the narg has,cl would makeno unbalancing difference. Case in point, the cl22 does not get 1 or 2 shotted by a cl 70+.


Also noticed grouping had NO effect on pet combat nor did going from cl 60 - cl80 which makes me wonder exactly how much cl effects pets in combat,if at all.

Electro5
Sat May 21, 2005 2:22 pm
#17

Nope, not useless at all. Using my Plains Hunter as a tank and 2 of my ranged pets for support, as well as a Probot (if you don't have one, get one. They have less than 1 for attack speed, so for every attack your other pets do, they can do 2-3 attacks. And they don't count towards your CL at all, you can have on out as well as 70 levels worth of pet if your a CH), I can take down level 81 creatures no problem, and the Plains Hunter usually doesn't get below half health. He only has 5k, so even a normal level 30-35 could suffice.


Keep in mind that I have no combat skill of my own, only using a level 50 gun with standard Ranged Shot. I'm level 54, master CH and master DE.So its sure as heck not me thats doing anything much buta bit of damage, and I miss half the time anyway.





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Termis
Sat May 21, 2005 11:22 pm
#18



Igot bored again, lol.

These were calculated from the tests I did before...

again, these tests are all from the same lair against the same critters, cl59 desert gurreck chargers.


how I figured this.



[(dealtdmg - mindmg) / (maxdmg - mindmg)] x 100 =% of dmg done


cl70kinadnitch = 225 out of 343 (100-390 listed in datapad) = 83.8% of total dmg capable

cl69 mr flyer (testA2)= 223 out of 339 (90-390 in datapad) = 83%

cl50 rancor = 179 out of 272 (80-350 in datapad) = 71.1%

cl23gs panther = 122 out of 186 (50-260 in datapad) = 64.76%

cl22 f narglatch = 148 out of 226 (60-320 in datapad) = 63.85%


One thing that I am theorizing from these tests is that had I a cl59 pet the dmg done would be 75%.

So, the dmg done to an even-whitecon from your pets perspective, is 75% of it's dmg range.


Curious as to what happened with that funky test with the flyer,I usedthe funkytest and it came out...

cl69mrflyer (testA)= 157 out of 240 (90-390 in datapad) = 50%

It's dmg (240 base, 157 is after resists) was exactly it's median, weird, no other tests were like this which shows it was a funky bug. This may be happening to us at times causing our pets to bemuch weaker than they should be. Which makes me wonder...

(mindmg + maxdmg) / 2 = minimum possible dealtdmg before resists?




This showspet clis affecting dmg done within range, but not by very much.

Keep in mind, the cl70 wasnot doing 20% more dmg than the cl22, it was merely doing 20% more of it's own dmg potential within it's own dmg range.

What this also shows is if they did give us cl80 pets they wouldnot be allsome hope for. They would only dmg ~5% more within thier own dmg range, which would be about 10-20dmgxtra for a wild pet or possibly10-40dmg xtrafor a good BE pet, possibly taking that much less dmg IF it works both ways. That would be a nice little improvement but it's not going to allow our pets to tank or be dmg dealers. Stats make a huge difference, cl doesn't.


[*note*] Don't use these percentages as exact to figure out calculations per clbecause in my datapad some pets are listed with min-max (min-max) though they are full grown. I'm unsure the numbers can be trusted, even if off bye only a few dmg points. [*note*]
Hardley
Sun May 22, 2005 9:31 am
#19

Hey man, stay bored ... while this information might not pass the strictly scientific communitiesridgid test standards, it is great "live" data and really interesting ... maybe we can learn how this CH thing really workes in spite of the lack of information/data from SWG/CSRs/DEVs



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Kallace
Mon May 23, 2005 12:51 am
#20

Just want to point out that your combat level does not add up. If 3 level 20 players grouped to hunt, the groupds CL is 20 (the highest in grp) not 60 (all added up). It works like this with pets, there maybe 3 low lvl pets, but their CL's do not stack, 3 individual CLs, even if grouped.



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