Creature Handler Archive
Thread: Idea for a CH revamp
Maybe using wild/BE stats could work to min/max the final product but it would be a very delicate balancing act......and a constant war for control, me thinks.
I would prefer the ideas people have had with better CH commands. Real pet buff commands, pet berzerk, animal calm (from Jedi)....stuff like that.
Hmmmm, maybe have it grow to max wild/BE stats...then do a form of pet slicing. Train it over and over trying to adjust its stats.....but with a chance the pet goes crazy and needs to be released. That would fall more in line with the Weaponsmith/Smuggler model.
supersparc wrote:
Interesting ideas but, it seems you are robbing much of what BE does. If HAM, Armor, power, and specials are determined through growing...then what use is a BE that makes pets?
Maybe using wild/BE stats could work to min/max the final product but it would be a very delicate balancing act......and a constant war for control, me thinks.
I would prefer the ideas people have had with better CH commands. Real pet buff commands, pet berzerk, animal calm (from Jedi)....stuff like that.
Hmmmm, maybe have it grow to max wild/BE stats...then do a form of pet slicing. Train it over and over trying to adjust its stats.....but with a chance the pet goes crazy and needs to be released. That would fall more in line with the Weaponsmith/Smuggler model.
Also to add overall odedience so that pets do not attack on own whim. This may work my improving follow and/or guard commands so that more efficient.
Ekaw wrote:
now you guys know how unreasonably critical i can be, however day after day I see that i never want to argue with joker.
/applaud for using your brain man, nice ideas.
Hehe.......I try
/deepbow
Always in motion the forum is lol.
we have alot of new ch here, cmon guys/gals see what you could add.
I wish I had seen this thread as I would have supported it whole heartedly! These are some awesome suggestions. I have always been somewhat dissappointed at the interaction between myself and my pets. To me my pets are more then my tanks or minions...they are my friends. To limit the interaction between pet and master to just /pet and /pat commands when not in combat gets well, boring. Also people raise their pets differently...so how a CH raises a pet should help determine how effective of a pet it becomes when fully grown.
Here's an idea I'd like to add to that...have a different mode for us to take our pets out in that is not effected by CH level or by pet level. Lets call this a "Play Mode" for lack of a better term. The purpose of this mode would be so we could bring out multiple pets and not be hindered by the control level so they could all play and interact together. Rough housing with the master can teach a pet a lot in combat instict but rough housing with other pets can increase that even more. I'd love to be able to pull out my fully grown razor cat and gurrek to rough house around with a new budding young gurrcat.
Message Edited by InspGadgt on 04-28-2005 05:11 PM
Wow this thread got moved way back...anyway I hope Ko-aIri has had a chance to see this thread as there are some great ideas here. I noticed he hasn't responded in the thread but that doesn't necessarilly mean he hasn't kept up with it. Anyway it really would be nice for us to have more interaction with our pets and there are a lot of good ideas in that reguard in this thread.
Message Edited by InspGadgt on 05-11-2005 05:44 PM